mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-19 20:07:05 +01:00
whew
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@@ -140,12 +140,10 @@
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return ..()
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/obj/item/defibrillator/emag_act(mob/user)
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if(safety)
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safety = FALSE
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to_chat(user, "<span class='warning'>You silently disable [src]'s safety protocols with the cryptographic sequencer.</span>")
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else
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safety = TRUE
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to_chat(user, "<span class='notice'>You silently enable [src]'s safety protocols with the cryptographic sequencer.</span>")
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. = ..()
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safety = !safety
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to_chat(user, "<span class='warning'>You silently [safety ? "enable" : "disable"] [src]'s safety protocols with the cryptographic sequencer.</span>")
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return TRUE
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/obj/item/defibrillator/emp_act(severity)
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. = ..()
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@@ -442,9 +440,20 @@
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do_help(H, user)
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/obj/item/twohanded/shockpaddles/proc/can_defib(mob/living/carbon/H)
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/obj/item/twohanded/shockpaddles/proc/can_defib(mob/living/carbon/H) //Our code here is different than tg, if it breaks in testing; BUG_PROBABLE_CAUSE
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var/obj/item/organ/heart = H.getorgan(/obj/item/organ/heart)
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if(H.suiciding || H.hellbound || HAS_TRAIT(H, TRAIT_HUSK))
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return
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if((world.time - H.timeofdeath) > tlimit)
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return
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if((H.getBruteLoss() >= MAX_REVIVE_BRUTE_DAMAGE) || (H.getFireLoss() >= MAX_REVIVE_FIRE_DAMAGE))
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return
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if(!heart || (heart.organ_flags & ORGAN_FAILING))
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return
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var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
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return (!H.suiciding && !(HAS_TRAIT(H, TRAIT_NOCLONE)) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
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if(QDELETED(BR) || BR.brain_death || (BR.organ_flags & ORGAN_FAILING) || H.suiciding)
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return
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return TRUE
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/obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H)
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if(req_defib)
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@@ -559,14 +568,12 @@
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if(do_after(user, primetimer, target = H)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
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user.visible_message("<span class='notice'>[user] places [src] on [H]'s chest.</span>", "<span class='warning'>You place [src] on [H]'s chest.</span>")
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playsound(src, 'sound/machines/defib_charge.ogg', 75, 0)
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var/tplus = world.time - H.timeofdeath
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// past this much time the patient is unrecoverable
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// (in deciseconds)
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// brain damage starts setting in on the patient after
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// some time left rotting
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// patients rot when they are killed, and die when they are dead
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var/tplus = world.time - H.timeofdeath //length of time spent dead
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var/tloss = deathtimer
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var/total_burn = 0
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var/total_brute = 0
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var/obj/item/organ/heart = H.getorgan(/obj/item/organ/heart)
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if(do_after(user, primetimer2, target = H)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
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for(var/obj/item/carried_item in H.contents)
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if(istype(carried_item, /obj/item/clothing/suit/space))
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@@ -591,16 +598,26 @@
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failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's soul appears to be on another plane of existence. Further attempts futile.</span>"
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else if (tplus > tlimit)
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failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Body has decayed for too long. Further attempts futile.</span>"
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else if (!H.getorgan(/obj/item/organ/heart))
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else if (!heart)
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failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's heart is missing.</span>"
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else if (heart.organ_flags & ORGAN_FAILING)
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failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's heart too damaged.</span>"
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else if(total_burn >= 180 || total_brute >= 180)
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failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Severe tissue damage makes recovery of patient impossible via defibrillator. Further attempts futile.</span>"
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else if(H.get_ghost())
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failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - No activity in patient's brain. Further attempts may be successful.</span>"
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else
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var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
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if(!BR || BR.damaged_brain)
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failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's brain is missing or damaged beyond point of no return. Further attempts futile.</span>"
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if(BR) //BUG_PROBABLE_CAUSE - slight difference between us and tg
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if(BR.organ_flags & ORGAN_FAILING)
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failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's brain tissue is damaged making recovery of patient impossible via defibrillator. Further attempts futile.</span>"
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if(BR.brain_death)
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failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's brain damaged beyond point of no return. Further attempts futile.</span>"
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if(H.suiciding || BR.brainmob?.suiciding)
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failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - No intelligence pattern can be detected in patient's brain. Further attempts futile.</span>"
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else
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failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's brain is missing. Further attempts futile.</span>"
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if(failed)
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user.visible_message(failed)
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@@ -625,7 +642,7 @@
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H.Jitter(100)
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SEND_SIGNAL(H, COMSIG_LIVING_MINOR_SHOCK)
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if(tplus > tloss)
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H.adjustBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))), 150)
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H.adjustOrganLoss(ORGAN_SLOT_BRAIN, max(0, min(99, ((tlimit - tplus) / tlimit * 100))), 150)
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log_combat(user, H, "revived", defib)
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if(req_defib)
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if(defib.healdisk)
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@@ -643,7 +660,11 @@
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playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
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else if(H.undergoing_cardiac_arrest())
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H.set_heartattack(FALSE)
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user.visible_message("<span class='notice'>[req_defib ? "[defib]" : "[src]"] pings: Patient's heart is now beating again.</span>")
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if(!(heart.organ_flags & ORGAN_FAILING))
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H.set_heartattack(FALSE)
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user.visible_message("<span class='notice'>[req_defib ? "[defib]" : "[src]"] pings: Patient's heart is now beating again.</span>")
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else
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user.visible_message("<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed, heart damage detected.</span>")
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playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1)
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