mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-11 16:08:32 +01:00
Merge remote-tracking branch 'upstream/master' into bobross
This commit is contained in:
@@ -124,6 +124,8 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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//Hyper economy
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var/price = 0
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//Hyper, for clothes that reveal your behind! butt stuff, you know how it is.
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var/do_not_cover_butt = FALSE
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/obj/item/Initialize()
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+321
-252
@@ -1,252 +1,321 @@
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/obj
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||||
var/crit_fail = FALSE
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animate_movement = 2
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speech_span = SPAN_ROBOT
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var/obj_flags = CAN_BE_HIT
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var/set_obj_flags // ONLY FOR MAPPING: Sets flags from a string list, handled in Initialize. Usage: set_obj_flags = "EMAGGED;!CAN_BE_HIT" to set EMAGGED and clear CAN_BE_HIT.
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var/damtype = BRUTE
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var/force = 0
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||||
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||||
var/datum/armor/armor
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||||
var/obj_integrity //defaults to max_integrity
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||||
var/max_integrity = 500
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var/integrity_failure = 0 //0 if we have no special broken behavior
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||||
var/resistance_flags = NONE // INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ON_FIRE | UNACIDABLE | ACID_PROOF
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||||
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||||
var/acid_level = 0 //how much acid is on that obj
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||||
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||||
var/persistence_replacement //have something WAY too amazing to live to the next round? Set a new path here. Overuse of this var will make me upset.
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||||
var/current_skin //the item reskin
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var/list/unique_reskin //List of options to reskin.
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||||
var/always_reskinnable = FALSE
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||||
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||||
// Access levels, used in modules\jobs\access.dm
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var/list/req_access
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var/req_access_txt = "0"
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||||
var/list/req_one_access
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var/req_one_access_txt = "0"
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||||
var/renamedByPlayer = FALSE //set when a player uses a pen on a renamable object
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vis_flags = VIS_INHERIT_PLANE //when this be added to vis_contents of something it inherit something.plane, important for visualisation of obj in openspace.
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||||
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||||
/obj/vv_edit_var(vname, vval)
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||||
switch(vname)
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if("anchored")
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setAnchored(vval)
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return TRUE
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||||
if("obj_flags")
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if ((obj_flags & DANGEROUS_POSSESSION) && !(vval & DANGEROUS_POSSESSION))
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||||
return FALSE
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||||
if("control_object")
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var/obj/O = vval
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if(istype(O) && (O.obj_flags & DANGEROUS_POSSESSION))
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return FALSE
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return ..()
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/obj/Initialize()
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. = ..()
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if (islist(armor))
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armor = getArmor(arglist(armor))
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else if (!armor)
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armor = getArmor()
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else if (!istype(armor, /datum/armor))
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stack_trace("Invalid type [armor.type] found in .armor during /obj Initialize()")
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if(obj_integrity == null)
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obj_integrity = max_integrity
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if (set_obj_flags)
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var/flagslist = splittext(set_obj_flags,";")
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var/list/string_to_objflag = GLOB.bitfields["obj_flags"]
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for (var/flag in flagslist)
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if(flag[1] == "!")
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flag = copytext(flag, length(flag[1]) + 1) // Get all but the initial !
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obj_flags &= ~string_to_objflag[flag]
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else
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obj_flags |= string_to_objflag[flag]
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if((obj_flags & ON_BLUEPRINTS) && isturf(loc))
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var/turf/T = loc
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T.add_blueprints_preround(src)
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/obj/Destroy(force=FALSE)
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if(!ismachinery(src))
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STOP_PROCESSING(SSobj, src) // TODO: Have a processing bitflag to reduce on unnecessary loops through the processing lists
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SStgui.close_uis(src)
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. = ..()
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/obj/proc/setAnchored(anchorvalue)
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SEND_SIGNAL(src, COMSIG_OBJ_SETANCHORED, anchorvalue)
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anchored = anchorvalue
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||||
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/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, messy_throw = TRUE)
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. = ..()
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if(obj_flags & FROZEN)
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visible_message("<span class='danger'>[src] shatters into a million pieces!</span>")
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qdel(src)
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||||
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/obj/assume_air(datum/gas_mixture/giver)
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if(loc)
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||||
return loc.assume_air(giver)
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||||
else
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||||
return null
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||||
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||||
/obj/remove_air(amount)
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if(loc)
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||||
return loc.remove_air(amount)
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||||
else
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||||
return null
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/obj/return_air()
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||||
if(loc)
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return loc.return_air()
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||||
else
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||||
return null
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||||
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/obj/proc/handle_internal_lifeform(mob/lifeform_inside_me, breath_request)
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//Return: (NONSTANDARD)
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||||
// null if object handles breathing logic for lifeform
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||||
// datum/air_group to tell lifeform to process using that breath return
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//DEFAULT: Take air from turf to give to have mob process
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||||
if(breath_request>0)
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var/datum/gas_mixture/environment = return_air()
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var/breath_percentage = BREATH_VOLUME / environment.return_volume()
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return remove_air(environment.total_moles() * breath_percentage)
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else
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return null
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/obj/proc/updateUsrDialog()
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if((obj_flags & IN_USE) && !(obj_flags & USES_TGUI))
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var/is_in_use = FALSE
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||||
var/list/nearby = viewers(1, src)
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for(var/mob/M in nearby)
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||||
if ((M.client && M.machine == src))
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is_in_use = TRUE
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ui_interact(M)
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if(isAI(usr) || iscyborg(usr) || IsAdminGhost(usr))
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if (!(usr in nearby))
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if (usr.client && usr.machine==src) // && M.machine == src is omitted because if we triggered this by using the dialog, it doesn't matter if our machine changed in between triggering it and this - the dialog is probably still supposed to refresh.
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is_in_use = TRUE
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ui_interact(usr)
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// check for TK users
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if(ishuman(usr))
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var/mob/living/carbon/human/H = usr
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||||
if(!(usr in nearby))
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||||
if(usr.client && usr.machine==src)
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||||
if(H.dna.check_mutation(TK))
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is_in_use = TRUE
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ui_interact(usr)
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if (is_in_use)
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obj_flags |= IN_USE
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||||
else
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||||
obj_flags &= ~IN_USE
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||||
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/obj/proc/updateDialog(update_viewers = TRUE,update_ais = TRUE)
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||||
// Check that people are actually using the machine. If not, don't update anymore.
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||||
if(obj_flags & IN_USE)
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||||
var/is_in_use = FALSE
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||||
if(update_viewers)
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||||
for(var/mob/M in viewers(1, src))
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||||
if ((M.client && M.machine == src))
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||||
is_in_use = TRUE
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src.interact(M)
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||||
var/ai_in_use = FALSE
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||||
if(update_ais)
|
||||
ai_in_use = AutoUpdateAI(src)
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||||
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||||
if(update_viewers && update_ais) //State change is sure only if we check both
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||||
if(!ai_in_use && !is_in_use)
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||||
obj_flags &= ~IN_USE
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||||
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||||
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||||
/obj/attack_ghost(mob/user)
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||||
. = ..()
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||||
if(.)
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||||
return
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||||
ui_interact(user)
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||||
/obj/proc/container_resist(mob/living/user)
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return
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||||
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||||
/mob/proc/unset_machine()
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||||
if(machine)
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machine.on_unset_machine(src)
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||||
machine = null
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||||
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||||
//called when the user unsets the machine.
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/atom/movable/proc/on_unset_machine(mob/user)
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||||
return
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||||
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||||
/mob/proc/set_machine(obj/O)
|
||||
if(src.machine)
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||||
unset_machine()
|
||||
src.machine = O
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||||
if(istype(O))
|
||||
O.obj_flags |= IN_USE
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||||
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||||
/obj/item/proc/updateSelfDialog()
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||||
var/mob/M = src.loc
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||||
if(istype(M) && M.client && M.machine == src)
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||||
src.attack_self(M)
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||||
/obj/proc/hide(h)
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||||
return
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||||
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/obj/singularity_pull(S, current_size)
|
||||
..()
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||||
if(!anchored || current_size >= STAGE_FIVE)
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||||
step_towards(src,S)
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||||
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/obj/get_dumping_location(datum/component/storage/source,mob/user)
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return get_turf(src)
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/obj/proc/CanAStarPass()
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||||
. = !density
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||||
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||||
/obj/proc/check_uplink_validity()
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return 1
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||||
|
||||
/obj/proc/intercept_user_move(dir, mob, newLoc, oldLoc)
|
||||
return
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||||
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||||
/obj/vv_get_dropdown()
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||||
. = ..()
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||||
.["Delete all of type"] = "?_src_=vars;[HrefToken()];delall=[REF(src)]"
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||||
.["Osay"] = "?_src_=vars;[HrefToken()];osay[REF(src)]"
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||||
.["Modify armor values"] = "?_src_=vars;[HrefToken()];modarmor=[REF(src)]"
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||||
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||||
/obj/examine(mob/user)
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. = ..()
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if(obj_flags & UNIQUE_RENAME)
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. += "<span class='notice'>Use a pen on it to rename it or change its description.</span>"
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||||
if(unique_reskin && (!current_skin || always_reskinnable))
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||||
. += "<span class='notice'>Alt-click it to reskin it.</span>"
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||||
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||||
/obj/AltClick(mob/user)
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||||
. = ..()
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||||
if(unique_reskin && (!current_skin || always_reskinnable) && user.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
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||||
reskin_obj(user)
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||||
return TRUE
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||||
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||||
/obj/proc/reskin_obj(mob/M)
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if(!LAZYLEN(unique_reskin))
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||||
return
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var/dat = "<b>Reskin options for [name]:</b>\n"
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||||
for(var/V in unique_reskin)
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var/output = icon2html(src, M, unique_reskin[V])
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||||
dat += "[V]: <span class='reallybig'>[output]</span>\n"
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||||
to_chat(M, dat)
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||||
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||||
var/choice = input(M, always_reskinnable ? "Choose the a reskin for [src]" : "Warning, you can only reskin [src] once!","Reskin Object") as null|anything in unique_reskin
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||||
if(QDELETED(src) || !choice || (current_skin && !always_reskinnable) || M.incapacitated() || !in_range(M,src) || !unique_reskin[choice] || unique_reskin[choice] == current_skin)
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||||
return
|
||||
current_skin = choice
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||||
icon_state = unique_reskin[choice]
|
||||
to_chat(M, "[src] is now skinned as '[choice]'.")
|
||||
|
||||
/obj
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||||
var/crit_fail = FALSE
|
||||
animate_movement = 2
|
||||
speech_span = SPAN_ROBOT
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||||
var/obj_flags = CAN_BE_HIT
|
||||
var/set_obj_flags // ONLY FOR MAPPING: Sets flags from a string list, handled in Initialize. Usage: set_obj_flags = "EMAGGED;!CAN_BE_HIT" to set EMAGGED and clear CAN_BE_HIT.
|
||||
|
||||
var/damtype = BRUTE
|
||||
var/force = 0
|
||||
|
||||
var/datum/armor/armor
|
||||
var/obj_integrity //defaults to max_integrity
|
||||
var/max_integrity = 500
|
||||
var/integrity_failure = 0 //0 if we have no special broken behavior
|
||||
|
||||
var/resistance_flags = NONE // INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ON_FIRE | UNACIDABLE | ACID_PROOF
|
||||
|
||||
var/acid_level = 0 //how much acid is on that obj
|
||||
|
||||
var/persistence_replacement //have something WAY too amazing to live to the next round? Set a new path here. Overuse of this var will make me upset.
|
||||
var/current_skin //the item reskin
|
||||
var/list/unique_reskin //List of options to reskin.
|
||||
var/always_reskinnable = FALSE
|
||||
|
||||
// Access levels, used in modules\jobs\access.dm
|
||||
var/list/req_access
|
||||
var/req_access_txt = "0"
|
||||
var/list/req_one_access
|
||||
var/req_one_access_txt = "0"
|
||||
|
||||
var/renamedByPlayer = FALSE //set when a player uses a pen on a renamable object
|
||||
|
||||
vis_flags = VIS_INHERIT_PLANE //when this be added to vis_contents of something it inherit something.plane, important for visualisation of obj in openspace.
|
||||
|
||||
/obj/vv_edit_var(vname, vval)
|
||||
switch(vname)
|
||||
if("anchored")
|
||||
setAnchored(vval)
|
||||
return TRUE
|
||||
if("obj_flags")
|
||||
if ((obj_flags & DANGEROUS_POSSESSION) && !(vval & DANGEROUS_POSSESSION))
|
||||
return FALSE
|
||||
if("control_object")
|
||||
var/obj/O = vval
|
||||
if(istype(O) && (O.obj_flags & DANGEROUS_POSSESSION))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/Initialize()
|
||||
. = ..()
|
||||
if (islist(armor))
|
||||
armor = getArmor(arglist(armor))
|
||||
else if (!armor)
|
||||
armor = getArmor()
|
||||
else if (!istype(armor, /datum/armor))
|
||||
stack_trace("Invalid type [armor.type] found in .armor during /obj Initialize()")
|
||||
|
||||
if(obj_integrity == null)
|
||||
obj_integrity = max_integrity
|
||||
if (set_obj_flags)
|
||||
var/flagslist = splittext(set_obj_flags,";")
|
||||
var/list/string_to_objflag = GLOB.bitfields["obj_flags"]
|
||||
for (var/flag in flagslist)
|
||||
if(flag[1] == "!")
|
||||
flag = copytext(flag, length(flag[1]) + 1) // Get all but the initial !
|
||||
obj_flags &= ~string_to_objflag[flag]
|
||||
else
|
||||
obj_flags |= string_to_objflag[flag]
|
||||
if((obj_flags & ON_BLUEPRINTS) && isturf(loc))
|
||||
var/turf/T = loc
|
||||
T.add_blueprints_preround(src)
|
||||
|
||||
|
||||
/obj/Destroy(force=FALSE)
|
||||
if(!ismachinery(src))
|
||||
STOP_PROCESSING(SSobj, src) // TODO: Have a processing bitflag to reduce on unnecessary loops through the processing lists
|
||||
SStgui.close_uis(src)
|
||||
. = ..()
|
||||
|
||||
/obj/proc/setAnchored(anchorvalue)
|
||||
SEND_SIGNAL(src, COMSIG_OBJ_SETANCHORED, anchorvalue)
|
||||
anchored = anchorvalue
|
||||
|
||||
/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, messy_throw = TRUE)
|
||||
. = ..()
|
||||
if(obj_flags & FROZEN)
|
||||
visible_message("<span class='danger'>[src] shatters into a million pieces!</span>")
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/assume_air(datum/gas_mixture/giver)
|
||||
if(loc)
|
||||
return loc.assume_air(giver)
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/remove_air(amount)
|
||||
if(loc)
|
||||
return loc.remove_air(amount)
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/return_air()
|
||||
if(loc)
|
||||
return loc.return_air()
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/proc/handle_internal_lifeform(mob/lifeform_inside_me, breath_request)
|
||||
//Return: (NONSTANDARD)
|
||||
// null if object handles breathing logic for lifeform
|
||||
// datum/air_group to tell lifeform to process using that breath return
|
||||
//DEFAULT: Take air from turf to give to have mob process
|
||||
|
||||
if(breath_request>0)
|
||||
var/datum/gas_mixture/environment = return_air()
|
||||
var/breath_percentage = BREATH_VOLUME / environment.return_volume()
|
||||
return remove_air(environment.total_moles() * breath_percentage)
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/proc/updateUsrDialog()
|
||||
if((obj_flags & IN_USE) && !(obj_flags & USES_TGUI))
|
||||
var/is_in_use = FALSE
|
||||
var/list/nearby = viewers(1, src)
|
||||
for(var/mob/M in nearby)
|
||||
if ((M.client && M.machine == src))
|
||||
is_in_use = TRUE
|
||||
ui_interact(M)
|
||||
if(isAI(usr) || iscyborg(usr) || IsAdminGhost(usr))
|
||||
if (!(usr in nearby))
|
||||
if (usr.client && usr.machine==src) // && M.machine == src is omitted because if we triggered this by using the dialog, it doesn't matter if our machine changed in between triggering it and this - the dialog is probably still supposed to refresh.
|
||||
is_in_use = TRUE
|
||||
ui_interact(usr)
|
||||
|
||||
// check for TK users
|
||||
|
||||
if(ishuman(usr))
|
||||
var/mob/living/carbon/human/H = usr
|
||||
if(!(usr in nearby))
|
||||
if(usr.client && usr.machine==src)
|
||||
if(H.dna.check_mutation(TK))
|
||||
is_in_use = TRUE
|
||||
ui_interact(usr)
|
||||
if (is_in_use)
|
||||
obj_flags |= IN_USE
|
||||
else
|
||||
obj_flags &= ~IN_USE
|
||||
|
||||
/obj/proc/updateDialog(update_viewers = TRUE,update_ais = TRUE)
|
||||
// Check that people are actually using the machine. If not, don't update anymore.
|
||||
if(obj_flags & IN_USE)
|
||||
var/is_in_use = FALSE
|
||||
if(update_viewers)
|
||||
for(var/mob/M in viewers(1, src))
|
||||
if ((M.client && M.machine == src))
|
||||
is_in_use = TRUE
|
||||
src.interact(M)
|
||||
var/ai_in_use = FALSE
|
||||
if(update_ais)
|
||||
ai_in_use = AutoUpdateAI(src)
|
||||
|
||||
if(update_viewers && update_ais) //State change is sure only if we check both
|
||||
if(!ai_in_use && !is_in_use)
|
||||
obj_flags &= ~IN_USE
|
||||
|
||||
|
||||
/obj/attack_ghost(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
ui_interact(user)
|
||||
|
||||
/obj/proc/container_resist(mob/living/user)
|
||||
return
|
||||
|
||||
/mob/proc/unset_machine()
|
||||
if(machine)
|
||||
machine.on_unset_machine(src)
|
||||
machine = null
|
||||
|
||||
//called when the user unsets the machine.
|
||||
/atom/movable/proc/on_unset_machine(mob/user)
|
||||
return
|
||||
|
||||
/mob/proc/set_machine(obj/O)
|
||||
if(src.machine)
|
||||
unset_machine()
|
||||
src.machine = O
|
||||
if(istype(O))
|
||||
O.obj_flags |= IN_USE
|
||||
|
||||
/obj/item/proc/updateSelfDialog()
|
||||
var/mob/M = src.loc
|
||||
if(istype(M) && M.client && M.machine == src)
|
||||
src.attack_self(M)
|
||||
|
||||
/obj/proc/hide(h)
|
||||
return
|
||||
|
||||
/obj/singularity_pull(S, current_size)
|
||||
..()
|
||||
if(!anchored || current_size >= STAGE_FIVE)
|
||||
step_towards(src,S)
|
||||
|
||||
/obj/get_dumping_location(datum/component/storage/source,mob/user)
|
||||
return get_turf(src)
|
||||
|
||||
/obj/proc/CanAStarPass()
|
||||
. = !density
|
||||
|
||||
/obj/proc/check_uplink_validity()
|
||||
return 1
|
||||
|
||||
/obj/proc/intercept_user_move(dir, mob, newLoc, oldLoc)
|
||||
return
|
||||
|
||||
/obj/vv_get_dropdown()
|
||||
. = ..()
|
||||
VV_DROPDOWN_OPTION("", "---")
|
||||
VV_DROPDOWN_OPTION(VV_HK_MASS_DEL_TYPE, "Delete all of type")
|
||||
VV_DROPDOWN_OPTION(VV_HK_OSAY, "Object Say")
|
||||
VV_DROPDOWN_OPTION(VV_HK_ARMOR_MOD, "Modify armor values")
|
||||
|
||||
/obj/vv_do_topic(list/href_list)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(href_list[VV_HK_OSAY])
|
||||
if(check_rights(R_FUN, FALSE))
|
||||
usr.client.object_say(src)
|
||||
if(href_list[VV_HK_ARMOR_MOD])
|
||||
var/list/pickerlist = list()
|
||||
var/list/armorlist = armor.getList()
|
||||
|
||||
for (var/i in armorlist)
|
||||
pickerlist += list(list("value" = armorlist[i], "name" = i))
|
||||
|
||||
var/list/result = presentpicker(usr, "Modify armor", "Modify armor: [src]", Button1="Save", Button2 = "Cancel", Timeout=FALSE, inputtype = "text", values = pickerlist)
|
||||
|
||||
if (islist(result))
|
||||
if (result["button"] != 2) // If the user pressed the cancel button
|
||||
// text2num conveniently returns a null on invalid values
|
||||
armor = armor.setRating(melee = text2num(result["values"]["melee"]),\
|
||||
bullet = text2num(result["values"]["bullet"]),\
|
||||
laser = text2num(result["values"]["laser"]),\
|
||||
energy = text2num(result["values"]["energy"]),\
|
||||
bomb = text2num(result["values"]["bomb"]),\
|
||||
bio = text2num(result["values"]["bio"]),\
|
||||
rad = text2num(result["values"]["rad"]),\
|
||||
fire = text2num(result["values"]["fire"]),\
|
||||
acid = text2num(result["values"]["acid"]))
|
||||
log_admin("[key_name(usr)] modified the armor on [src] ([type]) to melee: [armor.melee], bullet: [armor.bullet], laser: [armor.laser], energy: [armor.energy], bomb: [armor.bomb], bio: [armor.bio], rad: [armor.rad], fire: [armor.fire], acid: [armor.acid]")
|
||||
message_admins("<span class='notice'>[key_name_admin(usr)] modified the armor on [src] ([type]) to melee: [armor.melee], bullet: [armor.bullet], laser: [armor.laser], energy: [armor.energy], bomb: [armor.bomb], bio: [armor.bio], rad: [armor.rad], fire: [armor.fire], acid: [armor.acid]</span>")
|
||||
if(href_list[VV_HK_MASS_DEL_TYPE])
|
||||
if(check_rights(R_DEBUG|R_SERVER))
|
||||
var/action_type = alert("Strict type ([type]) or type and all subtypes?",,"Strict type","Type and subtypes","Cancel")
|
||||
if(action_type == "Cancel" || !action_type)
|
||||
return
|
||||
|
||||
if(alert("Are you really sure you want to delete all objects of type [type]?",,"Yes","No") != "Yes")
|
||||
return
|
||||
|
||||
if(alert("Second confirmation required. Delete?",,"Yes","No") != "Yes")
|
||||
return
|
||||
|
||||
var/O_type = type
|
||||
switch(action_type)
|
||||
if("Strict type")
|
||||
var/i = 0
|
||||
for(var/obj/Obj in world)
|
||||
if(Obj.type == O_type)
|
||||
i++
|
||||
qdel(Obj)
|
||||
CHECK_TICK
|
||||
if(!i)
|
||||
to_chat(usr, "No objects of this type exist")
|
||||
return
|
||||
log_admin("[key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) ")
|
||||
message_admins("<span class='notice'>[key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) </span>")
|
||||
if("Type and subtypes")
|
||||
var/i = 0
|
||||
for(var/obj/Obj in world)
|
||||
if(istype(Obj,O_type))
|
||||
i++
|
||||
qdel(Obj)
|
||||
CHECK_TICK
|
||||
if(!i)
|
||||
to_chat(usr, "No objects of this type exist")
|
||||
return
|
||||
log_admin("[key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) ")
|
||||
message_admins("<span class='notice'>[key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) </span>")
|
||||
|
||||
/obj/examine(mob/user)
|
||||
. = ..()
|
||||
if(obj_flags & UNIQUE_RENAME)
|
||||
. += "<span class='notice'>Use a pen on it to rename it or change its description.</span>"
|
||||
if(unique_reskin && (!current_skin || always_reskinnable))
|
||||
. += "<span class='notice'>Alt-click it to reskin it.</span>"
|
||||
|
||||
/obj/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(unique_reskin && (!current_skin || always_reskinnable) && user.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
|
||||
reskin_obj(user)
|
||||
return TRUE
|
||||
|
||||
/obj/proc/reskin_obj(mob/M)
|
||||
if(!LAZYLEN(unique_reskin))
|
||||
return
|
||||
var/dat = "<b>Reskin options for [name]:</b>\n"
|
||||
for(var/V in unique_reskin)
|
||||
var/output = icon2html(src, M, unique_reskin[V])
|
||||
dat += "[V]: <span class='reallybig'>[output]</span>\n"
|
||||
to_chat(M, dat)
|
||||
|
||||
var/choice = input(M, always_reskinnable ? "Choose the a reskin for [src]" : "Warning, you can only reskin [src] once!","Reskin Object") as null|anything in unique_reskin
|
||||
if(QDELETED(src) || !choice || (current_skin && !always_reskinnable) || M.incapacitated() || !in_range(M,src) || !unique_reskin[choice] || unique_reskin[choice] == current_skin)
|
||||
return
|
||||
current_skin = choice
|
||||
icon_state = unique_reskin[choice]
|
||||
to_chat(M, "[src] is now skinned as '[choice]'.")
|
||||
|
||||
Reference in New Issue
Block a user