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whew
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@@ -473,7 +473,6 @@
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setToxLoss(0, 0) //zero as second argument not automatically call updatehealth().
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setOxyLoss(0, 0)
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setCloneLoss(0, 0)
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setBrainLoss(0)
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setStaminaLoss(0, 0)
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SetUnconscious(0, FALSE)
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set_disgust(0)
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@@ -500,6 +499,13 @@
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QDEL_LIST_ASSOC_VAL(mood.mood_events)
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mood.sanity = SANITY_GREAT
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mood.update_mood()
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//Heal all organs
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if(iscarbon(src))
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var/mob/living/carbon/C = src
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if(C.internal_organs)
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for(var/organ in C.internal_organs)
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var/obj/item/organ/O = organ
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O.setOrganDamage(0)
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//proc called by revive(), to check if we can actually ressuscitate the mob (we don't want to revive him and have him instantly die again)
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