small fixes

- added stuff for feederden botany
- small gato lore naming tweak
- engie hardsuits have slightly higher rad res
- small naming fix in fatty_drinks
- fixed a runtime with calorite tiles (also fixing calorite not popping up on scanners in xenoarch)
- couple more job titles related to med
This commit is contained in:
evilew
2023-12-23 14:21:16 +01:00
parent 7032668443
commit 55dd5d10ae
6 changed files with 12 additions and 12 deletions
+4 -4
View File
@@ -167,7 +167,7 @@
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
icon_state = "hardsuit0-engineering"
item_state = "eng_helm"
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 100, "acid" = 75)
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 80, "fire" = 100, "acid" = 75)
item_color = "engineering"
resistance_flags = FIRE_PROOF
@@ -176,7 +176,7 @@
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
icon_state = "hardsuit-engineering"
item_state = "eng_hardsuit"
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 100, "acid" = 75)
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 80, "fire" = 100, "acid" = 75)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine
resistance_flags = FIRE_PROOF
tauric = TRUE //Citadel Add for tauric hardsuits
@@ -211,7 +211,7 @@
icon_state = "hardsuit0-white"
item_state = "ce_helm"
item_color = "white"
armor = list("melee" = 40, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 90, "fire" = 100, "acid" = 90)
armor = list("melee" = 40, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 95, "fire" = 100, "acid" = 90)
heat_protection = HEAD
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
@@ -220,7 +220,7 @@
name = "advanced hardsuit"
desc = "An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish."
item_state = "ce_hardsuit"
armor = list("melee" = 40, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 90, "fire" = 100, "acid" = 90)
armor = list("melee" = 40, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 95, "fire" = 100, "acid" = 90)
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/elite
@@ -17,7 +17,7 @@
alt_titles = list("Civilian", "Morale Officer", "Stripper", "Off-Duty", "Escort", "Visitor", "Businessman", "Trader", "Entertainer", "Tourist")
/datum/job/cook
alt_titles = list("Cook", "Culinary Artist", "Butcher", "Chef de partie", "Poissonier", "Baker")
alt_titles = list("Cook", "Culinary Artist", "Butcher", "Chef de partie", "Poissonier", "Baker", "Taste Tester")
/datum/job/hydro
alt_titles = list("Gardener", "Herbalist", "Botanical Researcher", "Hydroponicist", "Farmer", "Beekeeper", "Vintner")
@@ -26,7 +26,7 @@
alt_titles = list("Journalist", "Librarian", "Keeper")
/datum/job/chaplain
alt_titles = list("Priest", "Priestess", "Bishop", "Prior", "Monk", "Nun", "Counselor")
alt_titles = list("Priest", "Priestess", "Prior", "Monk", "Nun", "Counselor")
/datum/job/janitor
alt_titles = list("Custodian", "Sanitation Technician", "Maid", "Trash Can", "Disposal Unit")
@@ -60,7 +60,7 @@
alt_titles = list("Medical Director", "Medical Administrator")
/datum/job/doctor
alt_titles = list("Nurse", "Surgeon", "Physician", "Paramedic")
alt_titles = list("Nurse", "Surgeon", "Physician", "Paramedic", "Trophologist", "Nutritionist")
/datum/job/chemist
alt_titles = list("Pharmacist", "Pharmacologist")
@@ -130,6 +130,6 @@
/turf/closed/mineral/bscrystal/volcanic = 1,
/turf/closed/mineral/gibtonite/volcanic = 2,
/turf/closed/mineral/iron/volcanic = 40,
/obj/item/stack/ore/calorite = 1,
/turf/closed/mineral/calorite = 1,
/turf/closed/mineral/strange = 15)