various lil additions and fixes

- new trait: lipolifier immunity (WIP version, possibly breaks corn oil gains)
- new event: lipolifier vent clog (WIP)
- removed cum vent clog events
- finished working on fatbeam (new sprites)
This commit is contained in:
GDLW
2022-11-07 17:38:56 +01:00
parent cd0fbc2148
commit 46a27d6291
9 changed files with 52 additions and 61 deletions
@@ -1,6 +1,6 @@
/obj/item/gun/fatbeam
name = "Fatbeam Gun"
desc = "New invention of GATO's most degenerate engineers."
desc = "New invention of this sector's most degenerate engineers."
icon = 'icons/obj/fatbeam.dmi'
icon_state = "chronogun"
item_state = "chronogun"
@@ -114,7 +114,7 @@
/obj/item/gun/fatbeam/proc/on_beam_tick(var/mob/living/target)
if(target.health != target.maxHealth)
new /obj/effect/temp_visual/heal(get_turf(target), "#FFC2F8")
target.nutrition += 100
target.nutrition += 50
return
/obj/item/gun/fatbeam/proc/on_beam_release(var/mob/living/target)
@@ -123,10 +123,3 @@
/obj/effect/ebeam/medical
name = "fattening beam"
//////////////////////////////Mech Version///////////////////////////////
/obj/item/gun/fatbeam/mech
mounted = 1
/obj/item/gun/fatbeam/mech/Initialize()
. = ..()
STOP_PROCESSING(SSobj, src) //Mech mediguns do not process until installed, and are controlled by the holder obj