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https://github.com/KabKebab/GS13.git
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whew
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@@ -79,7 +79,7 @@
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"<span class='userdanger'>[A] kicks your head, knocking you out!</span>")
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playsound(get_turf(A), 'sound/weapons/genhit1.ogg', 50, 1, -1)
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D.SetSleeping(300)
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D.adjustBrainLoss(15, 150)
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D.adjustOrganLoss(ORGAN_SLOT_BRAIN, 15, 150)
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return TRUE
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/datum/martial_art/cqc/proc/Pressure(mob/living/carbon/human/A, mob/living/carbon/human/D)
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@@ -46,7 +46,7 @@
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D.apply_damage(rand(5,10), BRUTE, BODY_ZONE_HEAD)
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A.apply_damage(rand(5,10), BRUTE, BODY_ZONE_HEAD)
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if(!istype(D.head,/obj/item/clothing/head/helmet/) && !istype(D.head,/obj/item/clothing/head/hardhat))
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D.adjustBrainLoss(5)
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D.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5)
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A.Stun(rand(10,45))
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D.Knockdown(rand(5,30))//CIT CHANGE - makes stuns from martial arts always use Knockdown instead of Stun for the sake of consistency
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if(5,6)
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@@ -224,7 +224,7 @@
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H.visible_message("<span class='warning'>[user] delivers a heavy hit to [H]'s head, knocking [H.p_them()] out cold!</span>", \
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"<span class='userdanger'>[user] knocks you unconscious!</span>")
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H.SetSleeping(600)
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H.adjustBrainLoss(15, 150)
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H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 15, 150)
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else
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return ..()
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