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https://github.com/KabKebab/GS13.git
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whew
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@@ -25,8 +25,6 @@
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adjustCloneLoss(damage * hit_percent)
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if(STAMINA)
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adjustStaminaLoss(damage * hit_percent)
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if(BRAIN)
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adjustBrainLoss(damage * hit_percent)
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return 1
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/mob/living/proc/apply_damage_type(damage = 0, damagetype = BRUTE) //like apply damage except it always uses the damage procs
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@@ -43,8 +41,6 @@
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return adjustCloneLoss(damage)
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if(STAMINA)
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return adjustStaminaLoss(damage)
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if(BRAIN)
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return adjustBrainLoss(damage)
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/mob/living/proc/get_damage_amount(damagetype = BRUTE)
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switch(damagetype)
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@@ -60,9 +56,6 @@
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return getCloneLoss()
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if(STAMINA)
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return getStaminaLoss()
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if(BRAIN)
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return getBrainLoss()
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/mob/living/proc/apply_damages(brute = 0, burn = 0, tox = 0, oxy = 0, clone = 0, def_zone = null, blocked = FALSE, stamina = 0, brain = 0)
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if(blocked >= 100)
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@@ -218,13 +211,13 @@
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updatehealth()
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return amount
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/mob/living/proc/getBrainLoss()
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. = 0
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/mob/living/proc/adjustBrainLoss(amount, maximum = BRAIN_DAMAGE_DEATH)
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/mob/living/proc/adjustOrganLoss(slot, amount, maximum)
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return
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/mob/living/proc/setBrainLoss(amount)
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/mob/living/proc/setOrganLoss(slot, amount, maximum)
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return
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/mob/living/proc/getOrganLoss(slot)
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return
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/mob/living/proc/getStaminaLoss()
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