diff --git a/code/game/gamemodes/bloodsucker/bloodsucker.dm b/code/game/gamemodes/bloodsucker/bloodsucker.dm index 68be5715..20631917 100644 --- a/code/game/gamemodes/bloodsucker/bloodsucker.dm +++ b/code/game/gamemodes/bloodsucker/bloodsucker.dm @@ -22,7 +22,7 @@ required_enemies = 2 recommended_enemies = 4 reroll_friendly = FALSE - enemy_minimum_age = 7 + enemy_minimum_age = 21 round_ends_with_antag_death = FALSE diff --git a/code/game/gamemodes/clock_cult/clock_cult.dm b/code/game/gamemodes/clock_cult/clock_cult.dm index 1695d9fc..2d0c9e45 100644 --- a/code/game/gamemodes/clock_cult/clock_cult.dm +++ b/code/game/gamemodes/clock_cult/clock_cult.dm @@ -136,7 +136,7 @@ Credit where due: required_players = 35 required_enemies = 3 recommended_enemies = 5 - enemy_minimum_age = 7 + enemy_minimum_age = 28 protected_jobs = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain") //Silicons can eventually be converted restricted_jobs = list("Chaplain", "Captain") announce_span = "brass" diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm index ebf2b46e..2aca2580 100644 --- a/code/game/gamemodes/cult/cult.dm +++ b/code/game/gamemodes/cult/cult.dm @@ -43,7 +43,7 @@ required_players = 30 required_enemies = 3 recommended_enemies = 5 - enemy_minimum_age = 7 + enemy_minimum_age = 28 announce_span = "cult" announce_text = "Some crew members are trying to start a cult to Nar'Sie!\n\ diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm index cc5c5889..25c86076 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm @@ -275,7 +275,7 @@ // LEWD // // // ////////////////////////////////////////// - +/* //Putting Lewd traitor on the backburner until we can buffer it a bit. /datum/dynamic_ruleset/midround/autotraitor/lewd name = "Horny Traitor" persistent = TRUE @@ -375,7 +375,7 @@ var/datum/antagonist/traitor/lewd/newTraitor = new M.mind.add_antag_datum(newTraitor) return TRUE - +*/ ////////////////////////////////////////////// // // // Malfunctioning AI // diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm index 8d32c20d..c6f49fd8 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm @@ -66,7 +66,7 @@ // LEWD // // // ////////////////////////////////////////// - +/* //Putting Lewd traitor on the backburner until we can buffer it a bit. /datum/dynamic_ruleset/roundstart/traitor/lewd name = "Horny Traitor" persistent = TRUE @@ -115,7 +115,7 @@ M.mind.restricted_roles = restricted_roles return TRUE - +*/ ////////////////////////////////////////// // // // BLOOD BROTHERS // diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index f12e9656..1f7b8216 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -34,7 +34,7 @@ var/round_converted = 0 //0: round not converted, 1: round going to convert, 2: round converted var/reroll_friendly //During mode conversion only these are in the running var/continuous_sanity_checked //Catches some cases where config options could be used to suggest that modes without antagonists should end when all antagonists die - var/enemy_minimum_age = 7 //How many days must players have been playing before they can play this antagonist + var/enemy_minimum_age = 21 //How many days must players have been playing before they can play this antagonist var/announce_span = "warning" //The gamemode's name will be in this span during announcement. var/announce_text = "This gamemode forgot to set a descriptive text! Uh oh!" //Used to describe a gamemode when it's announced. diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index 1767d468..d97405ca 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -6,7 +6,7 @@ required_enemies = 2 recommended_enemies = 5 antag_flag = ROLE_OPERATIVE - enemy_minimum_age = 7 + enemy_minimum_age = 21 announce_span = "danger" announce_text = "Syndicate forces are approaching the station in an attempt to destroy it!\n\ diff --git a/code/game/gamemodes/revolution/revolution.dm b/code/game/gamemodes/revolution/revolution.dm index 09047b05..6381898a 100644 --- a/code/game/gamemodes/revolution/revolution.dm +++ b/code/game/gamemodes/revolution/revolution.dm @@ -16,7 +16,7 @@ required_players = 30 required_enemies = 2 recommended_enemies = 3 - enemy_minimum_age = 14 + enemy_minimum_age = 28 announce_span = "danger" announce_text = "Some crewmembers are attempting a coup!\n\ diff --git a/code/game/gamemodes/traitor/traitor.dm b/code/game/gamemodes/traitor/traitor.dm index 1d06edf6..749d89e8 100644 --- a/code/game/gamemodes/traitor/traitor.dm +++ b/code/game/gamemodes/traitor/traitor.dm @@ -16,7 +16,7 @@ required_enemies = 1 recommended_enemies = 4 reroll_friendly = 1 - enemy_minimum_age = 0 + enemy_minimum_age = 21 announce_span = "danger" announce_text = "There are Syndicate agents on the station!\n\ diff --git a/code/game/gamemodes/wizard/wizard.dm b/code/game/gamemodes/wizard/wizard.dm index 2f3645a2..3861b1ed 100644 --- a/code/game/gamemodes/wizard/wizard.dm +++ b/code/game/gamemodes/wizard/wizard.dm @@ -10,7 +10,7 @@ required_players = 20 required_enemies = 1 recommended_enemies = 1 - enemy_minimum_age = 7 + enemy_minimum_age = 21 round_ends_with_antag_death = 1 announce_span = "danger" announce_text = "There is a space wizard attacking the station!\n\