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https://github.com/KabKebab/GS13.git
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scratch that, buggy.
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@@ -12,6 +12,7 @@
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var/insanity_effect = 0 //is the owner being punished for low mood? If so, how much?
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var/holdmyinsanityeffect = 0 //before we edit our sanity lets take a look
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var/obj/screen/mood/screen_obj
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var/lastupdate = 0
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/datum/component/mood/Initialize()
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if(!isliving(parent))
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@@ -91,11 +92,6 @@
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mood += event.mood_change
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if(!event.hidden)
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shown_mood += event.mood_change
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var/mob/living/owner = parent
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if(event.mood_change < 0)
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to_chat(owner, "<span class='warning'>Your mood decreases...<span>")
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else
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to_chat(owner, "<span class='nicegreen'>Your mood increases!<span>")
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mood *= mood_modifier
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shown_mood *= mood_modifier
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