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@@ -39,7 +39,7 @@
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icon_living = "mouse_[body_color]"
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icon_dead = "mouse_[body_color]_dead"
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if(name == "mouse") // Faster than checking for mobtypes, just checks if this mouse is a generic mouse.
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if(prob(1)) //2% chance to turn a generic mouse into a boommouse
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if(prob(1)) //1% chance to turn a generic mouse into a boommouse
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new /mob/living/simple_animal/mouse/boommouse(src.loc)
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qdel(src)
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