mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-10 15:36:56 +01:00
whew
This commit is contained in:
@@ -151,7 +151,7 @@
|
||||
if(2)
|
||||
to_chat(H, "<span class='warning'>You hear an annoying buzz in your head.</span>")
|
||||
H.confused += 15
|
||||
H.adjustBrainLoss(10, 160)
|
||||
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 10, 160)
|
||||
if(3)
|
||||
H.hallucination += 60
|
||||
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
if(istype(C))
|
||||
var/obj/item/organ/brain/B = C.getorganslot(ORGAN_SLOT_BRAIN)
|
||||
if(B && (B.decoy_override != initial(B.decoy_override)))
|
||||
B.vital = TRUE
|
||||
B.organ_flags |= ORGAN_VITAL
|
||||
B.decoy_override = FALSE
|
||||
remove_changeling_powers()
|
||||
. = ..()
|
||||
@@ -340,7 +340,7 @@
|
||||
if(istype(C))
|
||||
var/obj/item/organ/brain/B = C.getorganslot(ORGAN_SLOT_BRAIN)
|
||||
if(B)
|
||||
B.vital = FALSE
|
||||
B.organ_flags &= ~ORGAN_VITAL
|
||||
B.decoy_override = TRUE
|
||||
update_changeling_icons_added()
|
||||
return
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
B = new C.dna.species.mutant_brain()
|
||||
else
|
||||
B = new()
|
||||
B.vital = FALSE
|
||||
B.organ_flags &= ~ORGAN_VITAL
|
||||
B.decoy_override = TRUE
|
||||
B.Insert(C)
|
||||
if(ishuman(user))
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
to_chat(user, "<span class='userdanger'>The helmet tries to drive a spike through your head as you scramble to remove it!</span>")
|
||||
user.emote("scream")
|
||||
user.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
|
||||
user.adjustBrainLoss(30)
|
||||
user.adjustOrganLoss(ORGAN_SLOT_BRAIN, 30)
|
||||
addtimer(CALLBACK(user, /mob/living.proc/dropItemToGround, src, TRUE), 1) //equipped happens before putting stuff on(but not before picking items up), 1). thus, we need to wait for it to be on before forcing it off.
|
||||
|
||||
/obj/item/clothing/head/helmet/clockwork/mob_can_equip(mob/M, mob/equipper, slot, disable_warning = 0)
|
||||
|
||||
@@ -80,6 +80,7 @@
|
||||
desc = "Still it beats furiously, emanating an aura of utter hate."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "demon_heart-on"
|
||||
decay_factor = 0
|
||||
|
||||
/obj/item/organ/heart/demon/update_icon()
|
||||
return //always beating visually
|
||||
|
||||
Reference in New Issue
Block a user