Merge pull request #9993 from Ghommie/Ghommie-cit412

Ports tgstation loom changes, and durathred golems.
This commit is contained in:
kevinz000
2019-12-05 21:44:25 -07:00
committed by Archie
parent 0db5aed986
commit 5d80346f8f
13 changed files with 2177 additions and 2126 deletions
+2
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@@ -58,6 +58,8 @@
#define MAX_MANIA_SEVERITY 100 //how high the mania severity can go
#define MANIA_DAMAGE_TO_CONVERT 90 //how much damage is required before it'll convert affected targets
#define STATUS_EFFECT_CHOKINGSTRAND /datum/status_effect/strandling //Choking Strand
#define STATUS_EFFECT_HISWRATH /datum/status_effect/his_wrath //His Wrath.
#define STATUS_EFFECT_SUMMONEDGHOST /datum/status_effect/cultghost //is a cult ghost and can't use manifest runes
+1
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@@ -126,6 +126,7 @@
#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
#define TRAIT_STRONG_GRABBER "strong_grabber"
#define TRAIT_CALCIUM_HEALER "calcium_healer"
#define TRAIT_MAGIC_CHOKE "magic_choke"
#define TRAIT_ALCOHOL_LIGHTWEIGHT "alcohol_lightweight" //Skyrat port
#define TRAIT_CURSED_BLOOD "cursed_blood" //Yo dawg I heard you like bloodborne references so I put a
#define TRAIT_HEAT_DETECT "heat_detect"
+32
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@@ -609,6 +609,38 @@
icon_state = "ichorial_stain"
alerttooltipstyle = "clockcult"
//GOLEM GANG
/datum/status_effect/strandling //get it, strand as in durathread strand + strangling = strandling hahahahahahahahahahhahahaha i want to die
id = "strandling"
status_type = STATUS_EFFECT_UNIQUE
alert_type = /obj/screen/alert/status_effect/strandling
/datum/status_effect/strandling/on_apply()
ADD_TRAIT(owner, TRAIT_MAGIC_CHOKE, "dumbmoron")
return ..()
/datum/status_effect/strandling/on_remove()
REMOVE_TRAIT(owner, TRAIT_MAGIC_CHOKE, "dumbmoron")
return ..()
/obj/screen/alert/status_effect/strandling
name = "Choking strand"
desc = "A magical strand of Durathread is wrapped around your neck, preventing you from breathing! Click this icon to remove the strand."
icon_state = "his_grace"
alerttooltipstyle = "hisgrace"
/obj/screen/alert/status_effect/strandling/Click(location, control, params)
. = ..()
to_chat(mob_viewer, "<span class='notice'>You attempt to remove the durathread strand from around your neck.</span>")
if(do_after(mob_viewer, 35, null, mob_viewer))
if(isliving(mob_viewer))
var/mob/living/L = mob_viewer
to_chat(mob_viewer, "<span class='notice'>You succesfuly remove the durathread strand.</span>")
L.remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
datum/status_effect/pacify
id = "pacify"
status_type = STATUS_EFFECT_REPLACE
+143 -134
View File
@@ -1,135 +1,144 @@
/obj/item/wirecutters
name = "wirecutters"
desc = "This cuts wires."
icon = 'icons/obj/tools.dmi'
icon_state = "cutters_map"
item_state = "cutters"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
force = 6
throw_speed = 3
throw_range = 7
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=80)
attack_verb = list("pinched", "nipped")
hitsound = 'sound/items/wirecutter.ogg'
usesound = 'sound/items/wirecutter.ogg'
tool_behaviour = TOOL_WIRECUTTER
toolspeed = 1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
var/random_color = TRUE
var/static/list/wirecutter_colors = list(
"blue" = "#1861d5",
"red" = "#951710",
"pink" = "#d5188d",
"brown" = "#a05212",
"green" = "#0e7f1b",
"cyan" = "#18a2d5",
"yellow" = "#d58c18"
)
/obj/item/wirecutters/Initialize()
. = ..()
if(random_color) //random colors!
icon_state = "cutters"
var/our_color = pick(wirecutter_colors)
add_atom_colour(wirecutter_colors[our_color], FIXED_COLOUR_PRIORITY)
update_icon()
/obj/item/wirecutters/update_icon()
if(!random_color) //icon override
return
cut_overlays()
var/mutable_appearance/base_overlay = mutable_appearance(icon, "cutters_cutty_thingy")
base_overlay.appearance_flags = RESET_COLOR
add_overlay(base_overlay)
/obj/item/wirecutters/attack(mob/living/carbon/C, mob/user)
if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable))
user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
qdel(C.handcuffed)
return
else
..()
/obj/item/wirecutters/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(loc, usesound, 50, 1, -1)
return (BRUTELOSS)
/obj/item/wirecutters/brass
name = "brass wirecutters"
desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch."
resistance_flags = FIRE_PROOF | ACID_PROOF
icon_state = "cutters_brass"
random_color = FALSE
toolspeed = 0.5
/obj/item/wirecutters/bronze
name = "bronze plated wirecutters"
desc = "A pair of wirecutters plated with bronze."
icon_state = "cutters_brass"
random_color = FALSE
toolspeed = 0.95 //Wire cutters have 0 time bars though
/obj/item/wirecutters/abductor
name = "alien wirecutters"
desc = "Extremely sharp wirecutters, made out of a silvery-green metal."
icon = 'icons/obj/abductor.dmi'
icon_state = "cutters"
toolspeed = 0.1
random_color = FALSE
/obj/item/wirecutters/cyborg
name = "wirecutters"
desc = "This cuts wires."
toolspeed = 0.5
/obj/item/wirecutters/power
name = "jaws of life"
desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head."
icon_state = "jaws_cutter"
item_state = "jawsoflife"
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
usesound = 'sound/items/jaws_cut.ogg'
toolspeed = 0.25
random_color = FALSE
/obj/item/wirecutters/power/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!</span>")
playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1)
if(iscarbon(user))
var/mob/living/carbon/C = user
var/obj/item/bodypart/BP = C.get_bodypart(BODY_ZONE_HEAD)
if(BP)
BP.drop_limb()
playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1)
return (BRUTELOSS)
/obj/item/wirecutters/power/attack_self(mob/user)
playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power(drop_location())
to_chat(user, "<span class='notice'>You attach the pry jaws to [src].</span>")
qdel(src)
user.put_in_active_hand(pryjaws)
/obj/item/wirecutters/power/attack(mob/living/carbon/C, mob/user)
if(istype(C) && C.handcuffed)
user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
qdel(C.handcuffed)
return
else
..()
/obj/item/wirecutters/advanced
name = "advanced wirecutters"
desc = "A set of reproduction alien wirecutters, they have a silver handle with an exceedingly sharp blade."
icon = 'icons/obj/advancedtools.dmi'
icon_state = "cutters"
toolspeed = 0.2
/obj/item/wirecutters
name = "wirecutters"
desc = "This cuts wires."
icon = 'icons/obj/tools.dmi'
icon_state = "cutters_map"
item_state = "cutters"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
force = 6
throw_speed = 3
throw_range = 7
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=80)
attack_verb = list("pinched", "nipped")
hitsound = 'sound/items/wirecutter.ogg'
usesound = 'sound/items/wirecutter.ogg'
tool_behaviour = TOOL_WIRECUTTER
toolspeed = 1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
var/random_color = TRUE
var/static/list/wirecutter_colors = list(
"blue" = "#1861d5",
"red" = "#951710",
"pink" = "#d5188d",
"brown" = "#a05212",
"green" = "#0e7f1b",
"cyan" = "#18a2d5",
"yellow" = "#d58c18"
)
/obj/item/wirecutters/Initialize()
. = ..()
if(random_color) //random colors!
icon_state = "cutters"
var/our_color = pick(wirecutter_colors)
add_atom_colour(wirecutter_colors[our_color], FIXED_COLOUR_PRIORITY)
update_icon()
/obj/item/wirecutters/update_icon()
if(!random_color) //icon override
return
cut_overlays()
var/mutable_appearance/base_overlay = mutable_appearance(icon, "cutters_cutty_thingy")
base_overlay.appearance_flags = RESET_COLOR
add_overlay(base_overlay)
/obj/item/wirecutters/attack(mob/living/carbon/C, mob/user)
if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable))
user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
qdel(C.handcuffed)
return
else
..()
/obj/item/wirecutters/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(loc, usesound, 50, 1, -1)
return (BRUTELOSS)
/obj/item/wirecutters/brass
name = "brass wirecutters"
desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch."
resistance_flags = FIRE_PROOF | ACID_PROOF
icon_state = "cutters_brass"
random_color = FALSE
toolspeed = 0.5
/obj/item/wirecutters/bronze
name = "bronze plated wirecutters"
desc = "A pair of wirecutters plated with bronze."
icon_state = "cutters_brass"
random_color = FALSE
toolspeed = 0.95 //Wire cutters have 0 time bars though
/obj/item/wirecutters/abductor
name = "alien wirecutters"
desc = "Extremely sharp wirecutters, made out of a silvery-green metal."
icon = 'icons/obj/abductor.dmi'
icon_state = "cutters"
toolspeed = 0.1
random_color = FALSE
/obj/item/wirecutters/cyborg
name = "wirecutters"
desc = "This cuts wires."
toolspeed = 0.5
/obj/item/wirecutters/power
name = "jaws of life"
desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head."
icon_state = "jaws_cutter"
item_state = "jawsoflife"
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
usesound = 'sound/items/jaws_cut.ogg'
toolspeed = 0.25
random_color = FALSE
/obj/item/wirecutters/power/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!</span>")
playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1)
if(iscarbon(user))
var/mob/living/carbon/C = user
var/obj/item/bodypart/BP = C.get_bodypart(BODY_ZONE_HEAD)
if(BP)
BP.drop_limb()
playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1)
return (BRUTELOSS)
/obj/item/wirecutters/power/attack_self(mob/user)
playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power(drop_location())
to_chat(user, "<span class='notice'>You attach the pry jaws to [src].</span>")
qdel(src)
user.put_in_active_hand(pryjaws)
/obj/item/wirecutters/power/attack(mob/living/carbon/C, mob/user)
if(istype(C))
if(C.handcuffed)
user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
qdel(C.handcuffed)
return
else if(C.has_status_effect(STATUS_EFFECT_CHOKINGSTRAND))
var/man = C == user ? "your" : "[C]'\s"
user.visible_message("<span class='notice'>[user] attempts to remove the durathread strand from around [man] neck.</span>", \
"<span class='notice'>You attempt to remove the durathread strand from around [man] neck.</span>")
if(do_after(user, 15, null, C))
user.visible_message("<span class='notice'>[user] succesfuly removes the durathread strand.</span>",
"<span class='notice'>You succesfuly remove the durathread strand.</span>")
C.remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
return
..()
/obj/item/wirecutters/advanced
name = "advanced wirecutters"
desc = "A set of reproduction alien wirecutters, they have a silver handle with an exceedingly sharp blade."
icon = 'icons/obj/advancedtools.dmi'
icon_state = "cutters"
toolspeed = 0.2
random_color = FALSE
@@ -154,6 +154,9 @@
log_admin("[key_name(new_spawn)] possessed a golem shell enslaved to [key_name(owner)].")
if(ishuman(new_spawn))
var/mob/living/carbon/human/H = new_spawn
if(has_owner)
var/datum/species/golem/G = H.dna.species
G.owner = owner
H.set_cloned_appearance()
if(!name)
if(has_owner)
+13 -50
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@@ -1,5 +1,7 @@
//Loom, turns raw cotton and durathread into their respective fabrics.
#define FABRIC_PER_SHEET 4
///This is a loom. It's usually made out of wood and used to weave fabric like durathread or cotton into their respective cloth types.
/obj/structure/loom
name = "loom"
desc = "A simple device used to weave cloth and other thread-based fabrics together into usable material."
@@ -9,73 +11,34 @@
anchored = TRUE
/obj/structure/loom/attackby(obj/item/I, mob/user)
if (user.a_intent != INTENT_HELP)
return ..()
if (istype(I, /obj/item/stack/sheet))
if (!anchored)
return to_chat(user, "<span class='notice'>You have to anchor [src] first!</span>")
var/obj/item/stack/sheet/W = I
if(W.is_fabric && W.amount > 1)
user.visible_message("<span class='notice'[user] starts weaving [W.name] through the loom.</span>",
"<span class='notice'>You start weaving the [W.name] through the loom.</span>")
if(W.use_tool(src, user, W.pull_effort))
new W.loom_result(drop_location())
to_chat(user, "<span class='notice'>You weave the [W.name] into a workable fabric.</span>")
W.amount = (W.amount - 2)
if(W.amount < 1)
qdel(W)
else if(W.is_fabric)
to_chat("<span class='notice'>You need at least 2 [W.name] to loom into fabric!</span>")
if(weave(I, user))
return
else
switch (I.tool_behaviour)
if (TOOL_SCREWDRIVER)
user.visible_message("<span class='info'>[user] starts disassembling [src]...</span>",
"<span class='info'>You start disassembling [src]...</span>")
I.play_tool_sound(src)
if(I.use_tool(src, user, 60))
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, TRUE)
deconstruct(TRUE)
return
if (TOOL_WRENCH)
if (anchored)
to_chat(user, "<span class='notice'>You unsecure the [src].</span>")
I.play_tool_sound(src)
anchored = FALSE
else
to_chat(user, "<span class='notice'>You secure the [src].</span>")
I.play_tool_sound(src)
anchored = TRUE
return
return ..()
/obj/structure/loom/deconstruct(disassembled = TRUE)
new /obj/item/stack/sheet/mineral/wood (get_turf(src), 10)
qdel(src)
/obj/structure/loom/wrench_act(mob/living/user, obj/item/I)
..()
default_unfasten_wrench(user, I, 5)
return TRUE
/*///Handles the weaving.
///Handles the weaving.
/obj/structure/loom/proc/weave(obj/item/stack/sheet/S, mob/user)
if(!istype(S) || !S.is_fabric)
return FALSE
if(!anchored)
user.show_message("<span class='notice'>The loom needs to be wrenched down.</span>", MSG_VISUAL)
user.show_message("<span class='notice'>The loom needs to be wrenched down.</span>", 1)
return FALSE
if(S.amount < FABRIC_PER_SHEET)
user.show_message("<span class='notice'>You need at least [FABRIC_PER_SHEET] units of fabric before using this.</span>", 1)
return FALSE
user.show_message("<span class='notice'>You start weaving \the [S.name] through the loom..</span>", MSG_VISUAL)
user.show_message("<span class='notice'>You start weaving \the [S.name] through the loom..</span>", 1)
if(S.use_tool(src, user, S.pull_effort))
if(S.amount >= FABRIC_PER_SHEET)
new S.loom_result(drop_location())
S.use(FABRIC_PER_SHEET)
user.show_message("<span class='notice'>You weave \the [S.name] into a workable fabric.</span>", MSG_VISUAL)
user.show_message("<span class='notice'>You weave \the [S.name] into a workable fabric.</span>", 1)
return TRUE
/obj/structure/loom/unanchored
anchored = FALSE
#undef FABRIC_PER_SHEET */
#undef FABRIC_PER_SHEET
+1 -1
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@@ -195,7 +195,7 @@
name = "Loom"
desc = "A large pre-made loom."
cost = 1000
contains = list(/obj/structure/loom)
contains = list(/obj/structure/loom/unanchored)
crate_name = "loom crate"
crate_type = /obj/structure/closet/crate/large
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -1519,6 +1519,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
target.lastattacker = user.real_name
target.lastattackerckey = user.ckey
user.dna.species.spec_unarmedattacked(user, target)
if(user.limb_destroyer)
target.dismembering_strike(user, affecting.body_zone)
@@ -1532,6 +1533,9 @@ GLOBAL_LIST_EMPTY(roundstart_races)
else if(target.lying)
target.forcesay(GLOB.hit_appends)
/datum/species/proc/spec_unarmedattacked(mob/living/carbon/human/user, mob/living/carbon/human/target)
return
/datum/species/proc/disarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
// CITADEL EDIT slap mouthy gits and booty
var/aim_for_mouth = user.zone_selected == "mouth"
@@ -943,6 +943,21 @@
grab_sound = 'sound/weapons/whipgrab.ogg'
attack_sound = 'sound/weapons/whip.ogg'
/datum/species/golem/durathread
name = "Durathread Golem"
id = "durathread golem"
prefix = "Durathread"
limbs_id = "d_golem"
special_names = list("Boll","Weave")
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES)
fixed_mut_color = null
inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
info_text = "As a <span class='danger'>Durathread Golem</span>, your strikes will cause those your targets to start choking, but your woven body won't withstand fire as well."
/datum/species/golem/durathread/spec_unarmedattacked(mob/living/carbon/human/user, mob/living/carbon/human/target)
. = ..()
target.apply_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
/datum/species/golem/bone
name = "Bone Golem"
id = "bone golem"
+1 -1
View File
@@ -109,7 +109,7 @@
var/datum/gas_mixture/breath
if(!getorganslot(ORGAN_SLOT_BREATHING_TUBE))
if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL) || lungs.organ_flags & ORGAN_FAILING)
if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL) || HAS_TRAIT(src, TRAIT_MAGIC_CHOKE) || (lungs && lungs.organ_flags & ORGAN_FAILING))
losebreath++ //You can't breath at all when in critical or when being choked, so you're going to miss a breath
else if(health <= crit_threshold)
+2 -1
View File
@@ -85,7 +85,8 @@
/obj/item/stack/tile/bronze = /datum/species/golem/bronze,
/obj/item/stack/sheet/cardboard = /datum/species/golem/cardboard,
/obj/item/stack/sheet/leather = /datum/species/golem/leather,
/obj/item/stack/sheet/bone = /datum/species/golem/bone)
/obj/item/stack/sheet/bone = /datum/species/golem/bone,
/obj/item/stack/sheet/cotton/durathread = /datum/species/golem/durathread)
if(istype(I, /obj/item/stack))
var/obj/item/stack/O = I