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whew
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@@ -520,7 +520,7 @@
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itemUser.adjustToxLoss(-1.5, forced = TRUE) //Because Slime People are people too
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itemUser.adjustOxyLoss(-1.5)
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itemUser.adjustStaminaLoss(-1.5)
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itemUser.adjustBrainLoss(-1.5)
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itemUser.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1.5)
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itemUser.adjustCloneLoss(-0.5) //Becasue apparently clone damage is the bastion of all health
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//Heal all those around you, unbiased
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for(var/mob/living/L in view(7, owner))
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@@ -532,7 +532,7 @@
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L.adjustToxLoss(-3.5, forced = TRUE) //Because Slime People are people too
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L.adjustOxyLoss(-3.5)
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L.adjustStaminaLoss(-3.5)
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L.adjustBrainLoss(-3.5)
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L.adjustOrganLoss(ORGAN_SLOT_BRAIN, -3.5)
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L.adjustCloneLoss(-1) //Becasue apparently clone damage is the bastion of all health
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else if(issilicon(L))
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L.adjustBruteLoss(-3.5)
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