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Remove Height Examine text
Remove Height Examine text
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@@ -113,6 +113,7 @@
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if(!isnull(effects_exam))
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. += effects_exam
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/* Commented out for now, because people want customsizes.
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//Approximate character height based on current sprite scale
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if(dispSize % 2) // returns 1 or 0. 1 meaning the height is not exact and the code below will execute, 0 meaning the height is exact and the else will trigger.
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dispSize = dispSize - 1 //makes it even
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@@ -121,6 +122,7 @@
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else
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dispSize = dispSize / 2
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. += "[t_He] appears to be around [dispSize] feet tall."
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*/
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//Can be picked up?
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if(can_be_held)
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@@ -162,7 +164,7 @@
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. += "<span class='deadsay'>It appears that [t_his] brain is missing...</span>"
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var/temp = getBruteLoss() //no need to calculate each of these twice
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var/list/msg = list()
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var/list/missing = list(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
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