diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm index efaa5eff..cc56359c 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm @@ -289,7 +289,7 @@ enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain") required_enemies = list(2,2,2,1,1,1,1,1,1,0) weight = 2 - earliest_start = 20 MINUTES + earliest_start = 40 MINUTES repeatable_weight_decrease = 2 cost = 0 requirements = list(101,101,10,5,5,5,5,5,5,5) @@ -297,7 +297,7 @@ repeatable = TRUE //property_weights = list("extended" = 1) occurances_max = 2 - chaos_min = 1.0 + chaos_min = 3.0 /datum/dynamic_ruleset/event/anomaly_flux name = "Anomaly: Hyper-Energetic Flux"