diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 31b046d9..78e416fb 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -36,7 +36,7 @@ var/datum/point/vector/trajectory var/trajectory_ignore_forcemove = FALSE //instructs forceMove to NOT reset our trajectory to the new location! - var/speed = 0.5 //Amount of deciseconds it takes for projectile to travel + var/speed = 0.6 //Amount of deciseconds it takes for projectile to travel var/Angle = 0 var/original_angle = 0 //Angle at firing var/nondirectional_sprite = FALSE //Set TRUE to prevent projectiles from having their sprites rotated based on firing angle