mirror of
https://github.com/KabKebab/GS13.git
synced 2026-08-20 11:36:18 +01:00
Merge branch 'origin/HEAD'
This commit is contained in:
@@ -104,6 +104,7 @@
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/obj/item/stack/sheet/mineral/uranium,
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/obj/item/stack/sheet/mineral/diamond,
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/obj/item/stack/sheet/mineral/bananium,
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/obj/item/stack/sheet/mineral/calorite,
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/obj/item/stack/sheet/plasteel,
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/obj/item/stack/sheet/mineral/titanium,
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/obj/item/stack/sheet/mineral/plastitanium,
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@@ -216,6 +216,15 @@
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mineral = "bananium"
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glass_type = /obj/machinery/door/airlock/bananium/glass
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// /obj/structure/door_assembly/door_assembly_calorite //GS13
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// name = "calorite airlock assembly"
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// desc = "Very inviting."
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// icon = 'icons/obj/doors/airlocks/station/calorite.dmi'
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// base_name = "calorite airlock"
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// airlock_type = /obj/machinery/door/airlock/calorite
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// mineral = "calorite"
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// glass_type = /obj/machinery/door/airlock/calorite/glass
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/obj/structure/door_assembly/door_assembly_sandstone
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name = "sandstone airlock assembly"
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icon = 'icons/obj/doors/airlocks/station/sandstone.dmi'
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@@ -263,6 +263,43 @@
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walltype = /turf/closed/wall/mineral/bananium
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canSmoothWith = list(/obj/structure/falsewall/bananium, /turf/closed/wall/mineral/bananium)
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/obj/structure/falsewall/calorite //GS13
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name = "calorite wall"
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desc = "A wall with calorite plating. Burp."
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icon = 'icons/turf/walls/calorite_wall.dmi'
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icon_state = "calorite"
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mineral = /obj/item/stack/sheet/mineral/calorite
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walltype = /turf/closed/wall/mineral/calorite
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canSmoothWith = list(/obj/structure/falsewall/calorite, /turf/closed/wall/mineral/calorite)
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var/active = null
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var/last_event = 0
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/obj/structure/falsewall/calorite/proc/fatten()
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if(!active)
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if(world.time > last_event+15)
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active = 1
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for(var/mob/living/carbon/human/M in orange(3,src))
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if(HAS_TRAIT(M, TRAIT_LIPOIFIER_IMMUNE))
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return
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else
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M.fatness = M.fatness + 50
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last_event = world.time
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active = null
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return
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return
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/obj/structure/falsewall/calorite/Bumped(atom/movable/AM)
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fatten()
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..()
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/obj/structure/falsewall/calorite/attackby(obj/item/W, mob/user, params)
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fatten()
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return ..()
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/obj/structure/falsewall/calorite/attack_hand(mob/user)
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fatten()
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. = ..()
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/obj/structure/falsewall/sandstone
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name = "sandstone wall"
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@@ -318,3 +318,98 @@
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name = "blueberry statue"
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desc = "A statue resembling a poor humanoid creature shaped like a ball."
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icon_state = "blueberry"
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//////////////////////////////CALORITE - GS13///////////////////////////////
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/obj/structure/statue/calorite
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max_integrity = 400
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material_drop_type = /obj/item/stack/sheet/mineral/calorite
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/obj/structure/statue/calorite/fatty
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name = "Fatty statue"
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desc = "A statue of a well-rounded fatso."
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icon_state = "fatty"
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var/active = null
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var/last_event = 0
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/obj/structure/statue/calorite/fatty/proc/beacon()
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if(!active)
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if(world.time > last_event+15)
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active = 1
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for(var/mob/living/carbon/human/M in orange(3,src))
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to_chat(M, "<span class='warning'>You feel the statue calling to you, urging you to touch it...</span>")
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last_event = world.time
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active = null
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return
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return
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/obj/structure/statue/calorite/fatty/Bumped(atom/movable/AM)
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beacon()
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..()
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/obj/structure/statue/calorite/fatty/Crossed(var/mob/AM)
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.=..()
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if(!.)
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if(istype(AM))
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beacon()
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/obj/structure/statue/calorite/fatty/Moved(atom/movable/AM)
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beacon()
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..()
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/obj/structure/statue/calorite/fatty/attackby(obj/item/W, mob/living/carbon/M, params)
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if(HAS_TRAIT(M, TRAIT_LIPOIFIER_IMMUNE))
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to_chat(M, "<span class='warning'>Nothing happens.</span>")
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else
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M.fatness = M.fatness + 20
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if(M.fatness < 200)
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to_chat(M, "<span class='warning'>The moment your hand meets the statue, you feel a little warmer...</span>")
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if(HAS_TRAIT(M, TRAIT_FAT))
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to_chat(M, "<span class='warning'>Upon each poke of the statue, you feel yourself get a little heavier.</span>")
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if(HAS_TRAIT(M, TRAIT_OBESE))
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to_chat(M, "<span class='warning'>With each touch you keep getting fatter... But the fatter you grow, the more enticed you feel to poke the statue.</span>")
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if(HAS_TRAIT(M, TRAIT_MORBIDLYOBESE))
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to_chat(M, "<span class='warning'>The world around you blurs as you focus on prodding the statue, your waistline widening further...</span>")
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if(HAS_TRAIT(M, TRAIT_IMMOBILE))
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to_chat(M, "<span class='warning'>A whispering voice gently compliments your massive body, your own mind begging to touch the statue more.</span>")
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if(HAS_TRAIT(M, TRAIT_BLOB))
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to_chat(M, "<span class='warning'>You can barely reach the statue past your floor-covering stomach! And yet, it still calls to you...</span>")
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/obj/structure/statue/calorite/fatty/attack_hand(mob/living/carbon/M)
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if(HAS_TRAIT(M, TRAIT_LIPOIFIER_IMMUNE))
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to_chat(M, "<span class='warning'>Nothing happens.</span>")
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else
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M.fatness = M.fatness + 20
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if(M.fatness < 200)
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to_chat(M, "<span class='warning'>The moment your hand meets the statue, you feel a little warmer...</span>")
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if(HAS_TRAIT(M, TRAIT_FAT))
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to_chat(M, "<span class='warning'>Upon each poke of the statue, you feel yourself get a little heavier.</span>")
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if(HAS_TRAIT(M, TRAIT_OBESE))
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to_chat(M, "<span class='warning'>With each touch you keep getting fatter... But the fatter you grow, the more enticed you feel to poke the statue.</span>")
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if(HAS_TRAIT(M, TRAIT_MORBIDLYOBESE))
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to_chat(M, "<span class='warning'>The world around you blurs as you focus on prodding the statue, your waistline widening further...</span>")
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if(HAS_TRAIT(M, TRAIT_IMMOBILE))
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to_chat(M, "<span class='warning'>A whispering voice gently compliments your massive body, your own mind begging to touch the statue more.</span>")
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if(HAS_TRAIT(M, TRAIT_BLOB))
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to_chat(M, "<span class='warning'>You can barely reach the statue past your floor-covering stomach! And yet, it still calls to you...</span>")
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/obj/structure/statue/calorite/fatty/attack_paw(mob/living/carbon/M)
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if(HAS_TRAIT(M, TRAIT_LIPOIFIER_IMMUNE))
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to_chat(M, "<span class='warning'>Nothing happens.</span>")
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else
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M.fatness = M.fatness + 20
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if(M.fatness < 200)
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to_chat(M, "<span class='warning'>The moment your hand meets the statue, you feel a little warmer...</span>")
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if(HAS_TRAIT(M, TRAIT_FAT))
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to_chat(M, "<span class='warning'>Upon each poke of the statue, you feel yourself get a little heavier.</span>")
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if(HAS_TRAIT(M, TRAIT_OBESE))
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to_chat(M, "<span class='warning'>With each touch you keep getting fatter... But the fatter you grow, the more enticed you feel to poke the statue.</span>")
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if(HAS_TRAIT(M, TRAIT_MORBIDLYOBESE))
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to_chat(M, "<span class='warning'>The world around you blurs as you focus on prodding the statue, your waistline widening further...</span>")
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if(HAS_TRAIT(M, TRAIT_IMMOBILE))
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to_chat(M, "<span class='warning'>A whispering voice gently compliments your massive body, your own mind begging to touch the statue more.</span>")
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if(HAS_TRAIT(M, TRAIT_BLOB))
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to_chat(M, "<span class='warning'>You can barely reach the statue past your floor-covering stomach! And yet, it still calls to you...</span>")
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