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Adds the code that makes the new icons work
awooogoaaaaaa
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@@ -85,11 +85,9 @@
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name = "riot shotgun"
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desc = "A sturdy shotgun with a longer magazine and a fixed tactical stock designed for non-lethal riot control."
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icon_state = "riotshotgun"
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item_state = "riotshotgun"
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mag_type = /obj/item/ammo_box/magazine/internal/shot/riot
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sawn_desc = "Come with me if you want to live."
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unique_reskin = list("Tatical" = "riotshotgun",
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"Wood Stock" = "wood_riotshotgun"
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)
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/obj/item/gun/ballistic/shotgun/riot/attackby(obj/item/A, mob/user, params)
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..()
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@@ -205,6 +203,7 @@
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name = "combat shotgun"
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desc = "A semi automatic shotgun with tactical furniture and a six-shell capacity underneath."
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icon_state = "cshotgun"
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item_state = "combatshotgun"
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mag_type = /obj/item/ammo_box/magazine/internal/shot/com
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w_class = WEIGHT_CLASS_HUGE
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unique_reskin = list("Tatical" = "cshotgun",
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@@ -215,6 +214,7 @@
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name = "warden's combat shotgun"
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desc = "A modified version of the semi automatic combat shotgun with a collapsible stock. For close encounters."
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icon_state = "cshotgunc"
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item_state = "combatshotgun"
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mag_type = /obj/item/ammo_box/magazine/internal/shot/com
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w_class = WEIGHT_CLASS_NORMAL
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var/stock = FALSE
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