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https://github.com/KabKebab/GS13.git
synced 2026-07-09 07:02:15 +01:00
small fixes
- added stuff for feederden botany - small gato lore naming tweak - engie hardsuits have slightly higher rad res - small naming fix in fatty_drinks - fixed a runtime with calorite tiles (also fixing calorite not popping up on scanners in xenoarch) - couple more job titles related to med
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@@ -167,7 +167,7 @@
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
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icon_state = "hardsuit0-engineering"
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item_state = "eng_helm"
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armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 100, "acid" = 75)
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armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 80, "fire" = 100, "acid" = 75)
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item_color = "engineering"
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resistance_flags = FIRE_PROOF
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@@ -176,7 +176,7 @@
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desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
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icon_state = "hardsuit-engineering"
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item_state = "eng_hardsuit"
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armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 100, "acid" = 75)
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armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 80, "fire" = 100, "acid" = 75)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine
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resistance_flags = FIRE_PROOF
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tauric = TRUE //Citadel Add for tauric hardsuits
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@@ -211,7 +211,7 @@
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icon_state = "hardsuit0-white"
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item_state = "ce_helm"
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item_color = "white"
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armor = list("melee" = 40, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 90, "fire" = 100, "acid" = 90)
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armor = list("melee" = 40, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 95, "fire" = 100, "acid" = 90)
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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@@ -220,7 +220,7 @@
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name = "advanced hardsuit"
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desc = "An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish."
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item_state = "ce_hardsuit"
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armor = list("melee" = 40, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 90, "fire" = 100, "acid" = 90)
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armor = list("melee" = 40, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 95, "fire" = 100, "acid" = 90)
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/elite
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@@ -17,7 +17,7 @@
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alt_titles = list("Civilian", "Morale Officer", "Stripper", "Off-Duty", "Escort", "Visitor", "Businessman", "Trader", "Entertainer", "Tourist")
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/datum/job/cook
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alt_titles = list("Cook", "Culinary Artist", "Butcher", "Chef de partie", "Poissonier", "Baker")
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alt_titles = list("Cook", "Culinary Artist", "Butcher", "Chef de partie", "Poissonier", "Baker", "Taste Tester")
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/datum/job/hydro
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alt_titles = list("Gardener", "Herbalist", "Botanical Researcher", "Hydroponicist", "Farmer", "Beekeeper", "Vintner")
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@@ -26,7 +26,7 @@
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alt_titles = list("Journalist", "Librarian", "Keeper")
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/datum/job/chaplain
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alt_titles = list("Priest", "Priestess", "Bishop", "Prior", "Monk", "Nun", "Counselor")
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alt_titles = list("Priest", "Priestess", "Prior", "Monk", "Nun", "Counselor")
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/datum/job/janitor
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alt_titles = list("Custodian", "Sanitation Technician", "Maid", "Trash Can", "Disposal Unit")
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@@ -60,7 +60,7 @@
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alt_titles = list("Medical Director", "Medical Administrator")
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/datum/job/doctor
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alt_titles = list("Nurse", "Surgeon", "Physician", "Paramedic")
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alt_titles = list("Nurse", "Surgeon", "Physician", "Paramedic", "Trophologist", "Nutritionist")
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/datum/job/chemist
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alt_titles = list("Pharmacist", "Pharmacologist")
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@@ -130,6 +130,6 @@
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/turf/closed/mineral/bscrystal/volcanic = 1,
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/turf/closed/mineral/gibtonite/volcanic = 2,
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/turf/closed/mineral/iron/volcanic = 40,
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/obj/item/stack/ore/calorite = 1,
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/turf/closed/mineral/calorite = 1,
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/turf/closed/mineral/strange = 15)
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