From 5897d7fef3a9f14b6bca04c09387fde0c275e7f1 Mon Sep 17 00:00:00 2001 From: Dahlular <55758850+Dahlular@users.noreply.github.com> Date: Thu, 22 Jul 2021 00:28:51 -0600 Subject: [PATCH] Bluespace anomalies are more difficult to get Makes bluespace anomalies more difficult in their occurance; this is due to the fact that people have often been clouded randomly by them. Not fun. --- code/game/gamemodes/dynamic/dynamic_rulesets_events.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm index efaa5eff..cc56359c 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm @@ -289,7 +289,7 @@ enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain") required_enemies = list(2,2,2,1,1,1,1,1,1,0) weight = 2 - earliest_start = 20 MINUTES + earliest_start = 40 MINUTES repeatable_weight_decrease = 2 cost = 0 requirements = list(101,101,10,5,5,5,5,5,5,5) @@ -297,7 +297,7 @@ repeatable = TRUE //property_weights = list("extended" = 1) occurances_max = 2 - chaos_min = 1.0 + chaos_min = 3.0 /datum/dynamic_ruleset/event/anomaly_flux name = "Anomaly: Hyper-Energetic Flux"