From 50538b90278a54cbc84e296bbf925ae2465d7739 Mon Sep 17 00:00:00 2001 From: Dahlular <55758850+Dahlular@users.noreply.github.com> Date: Sat, 3 Jul 2021 23:52:06 -0600 Subject: [PATCH] Temporarily disables lone op --- code/game/gamemodes/dynamic/dynamic_rulesets_events.dm | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm index 839cb035..efaa5eff 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm @@ -376,10 +376,11 @@ typepath = /datum/round_event/ghost_role/operative required_enemies = list(0,0,0,0,0,0,0,0,0,0) weight = 0 //This is changed in nuclearbomb.dm - occurances_max = 1 + occurances_max = 0 //Turned off. For now. requirements = list(10,10,10,10,10,10,10,10,10,10) //SECURE THAT DISK cost = 50 - chaos_min = 0.5 + chaos_min = 3 + map_blacklist = list("LayeniaStation.dmm") /datum/dynamic_ruleset/event/operative/get_weight() var/datum/round_event_control/operative/loneop = locate(/datum/round_event_control/operative) in SSevents.control