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Economy part 2 - Vendors
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@@ -9,6 +9,7 @@
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icon_state = "b_condom_wrapped"
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var/unwrapped = 0
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w_class = WEIGHT_CLASS_TINY
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price = 1
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obj/item/condom/Initialize()
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create_reagents(300, DRAWABLE|NO_REACT)
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@@ -6,12 +6,14 @@
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icon = 'hyperstation/icons/obj/clothing/gloves.dmi'
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alternate_worn_icon = 'hyperstation/icons/mobs/gloves.dmi'
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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price = 2
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/obj/item/clothing/gloves/latexsleeves/security
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name = "security sleeves"
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desc = "A pair of latex sleeves, with a band of red above the elbows denoting that the wearer is part of the security team."
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icon_state = "latexsec"
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item_state = "latexsec"
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price = 0
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/obj/item/clothing/head/dominatrixcap
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name = "dominatrix cap"
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@@ -43,6 +45,7 @@ obj/item/clothing/neck/stole
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w_class = WEIGHT_CLASS_SMALL
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icon_state = "stole"
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item_state = "" //no inhands
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price = 3
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obj/item/clothing/neck/stole/black
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name = "black stole"
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@@ -51,4 +54,5 @@ obj/item/clothing/neck/stole/black
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w_class = WEIGHT_CLASS_SMALL
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icon_state = "stole"
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item_state = "" //no inhands
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color = "#3d3d3d"
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color = "#3d3d3d"
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price = 3
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@@ -10,6 +10,7 @@
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item_state = "rope" //This sprite is in restraints.dmi until I figure out how to refrence somewhere else
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cuffsound = 'sound/weapons/cablecuff.ogg'
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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price = 2
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/mob/living/proc/rope_add(source) //Check to see if the rope is on, and then add effects
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var/mob/living/carbon/M = source
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@@ -6,6 +6,7 @@
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icon_state = "sounding_wrapped"
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var/unwrapped = 0
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w_class = WEIGHT_CLASS_TINY
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price = 1
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/obj/item/sounding/attack_self(mob/user)
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if(!istype(user))
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@@ -13,6 +13,7 @@
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var/style = "long"
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var/inside = FALSE
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var/last = 0
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price = 3
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/obj/item/electropack/vibrator/Initialize() //give the device its own code
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. = ..()
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