diff --git a/code/datums/diseases/advance/symptoms/beesymptom.dm b/code/datums/diseases/advance/symptoms/beesymptom.dm
new file mode 100644
index 00000000..b56f2dc8
--- /dev/null
+++ b/code/datums/diseases/advance/symptoms/beesymptom.dm
@@ -0,0 +1,69 @@
+/datum/symptom/beesease
+ name = "Bee Infestation"
+ desc = "Causes the host to cough toxin bees and occasionally synthesize toxin."
+ stealth = -2
+ resistance = 2
+ stage_speed = 1
+ transmittable = 1
+ level = 9
+ severity = 5
+ symptom_delay_min = 5
+ symptom_delay_max = 20
+ var/honey = FALSE
+ var/toxic_bees= FALSE
+ threshold_desc = "Resistance 14: Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin.
\
+ Transmission 10: Bees now contain a completely random toxin, unless resistance exceeds 14"
+
+/datum/symptom/beesease/Start(datum/disease/advance/A)
+ if(!..())
+ return
+ if(A.properties["resistance"] >= 14)
+ honey = TRUE
+ if(A.properties["transmittable"] >= 10)
+ toxic_bees = TRUE
+
+/datum/symptom/beesease/Activate(datum/disease/advance/A)
+ if(!..())
+ return
+ var/mob/living/M = A.affected_mob
+ switch(A.stage)
+ if(2)
+ if(prob(2))
+ to_chat(M, "You taste honey in your mouth.")
+ if(3)
+ if(prob(15))
+ to_chat(M, "Your stomach tingles.")
+ if(prob(15))
+ if(honey)
+ to_chat(M, "You can't get the taste of honey out of your mouth!.")
+ M.reagents.add_reagent(/datum/reagent/consumable/honey, 2)
+ else
+ to_chat(M, "Your stomach stings painfully.")
+ M.adjustToxLoss(5)
+ M.updatehealth()
+ if(4, 5)
+ if(prob(15))
+ to_chat(M, "Your stomach squirms.")
+ if(prob(15))
+ if(honey)
+ to_chat(M, "You can't get the taste of honey out of your mouth!.")
+ M.reagents.add_reagent_list(list(/datum/reagent/consumable/honey = 5, /datum/reagent/medicine/insulin = 15)) //honey rooooughly equivalent to 1.5u omnizine. due to how honey synthesizes 7.5 sugar per unit, the large amounts of insulin are necessary to prevent hyperglycaemic shock due to the bees
+ else
+ to_chat(M, "Your stomach stings painfully.")
+ M.adjustToxLoss(5)
+ M.updatehealth()
+ if(prob(10))
+ M.visible_message("[M] buzzes.", \
+ "Your stomach buzzes violently!")
+ if(prob(15))
+ to_chat(M, "You feel something moving in your throat.")
+ if(prob(10))
+ M.visible_message("[M] coughs up a bee!", \
+ "You cough up a bee!")
+ if(honey)
+ var/mob/living/simple_animal/hostile/poison/bees/B = new(M.loc)
+ B.assign_reagent(GLOB.chemical_reagents_list[/datum/reagent/consumable/honey])
+ else if(toxic_bees)
+ new /mob/living/simple_animal/hostile/poison/bees/toxin(M.loc)
+ else
+ new /mob/living/simple_animal/hostile/poison/bees(M.loc)
diff --git a/code/datums/diseases/advance/symptoms/braindamage.dm b/code/datums/diseases/advance/symptoms/braindamage.dm
new file mode 100644
index 00000000..c8ee596e
--- /dev/null
+++ b/code/datums/diseases/advance/symptoms/braindamage.dm
@@ -0,0 +1,52 @@
+/datum/symptom/braindamage
+ name = "Neural Decay"
+ desc = "Causes the host's brain cells to naturally die off, causing severe brain damage."
+ stealth = 1
+ resistance = -2
+ stage_speed = -3
+ transmittable = -1
+ level = 8
+ severity = 5
+ symptom_delay_min = 15
+ symptom_delay_max = 60
+ var/lethal = FALSE
+ var/moretrauma = FALSE
+ threshold_desc = "transmission 12: The disease's damage reaches lethal levels.
\
+ Speed 9: Host's brain develops even more traumas than normal."
+
+/datum/symptom/braindamage/Start(datum/disease/advance/A)
+ if(!..())
+ return
+ if(A.properties["transmission"] >= 12)
+ lethal = TRUE
+ if(A.properties["speed"] >= 9)
+ moretrauma = TRUE
+
+/datum/symptom/braindamage/Activate(datum/disease/advance/A)
+ if(!..())
+ return
+ var/mob/living/M = A.affected_mob
+ switch(A.stage)
+ if(1)
+ if(prob(10))
+ to_chat(M, "Your head feels strange...")
+ if(2, 3)
+ if(prob(10))
+ to_chat(M, "Your brain begins hurting...")
+ if(4, 5)
+ if(lethal)
+ if(prob(35))
+ M.adjustBrainLoss(rand(5,90), 200)
+ to_chat(M, "Your brain hurts immensely!")
+ else
+ if(prob(35))
+ M.adjustBrainLoss(rand(5,90), 120)
+ to_chat(M, "Your head hurts immensely!")
+ if(moretrauma && A.stage == 5)
+ givetrauma(A, 10)
+
+/datum/symptom/braindamage/proc/givetrauma(datum/disease/advance/A, chance)
+ if(prob(chance))
+ if(ishuman(A.affected_mob))
+ var/mob/living/carbon/human/M = A.affected_mob
+ M?.gain_trauma(BRAIN_TRAUMA_MILD)
diff --git a/code/datums/diseases/advance/symptoms/cockroach.dm b/code/datums/diseases/advance/symptoms/cockroach.dm
new file mode 100644
index 00000000..4a6a8516
--- /dev/null
+++ b/code/datums/diseases/advance/symptoms/cockroach.dm
@@ -0,0 +1,58 @@
+/datum/symptom/cockroach
+
+ name = "SBG Syndrome"
+ desc = "ERROR: BLUESPACE INTERFERENCE RENDERS COMPLETE ANALYSIS IMPOSSIBLE"
+ stealth = 0
+ resistance = 3
+ stage_speed = 3
+ transmittable = 1
+ level = 0
+ severity = 6 //the joke here is that this relatively mundane and harmless symptom, which only spawns cockroaches, seems incredibly frightening
+ symptom_delay_min = 10
+ symptom_delay_max = 30
+ var/death_roaches = FALSE
+ threshold_desc = "Stage Speed 8: CALCULATIONS FORECAST HEIGHTENED ACTIVITY
\
+ Transmission 8: CALCULATIONS FORECAST BRIEFLY ESCALATED ACTIVITY IMMEDIATELY FOLLOWING CESSATION OF HOST LIFESIGNS
"
+
+/datum/symptom/cockroach/Start(datum/disease/advance/A)
+ if(!..())
+ return
+ if(A.properties["stage_speed"] >= 8)
+ symptom_delay_min = 5
+ symptom_delay_max = 15
+ if(A.properties["transmittable"] >= 8)
+ death_roaches = TRUE
+
+/datum/symptom/cockroach/Activate(datum/disease/advance/A)
+ if(!..())
+ return
+ var/mob/living/M = A.affected_mob
+ switch(A.stage)
+ if(2)
+ if(prob(50))
+ to_chat(M, "You feel a tingle under your skin")
+ if(3)
+ if(prob(50))
+ to_chat(M, "Your pores feel drafty.")
+ if(prob(5))
+ to_chat(M, "You feel attuned to the atmosphere")
+ if(4)
+ if(prob(50))
+ to_chat(M, "You feel in tune with the station")
+ if(5)
+ if(prob(30))
+ M.visible_message("[M] squirms as a cockroach crawls from their pores!", \
+ "A cockroach crawls out of your face!!")
+ new /mob/living/simple_animal/cockroach(M.loc)
+ if(prob(50))
+ to_chat(M, "You feel something crawling in your pipes!")
+
+/datum/symptom/cockroach/OnDeath(datum/disease/advance/A)
+ if(!..())
+ return
+ if(death_roaches)
+ var/mob/living/M = A.affected_mob
+ to_chat(M, "Your pores explode into a colony of roaches!")
+ for(var/i in 1 to rand(1,5))
+ new /mob/living/simple_animal/cockroach(M.loc)
+
diff --git a/code/datums/diseases/advance/symptoms/fire.dm b/code/datums/diseases/advance/symptoms/fire.dm
index f85024a7..bb1da9ac 100644
--- a/code/datums/diseases/advance/symptoms/fire.dm
+++ b/code/datums/diseases/advance/symptoms/fire.dm
@@ -67,14 +67,14 @@ Bonus
/datum/symptom/fire/proc/Firestacks_stage_4(mob/living/M, datum/disease/advance/A)
M.adjust_fire_stacks(1 * power)
- M.adjustFireLoss(3 * power)
+ M.take_overall_damage(burn = 3 * power, required_status = BODYPART_ORGANIC)
if(infective)
A.spread(2)
return 1
/datum/symptom/fire/proc/Firestacks_stage_5(mob/living/M, datum/disease/advance/A)
M.adjust_fire_stacks(3 * power)
- M.adjustFireLoss(5 * power)
+ M.take_overall_damage(burn = 5 * power, required_status = BODYPART_ORGANIC)
if(infective)
A.spread(4)
return 1
@@ -105,7 +105,7 @@ Bonus
resistance = -2
stage_speed = -2
transmittable = -2
- level = 7
+ level = 9
severity = 6
base_message_chance = 100
symptom_delay_min = 30
@@ -137,32 +137,34 @@ Bonus
if(prob(base_message_chance))
to_chat(M, "[pick("Your veins boil.", "You feel hot.", "You smell meat cooking.")]")
if(4)
+ if(M.fire_stacks < 0)
+ M.visible_message("[M]'s sweat sizzles and pops on contact with water!")
+ explosion(get_turf(M),-1,(-1 + explosion_power),(2 * explosion_power))
Alkali_fire_stage_4(M, A)
M.IgniteMob()
to_chat(M, "Your sweat bursts into flames!")
M.emote("scream")
if(5)
+ if(M.fire_stacks < 0)
+ M.visible_message("[M]'s sweat sizzles and pops on contact with water!")
+ explosion(get_turf(M),-1,(-1 + explosion_power),(2 * explosion_power))
Alkali_fire_stage_5(M, A)
M.IgniteMob()
to_chat(M, "Your skin erupts into an inferno!")
M.emote("scream")
- if(M.fire_stacks < 0)
- M.visible_message("[M]'s sweat sizzles and pops on contact with water!")
- explosion(get_turf(M),0,0,2 * explosion_power)
- Alkali_fire_stage_5(M, A)
-
+
/datum/symptom/alkali/proc/Alkali_fire_stage_4(mob/living/M, datum/disease/advance/A)
var/get_stacks = 6 * power
M.adjust_fire_stacks(get_stacks)
- M.adjustFireLoss(get_stacks/2)
+ M.take_overall_damage(burn = get_stacks / 2, required_status = BODYPART_ORGANIC)
if(chems)
- M.reagents.add_reagent("clf3", 2 * power)
+ M.reagents.add_reagent(/datum/reagent/clf3, 2 * power)
return 1
/datum/symptom/alkali/proc/Alkali_fire_stage_5(mob/living/M, datum/disease/advance/A)
var/get_stacks = 8 * power
M.adjust_fire_stacks(get_stacks)
- M.adjustFireLoss(get_stacks)
+ M.take_overall_damage(burn = get_stacks, required_status = BODYPART_ORGANIC)
if(chems)
- M.reagents.add_reagent_list(list("napalm" = 4 * power, "clf3" = 4 * power))
+ M.reagents.add_reagent_list(list(/datum/reagent/napalm = 4 * power, /datum/reagent/clf3 = 4 * power))
return 1
diff --git a/code/datums/diseases/advance/symptoms/flesh_eating.dm b/code/datums/diseases/advance/symptoms/flesh_eating.dm
index 14a654c0..4919cd70 100644
--- a/code/datums/diseases/advance/symptoms/flesh_eating.dm
+++ b/code/datums/diseases/advance/symptoms/flesh_eating.dm
@@ -1,130 +1,135 @@
-/*
-//////////////////////////////////////
-
-Necrotizing Fasciitis (AKA Flesh-Eating Disease)
-
- Very very noticable.
- Lowers resistance tremendously.
- No changes to stage speed.
- Decreases transmittablity temrendously.
- Fatal Level.
-
-Bonus
- Deals brute damage over time.
-
-//////////////////////////////////////
-*/
-
-/datum/symptom/flesh_eating
-
- name = "Necrotizing Fasciitis"
- desc = "The virus aggressively attacks body cells, necrotizing tissues and organs."
- stealth = -3
- resistance = -4
- stage_speed = 0
- transmittable = -4
- level = 6
- severity = 5
- base_message_chance = 50
- symptom_delay_min = 15
- symptom_delay_max = 60
- var/bleed = FALSE
- var/pain = FALSE
- threshold_desc = "Resistance 7: Host will bleed profusely during necrosis.
\
- Transmission 8: Causes extreme pain to the host, weakening it."
-
-/datum/symptom/flesh_eating/Start(datum/disease/advance/A)
- if(!..())
- return
- if(A.properties["resistance"] >= 7) //extra bleeding
- bleed = TRUE
- if(A.properties["transmittable"] >= 8) //extra stamina damage
- pain = TRUE
-
-/datum/symptom/flesh_eating/Activate(datum/disease/advance/A)
- if(!..())
- return
- var/mob/living/M = A.affected_mob
- switch(A.stage)
- if(2,3)
- if(prob(base_message_chance))
- to_chat(M, "[pick("You feel a sudden pain across your body.", "Drops of blood appear suddenly on your skin.")]")
- if(4,5)
- to_chat(M, "[pick("You cringe as a violent pain takes over your body.", "It feels like your body is eating itself inside out.", "IT HURTS.")]")
- Flesheat(M, A)
-
-/datum/symptom/flesh_eating/proc/Flesheat(mob/living/M, datum/disease/advance/A)
- var/get_damage = rand(15,25) * power
- M.adjustBruteLoss(get_damage)
- if(pain)
- M.adjustStaminaLoss(get_damage)
- if(bleed)
- if(ishuman(M))
- var/mob/living/carbon/human/H = M
- H.bleed_rate += 5 * power
- return 1
-
-/*
-//////////////////////////////////////
-
-Autophagocytosis (AKA Programmed mass cell death)
-
- Very noticable.
- Lowers resistance.
- Fast stage speed.
- Decreases transmittablity.
- Fatal Level.
-
-Bonus
- Deals brute damage over time.
-
-//////////////////////////////////////
-*/
-
-/datum/symptom/flesh_death
-
- name = "Autophagocytosis Necrosis"
- desc = "The virus rapidly consumes infected cells, leading to heavy and widespread damage."
- stealth = -2
- resistance = -2
- stage_speed = 1
- transmittable = -2
- level = 7
- severity = 6
- base_message_chance = 50
- symptom_delay_min = 3
- symptom_delay_max = 6
- var/chems = FALSE
- var/zombie = FALSE
- threshold_desc = "Stage Speed 7: Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger.
\
- Stealth 5: The symptom remains hidden until active."
-
-/datum/symptom/flesh_death/Start(datum/disease/advance/A)
- if(!..())
- return
- if(A.properties["stealth"] >= 5)
- suppress_warning = TRUE
- if(A.properties["stage_rate"] >= 7) //bleeding and hunger
- chems = TRUE
-
-/datum/symptom/flesh_death/Activate(datum/disease/advance/A)
- if(!..())
- return
- var/mob/living/M = A.affected_mob
- switch(A.stage)
- if(2,3)
- if(prob(base_message_chance) && !suppress_warning)
- to_chat(M, "[pick("You feel your body break apart.", "Your skin rubs off like dust.")]")
- if(4,5)
- if(prob(base_message_chance / 2)) //reduce spam
- to_chat(M, "[pick("You feel your muscles weakening.", "Some of your skin detaches itself.", "You feel sandy.")]")
- Flesh_death(M, A)
-
-/datum/symptom/flesh_death/proc/Flesh_death(mob/living/M, datum/disease/advance/A)
- var/get_damage = rand(6,10)
- M.adjustBruteLoss(get_damage)
- if(chems)
- M.reagents.add_reagent_list(list("heparin" = 2, "lipolicide" = 2))
- if(zombie)
- M.reagents.add_reagent("romerol", 1)
- return 1
\ No newline at end of file
+/*
+//////////////////////////////////////
+
+Necrotizing Fasciitis (AKA Flesh-Eating Disease)
+
+ Very very noticable.
+ Lowers resistance tremendously.
+ No changes to stage speed.
+ Decreases transmittablity temrendously.
+ Fatal Level.
+
+Bonus
+ Deals brute damage over time.
+
+//////////////////////////////////////
+*/
+
+/datum/symptom/flesh_eating
+
+ name = "Necrotizing Fasciitis"
+ desc = "The virus aggressively attacks body cells, necrotizing tissues and organs."
+ stealth = -3
+ resistance = -4
+ stage_speed = 0
+ transmittable = -4
+ level = 6
+ severity = 5
+ base_message_chance = 50
+ symptom_delay_min = 15
+ symptom_delay_max = 60
+ var/bleed = FALSE
+ var/pain = FALSE
+ threshold_desc = "Resistance 7: Host will bleed profusely during necrosis.
\
+ Transmission 8: Causes extreme pain to the host, weakening it."
+
+/datum/symptom/flesh_eating/Start(datum/disease/advance/A)
+ if(!..())
+ return
+ if(A.properties["resistance"] >= 7) //extra bleeding
+ bleed = TRUE
+ if(A.properties["transmittable"] >= 8) //extra stamina damage
+ pain = TRUE
+
+/datum/symptom/flesh_eating/Activate(datum/disease/advance/A)
+ if(!..())
+ return
+ var/mob/living/M = A.affected_mob
+ switch(A.stage)
+ if(2,3)
+ if(prob(base_message_chance))
+ to_chat(M, "[pick("You feel a sudden pain across your body.", "Drops of blood appear suddenly on your skin.")]")
+ if(4,5)
+ to_chat(M, "[pick("You cringe as a violent pain takes over your body.", "It feels like your body is eating itself inside out.", "IT HURTS.")]")
+ Flesheat(M, A)
+
+/datum/symptom/flesh_eating/proc/Flesheat(mob/living/M, datum/disease/advance/A)
+ var/get_damage = rand(15,25) * power
+ M.take_overall_damage(brute = get_damage, required_status = BODYPART_ORGANIC)
+ if(pain)
+ M.adjustStaminaLoss(get_damage * 2)
+ if(bleed)
+ if(ishuman(M))
+ var/mob/living/carbon/human/H = M
+ H.bleed_rate += 5 * power
+ return 1
+
+/*
+//////////////////////////////////////
+
+Autophagocytosis (AKA Programmed mass cell death)
+
+ Very noticable.
+ Lowers resistance.
+ Fast stage speed.
+ Decreases transmittablity.
+ Fatal Level.
+
+Bonus
+ Deals brute damage over time.
+
+//////////////////////////////////////
+*/
+
+/datum/symptom/flesh_death
+
+ name = "Autophagocytosis Necrosis"
+ desc = "The virus rapidly consumes infected cells, leading to heavy and widespread damage. Contains dormant prions- expert virologists believe it to be the precursor to Romerol, though the mechanism through which they are activated is largely unknown"
+ stealth = -2
+ resistance = -2
+ stage_speed = 1
+ transmittable = -2
+ level = 9
+ severity = 6
+ base_message_chance = 50
+ symptom_delay_min = 3
+ symptom_delay_max = 6
+ var/chems = FALSE
+ var/zombie = FALSE
+ threshold_desc = "Stage Speed 7: Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger.
\
+ Stealth 5: The symptom remains hidden until active."
+
+/datum/symptom/flesh_death/Start(datum/disease/advance/A)
+ if(!..())
+ return
+ if(A.properties["stealth"] >= 5)
+ suppress_warning = TRUE
+ if(A.properties["stage_rate"] >= 7) //bleeding and hunger
+ chems = TRUE
+ if((A.properties["stealth"] >= 2) && (A.properties["stage_rate"] >= 12))
+ zombie = TRUE
+
+/datum/symptom/flesh_death/Activate(datum/disease/advance/A)
+ if(!..())
+ return
+ var/mob/living/M = A.affected_mob
+ switch(A.stage)
+ if(2,3)
+ if(prob(base_message_chance) && !suppress_warning)
+ to_chat(M, "[pick("You feel your body break apart.", "Your skin rubs off like dust.")]")
+ if(4,5)
+ if(prob(base_message_chance / 2)) //reduce spam
+ to_chat(M, "[pick("You feel your muscles weakening.", "Some of your skin detaches itself.", "You feel sandy.")]")
+ Flesh_death(M, A)
+
+/datum/symptom/flesh_death/proc/Flesh_death(mob/living/M, datum/disease/advance/A)
+ var/get_damage = rand(6,10)
+ M.take_overall_damage(brute = get_damage, required_status = BODYPART_ORGANIC)
+ if(chems)
+ M.reagents.add_reagent_list(list(/datum/reagent/toxin/heparin = 2, /datum/reagent/toxin/lipolicide = 2))
+ if(zombie)
+ if(ishuman(A.affected_mob))
+ if(!A.affected_mob.getorganslot(ORGAN_SLOT_ZOMBIE))
+ var/obj/item/organ/zombie_infection/ZI = new()
+ ZI.Insert(M)
+ return 1
diff --git a/code/datums/diseases/advance/symptoms/heartattack.dm b/code/datums/diseases/advance/symptoms/heartattack.dm
new file mode 100644
index 00000000..1ed93c8a
--- /dev/null
+++ b/code/datums/diseases/advance/symptoms/heartattack.dm
@@ -0,0 +1,66 @@
+/*
+//////////////////////////////////////
+
+Heart Disease
+
+ A bit stealthy
+ Slightly resistant
+ Quite slow
+ small transmission penalty
+ max level
+
+Bonus
+ heart attacks
+
+//////////////////////////////////////
+*/
+
+/datum/symptom/heartattack
+ name = "Heart Disease"
+ desc = "This disease infiltrates the host's heart, causing cardiac arrest after a long incubation period"
+ stealth = 2
+ resistance = 1
+ stage_speed = -6
+ transmittable = -2
+ level = 9
+ severity = 6
+ symptom_delay_min = 1
+ symptom_delay_max = 1
+ var/heartattack = FALSE
+ threshold_desc = "Transmission 10: When the victim has a heart attack, their heart will pop right out of their chest, and attack!.
\
+ Stealth 2: The disease is somewhat less noticable to the host."
+
+/datum/symptom/heartattack/Start(datum/disease/advance/A)
+ if(!..())
+ return
+ if(A.properties["transmission"] >= 10)
+ heartattack = TRUE
+ if(A.properties["stealth"] >= 2)
+ suppress_warning = TRUE
+
+/datum/symptom/heartattack/Activate(datum/disease/advance/A)
+ if(!..())
+ return
+ var/mob/living/carbon/M = A.affected_mob
+ if(suppress_warning && M.can_heartattack())
+ if(prob(2))
+ to_chat(M, "[pick("Your chest aches.", "You need to sit down.", "You feel out of breath.")]")
+ else if(prob(2) && M.can_heartattack())
+ to_chat(M, "[pick("Your chest hurts!.", "You feel like your heart skipped a beat!")]")
+ if(A.stage == 5)
+ if(M.getorgan(/obj/item/organ/heart) && M.can_heartattack())
+ if(prob(1) && prob(50))
+ M.set_heartattack(TRUE)
+ to_chat(M, "Your heart stops!")
+ if(heartattack)
+ heartattack(M, A)
+
+/datum/symptom/heartattack/proc/heartattack(mob/living/M, datum/disease/advance/A)
+ var/obj/item/organ/heart/heart = M.getorganslot(ORGAN_SLOT_HEART)
+ if(M.getorgan(/obj/item/organ/heart))
+ heart.Remove(M)
+ qdel(heart)
+ to_chat(M, "Your heart bursts out of your chest! It looks furious!")
+ new /mob/living/simple_animal/hostile/heart(M.loc)
+
+
diff --git a/code/datums/diseases/advance/symptoms/lubefeet.dm b/code/datums/diseases/advance/symptoms/lubefeet.dm
new file mode 100644
index 00000000..29a44205
--- /dev/null
+++ b/code/datums/diseases/advance/symptoms/lubefeet.dm
@@ -0,0 +1,73 @@
+/datum/symptom/lubefeet
+ name = "Ducatopod"
+ desc = "The host now sweats industrial lubricant from their feet, lubing tiles they walk on. Combine with Pierrot's throat for the penultimate form of torture."
+ stealth = -4
+ resistance = -2
+ stage_speed = 4
+ transmittable = 1
+ level = 9
+ severity = 3
+ symptom_delay_min = 1
+ symptom_delay_max = 3
+ var/morelube = FALSE
+ var/clownshoes = TRUE
+ threshold_desc = "Transmission 10: The host sweats even more profusely, lubing almost every tile they walk over
\
+ Resistance 12: The host's feet turn into a pair of clown shoes."
+
+/datum/symptom/lubefeet/Start(datum/disease/advance/A)
+ if(!..())
+ return
+ if(A.properties["transmission"] >= 10)
+ morelube = TRUE
+ if(A.properties["resistance"] >= 12)
+ clownshoes = TRUE
+
+/datum/symptom/lubefeet/Activate(datum/disease/advance/A)
+ if(!..())
+ return
+ var/mob/living/M = A.affected_mob
+ switch(A.stage)
+ if(1, 2)
+ if(prob(15))
+ to_chat(M, "Your feet begin to sweat profusely...")
+ if(3, 4)
+ to_chat(M, "You slide about inside your shoes!")
+ if(A.stage == 4 || A.stage == 5)
+ if(morelube)
+ makelube(M, 40)
+ else
+ makelube(M, 20)
+ if(5)
+ to_chat(M, "You slide about inside your shoes!")
+ if(A.stage == 4 || A.stage == 5)
+ if(morelube)
+ makelube(M, 99)
+ else
+ makelube(M, 50)
+ if(clownshoes)
+ give_clown_shoes(A)
+
+/datum/symptom/lubefeet/proc/makelube(mob/living/carbon/M, chance)
+ if(prob(chance))
+ var/turf/open/OT = get_turf(M)
+ if(istype(OT))
+ to_chat(M, "The lube pools into a puddle!")
+ OT.MakeSlippery(TURF_WET_LUBE, min_wet_time = 20 SECONDS, wet_time_to_add = 10 SECONDS)
+
+/datum/symptom/lubefeet/End(datum/disease/advance/A)
+ ..()
+ if(ishuman(A.affected_mob))
+ var/mob/living/carbon/human/M = A.affected_mob
+ if(istype(M.shoes, /obj/item/clothing/shoes/clown_shoes))
+ REMOVE_TRAIT(M.shoes, TRAIT_NODROP, DISEASE_TRAIT)
+
+/datum/symptom/lubefeet/proc/give_clown_shoes(datum/disease/advance/A)
+ if(ishuman(A.affected_mob))
+ var/mob/living/carbon/human/M = A.affected_mob
+ if(!istype(M.shoes, /obj/item/clothing/shoes/clown_shoes))
+ if(!M.dropItemToGround(M.shoes))
+ qdel(M.shoes)
+ var/obj/item/clothing/C = new /obj/item/clothing/shoes/clown_shoes(M)
+ ADD_TRAIT(C, TRAIT_NODROP, DISEASE_TRAIT)
+ M.equip_to_slot_or_del(C, SLOT_SHOES)
+ return
diff --git a/code/datums/diseases/advance/symptoms/pierrot.dm b/code/datums/diseases/advance/symptoms/pierrot.dm
new file mode 100644
index 00000000..e58a782d
--- /dev/null
+++ b/code/datums/diseases/advance/symptoms/pierrot.dm
@@ -0,0 +1,79 @@
+/datum/symptom/pierrot
+ name = "Pierrot's Throat"
+ desc = "Causes the host to honk randomly"
+ stealth = -1
+ resistance = 3
+ stage_speed = 1
+ transmittable = 2
+ level = 0
+ severity = 1
+ symptom_delay_min = 2
+ symptom_delay_max = 15
+ var/honkspread = FALSE
+ var/clownmask = FALSE
+ var/clumsy = FALSE
+ threshold_desc = "Transmission 10: There's a rare chance the disease is spread everytime the host honks.
\
+ Resistance 10: The host grows a peculiar clown mask.
\
+ Resistance 15: Host becomes clumsy, similar to a clown."
+
+/datum/symptom/pierrot/Start(datum/disease/advance/A)
+ if(!..())
+ return
+ if(A.properties["transmission"] >= 10)
+ honkspread = TRUE
+ if(A.properties["resistance"] >= 10)
+ clownmask = TRUE
+ if(A.properties["resistance"] >= 15)
+ clumsy = TRUE
+
+/datum/symptom/pierrot/Activate(datum/disease/advance/A)
+ if(!..())
+ return
+ var/mob/living/M = A.affected_mob
+ switch(A.stage)
+ if(1)
+ if(prob(30))
+ to_chat(M, "You feel a little silly.")
+ if(2)
+ if(prob(30))
+ to_chat(M, "You start seeing rainbows.")
+ if(3)
+ if(prob(30))
+ to_chat(M, "Your thoughts are interrupted by a loud HONK!")
+ playsound(M, 'sound/items/bikehorn.ogg', 50, 1)
+ if(4, 5)
+ if(clumsy)
+ if(!HAS_TRAIT(M, TRAIT_CLUMSY))
+ to_chat(M, "You feel dumber.")
+ ADD_TRAIT(M, TRAIT_CLUMSY, DISEASE_TRAIT)
+ if(prob(30))
+ M.say( pick( list("HONK!", "Honk!", "Honk.", "Honk?", "Honk!!", "Honk?!", "Honk...") ))
+ if(A.stage == 5)
+ if(clownmask)
+ give_clown_mask(A)
+ if(prob(5))
+ playsound(M.loc, 'sound/items/bikehorn.ogg', 50, 1)
+ if(honkspread && prob(25))
+ A.spread(1)
+
+/datum/symptom/pierrot/End(datum/disease/advance/A)
+ ..()
+ if(!A.affected_mob.job == "Clown")
+ to_chat(A.affected_mob, "You feel less dumb.")
+ REMOVE_TRAIT(A.affected_mob, TRAIT_CLUMSY, DISEASE_TRAIT)
+ if(ishuman(A.affected_mob))
+ var/mob/living/carbon/human/M = A.affected_mob
+ if(istype(M.wear_mask, /obj/item/clothing/mask/gas/clown_hat))
+ REMOVE_TRAIT(M.wear_mask, TRAIT_NODROP, DISEASE_TRAIT)
+
+
+/datum/symptom/pierrot/proc/give_clown_mask(datum/disease/advance/A)
+ if(ishuman(A.affected_mob))
+ var/mob/living/carbon/human/M = A.affected_mob
+ if(!istype(M.wear_mask, /obj/item/clothing/mask/gas/clown_hat))
+ if(!M.dropItemToGround(M.wear_mask))
+ qdel(M.wear_mask)
+ var/obj/item/clothing/C = new /obj/item/clothing/mask/gas/clown_hat(M)
+ ADD_TRAIT(C, TRAIT_NODROP, DISEASE_TRAIT)
+ M.equip_to_slot_or_del(C, SLOT_WEAR_MASK)
+ return
diff --git a/code/datums/diseases/advance/symptoms/radiation.dm b/code/datums/diseases/advance/symptoms/radiation.dm
new file mode 100644
index 00000000..c52ae6a8
--- /dev/null
+++ b/code/datums/diseases/advance/symptoms/radiation.dm
@@ -0,0 +1,51 @@
+/datum/symptom/radiation
+ name = "Iraddiant Cells"
+ desc = "Causes the cells in the host's body to give off harmful radiation."
+ stealth = -1
+ resistance = 2
+ stage_speed = -1
+ transmittable = 2
+ level = 8
+ severity = 4
+ symptom_delay_min = 1
+ symptom_delay_max = 4
+ var/fastrads = FALSE
+ var/radothers = FALSE
+ threshold_desc = "Transmission 12: Makes the host irradiate others around them as well.
\
+ Speed 8: Host takes radiation damage faster."
+
+/datum/symptom/radiation/Start(datum/disease/advance/A)
+ if(!..())
+ return
+ if(A.properties["transmission"] >= 10)
+ radothers = TRUE
+ if(A.properties["speed"] >= 8)
+ fastrads = TRUE
+
+/datum/symptom/radiation/Activate(datum/disease/advance/A)
+ if(!..())
+ return
+ var/mob/living/M = A.affected_mob
+ switch(A.stage)
+ if(1)
+ if(prob(10))
+ to_chat(M, "You feel off...")
+ if(2, 3)
+ if(prob(50))
+ to_chat(M, "You feel like the atoms inside you are beginning to split...")
+ if(4, 5)
+ if(fastrads)
+ radiate(M, 80)
+ else
+ radiate(M, 40)
+ if(radothers && A.stage == 5)
+ if(prob(40))
+ M.visible_message("[M] glows green for a moment!", \
+ "You feel a massive wave of pain flow through you!")
+ radiation_pulse(M, 20)
+
+
+/datum/symptom/radiation/proc/radiate(mob/living/carbon/M, chance)
+ if(prob(chance))
+ to_chat(M, "You feel a wave of pain throughout your body!")
+ M.radiation += 4
diff --git a/code/datums/diseases/advance/symptoms/skin.dm b/code/datums/diseases/advance/symptoms/skin.dm
index 300eecc8..2d8ec91f 100644
--- a/code/datums/diseases/advance/symptoms/skin.dm
+++ b/code/datums/diseases/advance/symptoms/skin.dm
@@ -63,8 +63,8 @@ BONUS
name = "Revitiligo"
desc = "The virus causes increased production of skin pigment cells, making the host's skin grow darker over time."
- stealth = -1
- resistance = 3
+ stealth = 1
+ resistance = 2
stage_speed = 1
transmittable = 2
level = 5
diff --git a/code/datums/diseases/advance/symptoms/viral.dm b/code/datums/diseases/advance/symptoms/viral.dm
index 55807aed..9fd9d5a0 100644
--- a/code/datums/diseases/advance/symptoms/viral.dm
+++ b/code/datums/diseases/advance/symptoms/viral.dm
@@ -46,3 +46,61 @@ BONUS
stage_speed = 5
transmittable = 3
level = 3
+
+/*
+//////////////////////////////////////
+
+Viral aggressive metabolism
+
+ Somewhat increased stealth.
+ Abysmal resistance.
+ Increased stage speed.
+ Poor transmitability.
+ Medium Level.
+
+Bonus
+ The virus starts at stage 5, but after a certain time will start curing itself.
+ Stages still increase naturally with stage speed.
+
+//////////////////////////////////////
+*/
+
+/datum/symptom/viralreverse
+
+ name = "Viral aggressive metabolism"
+ desc = "The virus sacrifices its long term survivability to nearly instantly fully spread inside a host. \
+ The virus will start at the last stage, but will eventually decay and die off by itself."
+ stealth = 1
+ resistance = -4
+ stage_speed = 3
+ transmittable = -3
+ level = 3
+ symptom_delay_min = 1
+ symptom_delay_max = 1
+ var/time_to_cure
+ threshold_desc = "Resistance/Stage Speed: Highest between these determines the amount of time before self-curing.
\
+ Stealth 4 Doubles the time before the virus self-cures"
+
+
+/datum/symptom/viralreverse/Activate(datum/disease/advance/A)
+ if(!..())
+ return
+ if(time_to_cure > 0)
+ time_to_cure--
+ else
+ var/mob/living/M = A.affected_mob
+ Heal(M, A)
+
+/datum/symptom/viralreverse/proc/Heal(mob/living/M, datum/disease/advance/A)
+ A.stage -= 1
+ if(A.stage < 2)
+ to_chat(M, "You suddenly feel healthy.")
+ A.cure()
+
+/datum/symptom/viralreverse/Start(datum/disease/advance/A)
+ if(!..())
+ return
+ A.stage = 5
+ if(A.properties["stealth"] >= 4) //more time before it's cured
+ power = 2
+ time_to_cure = max(A.properties["resistance"], A.properties["stage_rate"]) * 10 * power