mirror of
https://github.com/KabKebab/GS13.git
synced 2026-08-27 07:01:29 +01:00
various lil additions and fixes
- new trait: lipolifier immunity (WIP version, possibly breaks corn oil gains) - new event: lipolifier vent clog (WIP) - removed cum vent clog events - finished working on fatbeam (new sprites)
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@@ -1,6 +1,6 @@
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/obj/item/gun/fatbeam
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name = "Fatbeam Gun"
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desc = "New invention of GATO's most degenerate engineers."
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desc = "New invention of this sector's most degenerate engineers."
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icon = 'icons/obj/fatbeam.dmi'
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icon_state = "chronogun"
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item_state = "chronogun"
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@@ -114,7 +114,7 @@
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/obj/item/gun/fatbeam/proc/on_beam_tick(var/mob/living/target)
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if(target.health != target.maxHealth)
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new /obj/effect/temp_visual/heal(get_turf(target), "#FFC2F8")
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target.nutrition += 100
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target.nutrition += 50
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return
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/obj/item/gun/fatbeam/proc/on_beam_release(var/mob/living/target)
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@@ -123,10 +123,3 @@
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/obj/effect/ebeam/medical
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name = "fattening beam"
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//////////////////////////////Mech Version///////////////////////////////
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/obj/item/gun/fatbeam/mech
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mounted = 1
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/obj/item/gun/fatbeam/mech/Initialize()
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. = ..()
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STOP_PROCESSING(SSobj, src) //Mech mediguns do not process until installed, and are controlled by the holder obj
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