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Add fatness mood quirks
Add Fat Affinity and Fat Aversion neutral quirks Split fat mood_event into fat_good and fat_bad Apply mood_event based on chosen quirk If neither quirk is chosen, being fat has no effect on mood
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@@ -297,7 +297,10 @@
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switch(L.fatness)
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if(FATNESS_LEVEL_FAT to INFINITY)
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add_event(null, "fatness", /datum/mood_event/fat)
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if(HAS_TRAIT(L, TRAIT_FAT_GOOD))
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add_event(null, "fatness", /datum/mood_event/fat_good)
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else if(HAS_TRAIT(L, TRAIT_FAT_BAD))
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add_event(null, "fatness", /datum/mood_event/fat_bad)
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/datum/component/mood/proc/HandleNutrition(mob/living/L)
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switch(L.nutrition)
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