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This commit is contained in:
Pinta
2024-03-24 07:50:58 -04:00
parent 6dcab06780
commit 4ace8e4f78
30 changed files with 38 additions and 38 deletions
+2 -2
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@@ -712,9 +712,9 @@
var/ghostcandidates = list()
for (var/j in 1 to min(prefs["amount"]["value"], length(candidates)))
ghostcandidates += pick_n_take(candidates)
addtimer(CALLBACK(GLOBAL_PROC_REF(doPortalSpawn), get_random_station_turf(), pathToSpawn, length(ghostcandidates), storm, ghostcandidates, outfit), i*prefs["delay"]["value"])
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(doPortalSpawn), get_random_station_turf(), pathToSpawn, length(ghostcandidates), storm, ghostcandidates, outfit), i*prefs["delay"]["value"])
else if (prefs["playersonly"]["value"] != "Yes")
addtimer(CALLBACK(GLOBAL_PROC_REF(doPortalSpawn), get_random_station_turf(), pathToSpawn, prefs["amount"]["value"], storm, null, outfit), i*prefs["delay"]["value"])
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(doPortalSpawn), get_random_station_turf(), pathToSpawn, prefs["amount"]["value"], storm, null, outfit), i*prefs["delay"]["value"])
if(E)
E.processing = FALSE
@@ -334,7 +334,7 @@
/obj/item/organ/heart/gland/plasma/activate()
to_chat(owner, "<span class='warning'>You feel bloated.</span>")
addtimer(CALLBACK(GLOBAL_PROC_REF(to_chat), owner, "<span class='userdanger'>A massive stomachache overcomes you.</span>"), 150)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), owner, "<span class='userdanger'>A massive stomachache overcomes you.</span>"), 150)
addtimer(CALLBACK(src,PROC_REF(vomit_plasma)), 200)
/obj/item/organ/heart/gland/plasma/proc/vomit_plasma()
@@ -35,7 +35,7 @@
/obj/effect/clockwork/overlay/wall/Initialize()
. = ..()
queue_smooth_neighbors(src)
addtimer(CALLBACK(GLOBAL_PROC_REF(queue_smooth), src), 1)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(queue_smooth), src), 1)
/obj/effect/clockwork/overlay/wall/Destroy()
queue_smooth_neighbors(src)
@@ -113,7 +113,7 @@
/datum/clockwork_scripture/create_object/construct/clockwork_marauder/scripture_effects()
. = ..()
recent_marauders++
addtimer(CALLBACK(GLOBAL_PROC_REF(marauder_reset)),MARAUDER_SCRIPTURE_SCALING_THRESHOLD)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(marauder_reset)),MARAUDER_SCRIPTURE_SCALING_THRESHOLD)
/proc/marauder_reset()
var/datum/clockwork_scripture/create_object/construct/clockwork_marauder/CM = new()
+1 -1
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@@ -844,7 +844,7 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
//Precache the client with all other assets slowly, so as to not block other browse() calls
getFilesSlow(src, SSassets.preload, register_asset = FALSE)
addtimer(CALLBACK(GLOBAL_PROC_REF(getFilesSlow), src, SSassets.preload, FALSE), 5 SECONDS)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(getFilesSlow), src, SSassets.preload, FALSE), 5 SECONDS)
#if (PRELOAD_RSC == 0)
for (var/name in GLOB.vox_sounds)
@@ -77,7 +77,7 @@ GLOBAL_LIST_EMPTY(monkey_recyclers)
use_power(500)
stored_matter += cube_production
addtimer(VARSET_CALLBACK(src, pixel_x, initial(pixel_x)))
addtimer(CALLBACK(GLOBAL_PROC_REF(to_chat), user, "<span class='notice'>The machine now has [stored_matter] monkey\s worth of material stored.</span>"))
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), user, "<span class='notice'>The machine now has [stored_matter] monkey\s worth of material stored.</span>"))
/obj/machinery/monkey_recycler/interact(mob/user)
if(stored_matter >= 1)
+1 -1
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@@ -137,7 +137,7 @@
/datum/job/proc/announce_head(var/mob/living/carbon/human/H, var/channels) //tells the given channel that the given mob is the new department head. See communications.dm for valid channels.
if(H && GLOB.announcement_systems.len)
//timer because these should come after the captain announcement
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC_REF(addtimer), CALLBACK(pick(GLOB.announcement_systems), /obj/machinery/announcement_system/proc/announce, "NEWHEAD", H.real_name, H.job, H.client?.prefs.alt_titles_preferences[H.job], channels), 1))
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(addtimer), CALLBACK(pick(GLOB.announcement_systems), /obj/machinery/announcement_system/proc/announce, "NEWHEAD", H.real_name, H.job, H.client?.prefs.alt_titles_preferences[H.job], channels), 1))
//If the configuration option is set to require players to be logged as old enough to play certain jobs, then this proc checks that they are, otherwise it just returns 1
/datum/job/proc/player_old_enough(client/C)
+1 -1
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@@ -61,7 +61,7 @@ AI
/datum/job/ai/announce(mob/living/silicon/ai/AI)
. = ..()
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC_REF(minor_announce), "[AI] has been downloaded to an empty bluespace-networked AI core at [AREACOORD(AI)]."))
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(minor_announce), "[AI] has been downloaded to an empty bluespace-networked AI core at [AREACOORD(AI)]."))
/datum/job/ai/config_check()
return CONFIG_GET(flag/allow_ai)
+2 -2
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@@ -453,8 +453,8 @@
if((GLOB.cult_narsie.souls == GLOB.cult_narsie.soul_goal) && (GLOB.cult_narsie.resolved == FALSE))
GLOB.cult_narsie.resolved = TRUE
sound_to_playing_players('sound/machines/alarm.ogg')
addtimer(CALLBACK(GLOBAL_PROC_REF(cult_ending_helper), 1), 120)
addtimer(CALLBACK(GLOBAL_PROC_REF(ending_helper)), 270)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(cult_ending_helper), 1), 120)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(ending_helper)), 270)
if(client)
makeNewConstruct(/mob/living/simple_animal/hostile/construct/harvester, src, cultoverride = TRUE)
else
@@ -469,7 +469,7 @@
num_steps--
if(mode != BOT_IDLE)
var/process_timer = addtimer(CALLBACK(src,PROC_REF(process_bot)), 2, TIMER_LOOP|TIMER_STOPPABLE)
addtimer(CALLBACK(GLOBAL_PROC_REF(deltimer), process_timer), (num_steps*2) + 1)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(deltimer), process_timer), (num_steps*2) + 1)
/mob/living/simple_animal/bot/mulebot/proc/process_bot()
if(!on || client)
+1 -1
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@@ -98,7 +98,7 @@
"<span class='italics'>You hear a loud electrical crack!</span>")
playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 5, power_gen * 0.05)
addtimer(CALLBACK(GLOBAL_PROC_REF(explosion), get_turf(src), 2, 3, 4, 8), 100) // Not a normal explosion.
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(explosion), get_turf(src), 2, 3, 4, 8), 100) // Not a normal explosion.
/obj/machinery/power/rtg/abductor/bullet_act(obj/item/projectile/Proj)
..()
+1 -1
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@@ -82,7 +82,7 @@
if(resolved == FALSE)
resolved = TRUE
sound_to_playing_players('sound/machines/alarm.ogg')
addtimer(CALLBACK(GLOBAL_PROC_REF(cult_ending_helper)), 120)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(cult_ending_helper)), 120)
/obj/singularity/narsie/large/cult/Destroy()
GLOB.cult_narsie = null
@@ -80,6 +80,6 @@
pixel_y = rand(-12, 12)
var/turf/T = get_turf(src)
if(still_warm && T && T.bullet_sizzle)
addtimer(CALLBACK(GLOBAL_PROC_REF(playsound), src, 'sound/items/welder.ogg', 20, 1), bounce_delay) //If the turf is made of water and the shell casing is still hot, make a sizzling sound when it's ejected.
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(playsound), src, 'sound/items/welder.ogg', 20, 1), bounce_delay) //If the turf is made of water and the shell casing is still hot, make a sizzling sound when it's ejected.
else if(T && T.bullet_bounce_sound)
addtimer(CALLBACK(GLOBAL_PROC_REF(playsound), src, T.bullet_bounce_sound, 60, 1), bounce_delay) //Soft / non-solid turfs that shouldn't make a sound when a shell casing is ejected over them.
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(playsound), src, T.bullet_bounce_sound, 60, 1), bounce_delay) //Soft / non-solid turfs that shouldn't make a sound when a shell casing is ejected over them.
+1 -1
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@@ -63,7 +63,7 @@
playsound(src, "gun_insert_full_magazine", 70, 1)
if(!chambered)
chamber_round()
addtimer(CALLBACK(GLOBAL_PROC_REF(playsound), src, 'sound/weapons/gun_chamber_round.ogg', 100, 1), 3)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(playsound), src, 'sound/weapons/gun_chamber_round.ogg', 100, 1), 3)
else
playsound(src, "gun_insert_empty_magazine", 70, 1)
A.update_icon()
+2 -2
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@@ -402,7 +402,7 @@
/obj/structure/closet/decay/proc/decay()
animate(src, alpha = 0, time = 30)
addtimer(CALLBACK(GLOBAL_PROC_REF(qdel), src), 30)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(qdel), src), 30)
/obj/structure/closet/decay/open(mob/living/user)
. = ..()
@@ -506,4 +506,4 @@
return
var/turf/T = get_turf(target)
for(var/i=0, i<50, i+=10)
addtimer(CALLBACK(GLOBAL_PROC_REF(explosion), T, -1, exp_heavy, exp_light, exp_flash, FALSE, FALSE, exp_fire), i)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(explosion), T, -1, exp_heavy, exp_light, exp_flash, FALSE, FALSE, exp_fire), i)
@@ -48,7 +48,7 @@
var/makes_me_think = pick(strings("redpill.json", "redpill_questions"))
if(icon_state == "pill4" && prob(10)) //you take the red pill - you stay in Wonderland, and I show you how deep the rabbit hole goes
addtimer(CALLBACK(GLOBAL_PROC_REF(to_chat), M, "<span class='notice'>[makes_me_think]</span>"), 50)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), M, "<span class='notice'>[makes_me_think]</span>"), 50)
log_combat(user, M, "fed", reagents.log_list())
if(reagents.total_volume)
+1 -1
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@@ -197,7 +197,7 @@
if(mode != SHUTTLE_CALL)
AnnounceArrival(mob, rank)
else
LAZYADD(queued_announces, CALLBACK(GLOBAL_PROC_REF(AnnounceArrival), mob, rank))
LAZYADD(queued_announces, CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(AnnounceArrival), mob, rank))
/obj/docking_port/mobile/arrivals/vv_edit_var(var_name, var_value)
switch(var_name)