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https://github.com/KabKebab/GS13.git
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Merge pull request #918 from Kabramen/new-wood-types
New wood types + lavaland red grass
This commit is contained in:
@@ -11,6 +11,9 @@
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* Brass (clockwork cult)
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* Bronze (bake brass)
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* Cotton/Duracotton
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* Shwadon
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*
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*
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*/
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/*
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@@ -769,3 +772,95 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
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merge_type = /obj/item/stack/sheet/cotton/durathread
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pull_effort = 70
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loom_result = /obj/item/stack/sheet/durathread
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/*
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* Shadow Wood
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*/
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GLOBAL_LIST_INIT(shadoww_recipes, list ( \
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new/datum/stack_recipe("Shadow wood floor tile", /obj/item/stack/tile/shadoww, 1, 4, 20), \
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new/datum/stack_recipe("Shadow wood table frame", /obj/structure/table_frame/shadoww, 2, time = 10), \
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null, \
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))
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/obj/item/stack/sheet/mineral/shadoww
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name = "shadow wood"
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desc = "An purplish wood, it has nothing of special besides its color."
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singular_name = "shadow wood plank"
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icon_state = "sheet-shadoww"
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item_state = "sheet-shadoww"
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icon = 'icons/obj/stack_objects.dmi'
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sheettype = "shadoww"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 0)
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resistance_flags = FLAMMABLE
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merge_type = /obj/item/stack/sheet/mineral/shadoww
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novariants = TRUE
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grind_results = list(/datum/reagent/carbon = 20)
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/obj/item/stack/sheet/mineral/shadoww/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.shadoww_recipes
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return ..()
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/obj/item/stack/sheet/mineral/shadoww/fifty
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amount = 50
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/*
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* Giant mushroom
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*/
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GLOBAL_LIST_INIT(gmushroom_recipes, list ( \
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new/datum/stack_recipe("Mushroom floor tile", /obj/item/stack/tile/gmushroom, 1, 4, 20), \
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new/datum/stack_recipe("Mushroom table frame", /obj/structure/table_frame/gmushroom, 2, time = 10), \
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null, \
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))
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/obj/item/stack/sheet/mineral/gmushroom
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name = "mushroom 'wood'"
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desc = "A material similar to wood, except for being fireproof."
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singular_name = "mushroom plank"
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icon_state = "sheet-gmushroom"
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item_state = "sheet-gmushroom"
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icon = 'icons/obj/stack_objects.dmi'
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sheettype = "gmushroom"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 0)
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resistance_flags = FIRE_PROOF
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merge_type = /obj/item/stack/sheet/mineral/gmushroom
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novariants = TRUE
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grind_results = list(/datum/reagent/carbon = 20)
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/obj/item/stack/sheet/mineral/gmushroom/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.gmushroom_recipes
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return ..()
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/obj/item/stack/sheet/mineral/gmushroom/fifty
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amount = 50
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/*
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* Plaswood
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*/
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GLOBAL_LIST_INIT(plaswood_recipes, list ( \
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new/datum/stack_recipe("Plaswood floor tile", /obj/item/stack/tile/plaswood, 1, 4, 20), \
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new/datum/stack_recipe("Plaswood table frame", /obj/structure/table_frame/plaswood, 2, time = 10), \
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null, \
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))
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/obj/item/stack/sheet/mineral/plaswood
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name = "plaswood"
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desc = "A type of resistant wood acquired from Plasma Trees. It amost looks like metal!"
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singular_name = "plaswood plank"
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icon_state = "sheet-plaswood"
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item_state = "sheet-plaswood"
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icon = 'icons/obj/stack_objects.dmi'
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sheettype = "plaswood"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 80)
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resistance_flags = FLAMMABLE | ACID_PROOF
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throwforce = 10
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merge_type = /obj/item/stack/sheet/mineral/plaswood
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novariants = TRUE
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grind_results = list(/datum/reagent/carbon = 20, /datum/reagent/toxin/plasma = 20)
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point_value = 23
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/obj/item/stack/sheet/mineral/plaswood/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.plaswood_recipes
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return ..()
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/obj/item/stack/sheet/mineral/plaswood/fifty
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amount = 50
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@@ -270,3 +270,30 @@
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materials = list() // All other Borg versions of items have no Metal or Glass - RR
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is_cyborg = 1
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cost = 125
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//Mushroom
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/obj/item/stack/tile/gmushroom
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name = "mushroom floor tile"
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singular_name = "mushroom floor tile"
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desc = "An easy to fit mushroom floor tile."
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icon_state = "tile-gmushroom"
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turf_type = /turf/open/floor/gmushroom
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resistance_flags = FIRE_PROOF
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//Shadown Wood
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/obj/item/stack/tile/shadoww
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name = "shadow wood floor tile"
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singular_name = "shadow wood floor tile"
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desc = "An easy to fit wood floor tile."
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icon_state = "tile-shadoww"
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turf_type = /turf/open/floor/shadoww
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resistance_flags = FLAMMABLE
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//Plaswood
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/obj/item/stack/tile/plaswood
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name = "plaswood floor tile"
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singular_name = "plaswood floor tile"
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desc = "An easy to fit wood floor tile."
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icon_state = "tile-plaswood"
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turf_type = /turf/open/floor/plaswood
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resistance_flags = FLAMMABLE | ACID_PROOF
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@@ -435,3 +435,18 @@
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/obj/structure/flora/rock/pile/largejungle/Initialize()
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. = ..()
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icon_state = "[initial(icon_state)][rand(1,3)]"
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//lavaland grass
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/obj/structure/flora/redgrass
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name = "tall grass"
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desc = "A patch of overgrown red grass."
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icon = 'icons/obj/lavaland/redgrass.dmi'
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gender = PLURAL //"this is grass" not "this is a grass"
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/obj/structure/flora/redgrass/redg
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icon_state = "tallgrass1bb"
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/obj/structure/flora/redgrass/redg/Initialize()
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icon_state = "tallgrass[rand(1, 4)]bb"
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. = ..()
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@@ -2,6 +2,9 @@
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* Contains:
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* Frames
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* Wooden Frames
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* Shadow Wood Frames
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* Plaswood Frames
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* Mushroom Frames
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*/
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@@ -126,3 +129,90 @@
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color = "#960000"
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animate(src, color = previouscolor, time = 8)
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addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 8)
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/*
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* Plaswood Frames
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*/
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/obj/structure/table_frame/plaswood
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name = "Plaswood table frame"
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desc = "Four wooden legs with four framing wooden rods for a wooden table. You could easily pass through this."
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icon_state = "plaswood_frame"
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framestack = /obj/item/stack/sheet/mineral/plaswood
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framestackamount = 2
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resistance_flags = FLAMMABLE | ACID_PROOF
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/obj/structure/table_frame/plaswood/attackby(obj/item/I, mob/user, params)
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if (istype(I, /obj/item/stack))
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var/obj/item/stack/material = I
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var/toConstruct // stores the table variant
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if(istype(I, /obj/item/stack/sheet/mineral/plaswood))
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toConstruct = /obj/structure/table/plaswood
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if (toConstruct)
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if(material.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one [material.name] sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [material] to [src]...</span>")
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if(do_after(user, 20, target = src) && material.use(1))
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make_new_table(toConstruct)
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else
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return ..()
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/*
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* Mushroom Frames
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*/
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/obj/structure/table_frame/gmushroom
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name = "mushroom table frame"
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desc = "Four wooden legs with four framing wooden rods for a wooden table. You could easily pass through this."
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icon_state = "gmushroom_frame"
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framestack = /obj/item/stack/sheet/mineral/gmushroom
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framestackamount = 2
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resistance_flags = FIRE_PROOF
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/obj/structure/table_frame/gmushroom/attackby(obj/item/I, mob/user, params)
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if (istype(I, /obj/item/stack))
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var/obj/item/stack/material = I
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var/toConstruct // stores the table variant
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if(istype(I, /obj/item/stack/sheet/mineral/gmushroom))
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toConstruct = /obj/structure/table/gmushroom
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if (toConstruct)
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if(material.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one [material.name] sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [material] to [src]...</span>")
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if(do_after(user, 20, target = src) && material.use(1))
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make_new_table(toConstruct)
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else
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return ..()
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/*
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* Shadow Wood Frames
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*/
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/obj/structure/table_frame/shadoww
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name = "shadow wood frame"
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desc = "Four wooden legs with four framing wooden rods for a wooden table. You could easily pass through this."
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icon_state = "shadoww_frame"
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framestack = /obj/item/stack/sheet/mineral/shadoww
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framestackamount = 2
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resistance_flags = FLAMMABLE
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/obj/structure/table_frame/shadoww/attackby(obj/item/I, mob/user, params)
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if (istype(I, /obj/item/stack))
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var/obj/item/stack/material = I
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var/toConstruct // stores the table variant
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if(istype(I, /obj/item/stack/sheet/mineral/shadoww))
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toConstruct = /obj/structure/table/shadoww
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if (toConstruct)
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if(material.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one [material.name] sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [material] to [src]...</span>")
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if(do_after(user, 20, target = src) && material.use(1))
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make_new_table(toConstruct)
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else
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return ..()
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@@ -318,6 +318,56 @@
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for(var/obj/item/shard/S in debris)
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S.color = NARSIE_WINDOW_COLOUR
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/*
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* Shadow wood tables
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*/
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/obj/structure/table/shadoww
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name = "Shadow wood table"
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desc = "Do not apply fire to this. Rumour says it burns easily."
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icon = 'icons/obj/smooth_structures/shadoww_table.dmi'
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icon_state = "wood_table"
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frame = /obj/structure/table_frame/shadoww
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framestack = /obj/item/stack/sheet/mineral/shadoww
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buildstack = /obj/item/stack/sheet/mineral/shadoww
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resistance_flags = FLAMMABLE
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max_integrity = 70
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canSmoothWith = null
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/*
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* Plaswood tables
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*/
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/obj/structure/table/plaswood
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name = "plaswood table"
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desc = "An strong and grey wooden table."
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icon = 'icons/obj/smooth_structures/plaswood_table.dmi'
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icon_state = "wood_table"
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frame = /obj/structure/table_frame/wood
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framestack = /obj/item/stack/sheet/mineral/plaswood
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buildstack = /obj/item/stack/sheet/mineral/plaswood
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resistance_flags = FLAMMABLE
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max_integrity = 200
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integrity_failure = 50
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armor = list("melee" = 10, "bullet" = 30, "laser" = 30, "energy" = 100, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
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canSmoothWith = null
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/*
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* Mushroom tables
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*/
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/obj/structure/table/gmushroom
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name = "Mushroom table"
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desc = "A pinkish table. And is fireproof!"
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icon = 'icons/obj/smooth_structures/gmushroom_table.dmi'
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icon_state = "gmushroom_table"
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frame = /obj/structure/table_frame/gmushroom
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framestack = /obj/item/stack/sheet/mineral/gmushroom
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buildstack = /obj/item/stack/sheet/mineral/gmushroom
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resistance_flags = FIRE_PROOF
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max_integrity = 70
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canSmoothWith = null
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/*
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* Wooden tables
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*/
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