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Economy part 2 - Vendors
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@@ -110,6 +110,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only
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var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder!
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//Hyper economy
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var/price = 0
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/obj/item/Initialize()
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