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Alot of stuff.
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@@ -6,6 +6,8 @@
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var/bloodiness = 0 //0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints
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var/mergeable_decal = TRUE //when two of these are on a same tile or do we need to merge them into just one?
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/obj/effect/decal/cleanable/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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if (random_icon_states && (icon_state == initial(icon_state)) && length(random_icon_states) > 0)
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@@ -60,6 +60,8 @@
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desc = "A sign labelling a restroom."
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icon_state = "restroom"
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/obj/structure/sign/departments/medbay
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name = "\improper MEDBAY"
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desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
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