Ports new Brain Traumas from /tg/. Does not include the shitty creeper antag or Wizard Traumas, i'm porting wizard traumas later. Also adds the Desynchronizer and changes the way some heaRing args are handled.

This commit is contained in:
BlackMajor
2021-01-05 16:32:02 -03:00
committed by Archie
parent 78427df75f
commit 4b8b03fea0
35 changed files with 2740 additions and 2344 deletions
+104 -104
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@@ -1,104 +1,104 @@
#define SEND_SIGNAL(target, sigtype, arguments...) ( !target.comp_lookup || !target.comp_lookup[sigtype] ? NONE : target._SendSignal(sigtype, list(target, ##arguments)) )
#define SEND_GLOBAL_SIGNAL(sigtype, arguments...) ( SEND_SIGNAL(SSdcs, sigtype, ##arguments) )
#define COMPONENT_INCOMPATIBLE 1
#define COMPONENT_NOTRANSFER 2
// How multiple components of the exact same type are handled in the same datum
#define COMPONENT_DUPE_HIGHLANDER 0 //old component is deleted (default)
#define COMPONENT_DUPE_ALLOWED 1 //duplicates allowed
#define COMPONENT_DUPE_UNIQUE 2 //new component is deleted
#define COMPONENT_DUPE_UNIQUE_PASSARGS 4 //old component is given the initialization args of the new
// All signals. Format:
// When the signal is called: (signal arguments)
// All signals send the source datum of the signal as the first argument
// global signals
// These are signals which can be listened to by any component on any parent
// start global signals with "!", this used to be necessary but now it's just a formatting choice
//////////////////////////////////////////////////////////////////
// /datum signals
// /atom signals
//Positions for overrides list
//End positions
#define COMSIG_ATOM_RATVAR_ACT "atom_ratvar_act" //from base of atom/ratvar_act(): ()
/////////////////
// /area signals
// /turf signals
// /atom/movable signals
// /mob/living signals
// /mob/living/carbon signals
// /obj signals
#define COMSIG_OBJ_BREAK "obj_break" //from base of /obj/obj_break(): (damage_flag)
// /obj/item signals
// /obj/item/clothing signals
// /obj/item/implant signals
//This uses all return values of COMSIG_IMPLANT_OTHER
// /obj/item/pda signals
// /obj/item/radio signals
// /obj/item/pen signals
// /mob/living/carbon/human signals
// /datum/species signals
/*******Component Specific Signals*******/
//Janitor
//Food
//Mood
#define COMSIG_INCREASE_SANITY "decrease_sanity" //Called when you want to increase sanity from anywhere in the code.
#define COMSIG_DECREASE_SANITY "increase_sanity" //Same as above but to decrease sanity instead.
//NTnet
//Nanites
// /datum/component/storage signals
// /datum/action signals
/*******Non-Signal Component Related Defines*******/
//Redirection component init flags
#define REDIRECT_TRANSFER_WITH_TURF 1
//Arch
#define ARCH_PROB "probability" //Probability for each item
#define ARCH_MAXDROP "max_drop_amount" //each item's max drop amount
//Ouch my toes!
#define CALTROP_BYPASS_SHOES 1
#define CALTROP_IGNORE_WALKERS 2
#define ELEMENT_INCOMPATIBLE 1 // Return value to cancel attaching
// /datum/element flags
/// Causes the detach proc to be called when the host object is being deleted
#define ELEMENT_DETACH (1 << 0)
/**
* Only elements created with the same arguments given after `id_arg_index` share an element instance
* The arguments are the same when the text and number values are the same and all other values have the same ref
*/
#define ELEMENT_BESPOKE (1 << 1)
#define COMSIG_MOVABLE_UPDATE_GLIDE_SIZE "movable_glide_size" //Called when the movable's glide size is updated: (new_glide_size)
#define COMSIG_LIVING_FULLY_HEAL "living_fully_healed" //from base of /mob/living/fully_heal(): (admin_revive)
#define SEND_SIGNAL(target, sigtype, arguments...) ( !target.comp_lookup || !target.comp_lookup[sigtype] ? NONE : target._SendSignal(sigtype, list(target, ##arguments)) )
#define SEND_GLOBAL_SIGNAL(sigtype, arguments...) ( SEND_SIGNAL(SSdcs, sigtype, ##arguments) )
#define COMPONENT_INCOMPATIBLE 1
#define COMPONENT_NOTRANSFER 2
// How multiple components of the exact same type are handled in the same datum
#define COMPONENT_DUPE_HIGHLANDER 0 //old component is deleted (default)
#define COMPONENT_DUPE_ALLOWED 1 //duplicates allowed
#define COMPONENT_DUPE_UNIQUE 2 //new component is deleted
#define COMPONENT_DUPE_UNIQUE_PASSARGS 4 //old component is given the initialization args of the new
// All signals. Format:
// When the signal is called: (signal arguments)
// All signals send the source datum of the signal as the first argument
// global signals
// These are signals which can be listened to by any component on any parent
// start global signals with "!", this used to be necessary but now it's just a formatting choice
//////////////////////////////////////////////////////////////////
// /datum signals
// /atom signals
//Positions for overrides list
//End positions
#define COMSIG_ATOM_RATVAR_ACT "atom_ratvar_act" //from base of atom/ratvar_act(): ()
/////////////////
// /area signals
// /turf signals
// /atom/movable signals
// /mob/living signals
// /mob/living/carbon signals
// /obj signals
#define COMSIG_OBJ_BREAK "obj_break" //from base of /obj/obj_break(): (damage_flag)
// /obj/item signals
// /obj/item/clothing signals
// /obj/item/implant signals
//This uses all return values of COMSIG_IMPLANT_OTHER
// /obj/item/pda signals
// /obj/item/radio signals
// /obj/item/pen signals
// /mob/living/carbon/human signals
// /datum/species signals
/*******Component Specific Signals*******/
//Janitor
//Food
//Mood
#define COMSIG_INCREASE_SANITY "decrease_sanity" //Called when you want to increase sanity from anywhere in the code.
#define COMSIG_DECREASE_SANITY "increase_sanity" //Same as above but to decrease sanity instead.
//NTnet
//Nanites
// /datum/component/storage signals
// /datum/action signals
/*******Non-Signal Component Related Defines*******/
//Redirection component init flags
#define REDIRECT_TRANSFER_WITH_TURF 1
//Arch
#define ARCH_PROB "probability" //Probability for each item
#define ARCH_MAXDROP "max_drop_amount" //each item's max drop amount
//Ouch my toes!
#define CALTROP_BYPASS_SHOES 1
#define CALTROP_IGNORE_WALKERS 2
#define ELEMENT_INCOMPATIBLE 1 // Return value to cancel attaching
// /datum/element flags
/// Causes the detach proc to be called when the host object is being deleted
#define ELEMENT_DETACH (1 << 0)
/**
* Only elements created with the same arguments given after `id_arg_index` share an element instance
* The arguments are the same when the text and number values are the same and all other values have the same ref
*/
#define ELEMENT_BESPOKE (1 << 1)
#define COMSIG_MOVABLE_UPDATE_GLIDE_SIZE "movable_glide_size" //Called when the movable's glide size is updated: (new_glide_size)
#define COMSIG_LIVING_FULLY_HEAL "living_fully_healed" //from base of /mob/living/fully_heal(): (admin_revive)
+3
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@@ -7,6 +7,8 @@
#define STATUS_EFFECT_REPLACE 2 //if it allows only one, but new instances replace
#define STATUS_EFFECT_REFRESH 3 // if it only allows one, and new instances just instead refresh the timer
///////////
// BUFFS //
///////////
@@ -75,6 +77,7 @@
#define STATUS_EFFECT_ICHORIAL_STAIN /datum/status_effect/ichorial_stain //Prevents a servant from being revived by vitality matrices for one minute.
#define STATUS_EFFECT_STASIS /datum/status_effect/incapacitating/stasis //Halts biological functions like bleeding, chemical processing, blood regeneration, walking, etc
#define STATUS_EFFECT_SPASMS /datum/status_effect/spasms //causes random muscle spasms
#define STATUS_EFFECT_NO_COMBAT_MODE /datum/status_effect/no_combat_mode //Wont allow combat mode and will disable it
#define STATUS_EFFECT_MESMERIZE /datum/status_effect/no_combat_mode/mesmerize //Just reskinned no_combat_mode
+3
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@@ -112,6 +112,7 @@
#define TRAIT_NOHARDCRIT "nohardcrit"
#define TRAIT_NOSOFTCRIT "nosoftcrit"
#define TRAIT_MINDSHIELD "mindshield"
#define TRAIT_SIXTHSENSE "sixthsense"
#define TRAIT_DISSECTED "dissected"
#define TRAIT_FEARLESS "fearless"
#define TRAIT_UNSTABLE "unstable"
@@ -121,6 +122,7 @@
#define TRAIT_PARALYSIS_R_LEG "para-r-leg"
#define TRAIT_DISK_VERIFIER "disk-verifier"
#define TRAIT_UNINTELLIGIBLE_SPEECH "unintelligible-speech"
#define TRAIT_SOOTHED_THROAT "soothed-throat"
#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
#define TRAIT_STRONG_GRABBER "strong_grabber"
#define TRAIT_CALCIUM_HEALER "calcium_healer"
@@ -206,6 +208,7 @@
#define CULT_TRAIT "cult"
#define CURSED_ITEM_TRAIT "cursed-item" // The item is magically cursed
#define ABSTRACT_ITEM_TRAIT "abstract-item"
#define STATUS_EFFECT_TRAIT "status-effect"
#define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention
// unique trait sources, still defines