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aaaaaaaaaa
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@@ -594,7 +594,7 @@
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var/saytext = "Your mouth moves on it's own before you can even catch it."
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if(HAS_TRAIT(C, TRAIT_NYMPHO))
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saytext += " You find yourself fully believing in the validity of what you just said and don't think to question it."
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addtimer(CALLBACK(GLOBAL_PROC_REF(to_chat), C, "<span class='notice'><i>[saytext]</i></span>"), 5)
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addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), C, "<span class='notice'><i>[saytext]</i></span>"), 5)
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addtimer(CALLBACK(C, /atom/movable/proc/say, "[customTriggers[trigger][2]]"), 5)
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//(C.say(customTriggers[trigger][2]))//trigger3
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log_game("FERMICHEM: MKULTRA: [owner] ckey: [owner.key] has been forced to say: \"[customTriggers[trigger][2]]\" from previous trigger.")
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@@ -602,7 +602,7 @@
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//Echo (repeats message!) allows customisation, but won't display var calls! Defaults to hypnophrase.
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else if (lowertext(customTriggers[trigger][1]) == "echo")//trigger2
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addtimer(CALLBACK(GLOBAL_PROC_REF(to_chat), C, "<span class='velvet'><i>[customTriggers[trigger][2]]</i></span>"), 5)
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addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), C, "<span class='velvet'><i>[customTriggers[trigger][2]]</i></span>"), 5)
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//(to_chat(owner, "<span class='hypnophrase'><i>[customTriggers[trigger][2]]</i></span>"))//trigger3
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//Shocking truth!
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