Sound replacement

This commit is contained in:
quotefox
2019-09-28 19:38:42 +01:00
parent 2cd58c3009
commit 5769a88a86
19 changed files with 39 additions and 2 deletions
+39 -2
View File
@@ -80,7 +80,6 @@
// If we're pulling something then drop what we're currently pulling and pull this instead.
if(pulling)
if(gs==0)
stop_pulling()
return FALSE
// Are we trying to pull something we are already pulling? Then enter grab cycle and end.
if(AM == pulling)
@@ -88,11 +87,13 @@
if(istype(AM,/mob/living))
var/mob/living/AMob = AM
AMob.grabbedby(src)
return TRUE
stop_pulling()
if(AM.pulledby)
log_combat(AM, AM.pulledby, "pulled from", src)
AM.pulledby.stop_pulling() //an object can't be pulled by two mobs at once.
pulling = AM
AM.pulledby = src
grab_state = gs
@@ -102,19 +103,44 @@
var/mob/M = AM
log_combat(src, M, "grabbed", addition="passive grab")
visible_message("[src] has grabbed [M] passively.</span>")
return TRUE
//move character into tile whos grabbing you
/atom/movable/proc/adjust_position()
var/pull_dir = get_dir(src, pulledby)
if (pulledby <> null)
switch(pull_dir)
if(NORTH)
animate(src, pixel_x=0, pixel_y=8, time=5)
if(NORTHEAST)
animate(src, pixel_x=8, pixel_y=8, time=5)
if(NORTHWEST)
animate(src, pixel_x=-8, pixel_y=8, time=5)
if(SOUTHEAST)
animate(src, pixel_x=8, pixel_y=-8, time=5)
if(SOUTHWEST)
animate(src, pixel_x=-8, pixel_y=-8, time=5)
if(SOUTH)
animate(src, pixel_x=0, pixel_y=-8, time=5)
if(WEST)
animate(src, pixel_x=-8, pixel_y=0, time=5)
if(EAST)
animate(src, pixel_x=8, pixel_y=0, time=5)
/atom/movable/proc/stop_pulling()
if(pulling)
pulling.pulledby = null
var/mob/living/ex_pulled = pulling
pulling = null
grab_state = 0
if(isliving(ex_pulled))
var/mob/living/L = ex_pulled
L.update_canmove()// mob gets up if it was lyng down in a chokehold
/atom/movable/proc/Move_Pulled(atom/A)
if(!pulling)
return
@@ -132,9 +158,12 @@
return
step(pulling, get_dir(pulling.loc, A))
/atom/movable/proc/check_pulling()
if(pulling)
var/atom/movable/pullee = pulling
if(pullee && get_dist(src, pullee) > 1)
stop_pulling()
return
@@ -149,6 +178,11 @@
stop_pulling()
return
////////////////////////////////////////
// Here's where we rewrite how byond handles movement except slightly different
// To be removed on step_ conversion
@@ -220,6 +254,7 @@
// place due to a Crossed, Bumped, etc. call will interrupt
// the second half of the diagonal movement, or the second attempt
// at a first half if step() fails because we hit something.
if (direct & NORTH)
if (direct & EAST)
if (step(src, NORTH) && moving_diagonally)
@@ -276,6 +311,7 @@
if(. && pulling && pulling == pullee) //we were pulling a thing and didn't lose it during our move.
if(pulling.anchored)
stop_pulling()
else
var/pull_dir = get_dir(src, pulling)
//puller and pullee more than one tile away or in diagonal position
@@ -283,6 +319,7 @@
pulling.Move(T, get_dir(pulling, T)) //the pullee tries to reach our previous position
if(pulling && get_dist(src, pulling) > 1) //the pullee couldn't keep up
stop_pulling()
if(pulledby && moving_diagonally != FIRST_DIAG_STEP && get_dist(src, pulledby) > 1)//separated from our puller and not in the middle of a diagonal move.
pulledby.stop_pulling()