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It's not this easy, is it?
It's that easy.
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@@ -25,6 +25,8 @@
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adjustCloneLoss(damage * hit_percent)
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if(STAMINA)
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adjustStaminaLoss(damage * hit_percent)
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if(FAT)
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applyFatnessDamage(damage * hit_percent)
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return 1
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/mob/living/proc/apply_damage_type(damage = 0, damagetype = BRUTE) //like apply damage except it always uses the damage procs
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@@ -230,6 +232,10 @@
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/mob/living/proc/setStaminaLoss(amount, updating_stamina = TRUE, forced = FALSE)
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return
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/// Apply fatness damage from weapons or items that have the fatness damage type.
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/mob/living/proc/applyFatnessDamage(amount)
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return
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// heal ONE external organ, organ gets randomly selected from damaged ones.
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/mob/living/proc/heal_bodypart_damage(brute = 0, burn = 0, stamina = 0, updating_health = TRUE)
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adjustBruteLoss(-brute, FALSE) //zero as argument for no instant health update
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