Code work to port carpets from citadel

This commit is contained in:
shellspeed1
2019-10-19 12:02:31 -07:00
parent feca71c8a9
commit 5d1ed71dc2
11 changed files with 526 additions and 153 deletions
+1
View File
@@ -22,6 +22,7 @@
var/full_w_class = WEIGHT_CLASS_NORMAL //The weight class the stack should have at amount > 2/3rds max_amount
var/novariants = TRUE //Determines whether the item should update it's sprites based on amount.
//NOTE: When adding grind_results, the amounts should be for an INDIVIDUAL ITEM - these amounts will be multiplied by the stack size in on_grind()
var/obj/structure/table/tableVariant // we tables now (stores table variant to be built from this stack)
/obj/item/stack/on_grind()
for(var/i in 1 to grind_results.len) //This should only call if it's ground, so no need to check if grind_results exists