mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-16 02:17:19 +01:00
ERT Nuclear Waste Cleanser
This commit is contained in:
@@ -0,0 +1,96 @@
|
||||
//This file contains everything to spawn ERT for cleaning up a nuclear reactor meltdown, if those things could actually explode
|
||||
|
||||
//ERT
|
||||
/datum/ert/cleanup
|
||||
rename_team = "Emergency Cleanup Crew"
|
||||
code = "Blue" //CC probably wouldn't know if it was sabotage or not, but nuclear waste is a hazard to personnel
|
||||
mission = "Remove all nuclear residue from X station"
|
||||
enforce_human = FALSE
|
||||
opendoors = FALSE
|
||||
polldesc = "a Sanitation Expert in nuclear waste"
|
||||
teamsize = 3 //2 is not enough for such a big area, 4 is too much
|
||||
leader_role = /datum/antagonist/ert/cleanup
|
||||
roles = list(/datum/antagonist/ert/cleanup)
|
||||
|
||||
/datum/ert/cleanup/New()
|
||||
mission = "Remove all nuclear waste on [station_name()]."
|
||||
|
||||
//Antag mind & team (for objectives on what to do)
|
||||
/datum/antagonist/ert/cleanup
|
||||
name = "Nuclear Waste Expert"
|
||||
role = "Nuclear Waste Expert"
|
||||
ert_team = /datum/team/ert/cleanup
|
||||
outfit = /datum/outfit/ert/cleanup
|
||||
|
||||
/datum/antagonist/ert/cleanup/greet()
|
||||
//\an [name] because modularization is nice
|
||||
to_chat(owner, "You are \an [name].\n\
|
||||
Your job is to remove all nuclear waste and residue contaminants from [station_name()], \
|
||||
under orders of Kinaris's Crew Health and Safety Division, as formerly as possible.\n\
|
||||
You are not required to repair any construction damages, as you are not equipped for such.")
|
||||
|
||||
/datum/team/ert/cleanup
|
||||
mission = "Remove all nuclear waste aboard the station."
|
||||
objectives = list("Remove all nuclear waste aboard the station.")
|
||||
|
||||
//Outfit
|
||||
/datum/outfit/ert/cleanup
|
||||
name = "Emergency Cleanup Technician"
|
||||
id = /obj/item/card/id/ert/Engineer/cleanup
|
||||
uniform = /obj/item/clothing/under/rank/chief_engineer
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/rd/hev/no_sound/nuclear_sanitation
|
||||
glasses = /obj/item/clothing/glasses/meson/engine
|
||||
back = /obj/item/storage/backpack/industrial
|
||||
gloves = /obj/item/clothing/gloves/color/yellow/nuclear_sanitation
|
||||
shoes = /obj/item/clothing/shoes/jackboots/nuclear_sanitation
|
||||
suit_store = /obj/item/tank/internals/emergency_oxygen/engi
|
||||
belt = /obj/item/gun/energy/e_gun/advtaser
|
||||
backpack_contents = list(/obj/item/storage/firstaid/radbgone=2,
|
||||
/obj/item/storage/firstaid/toxin=1,
|
||||
/obj/item/crowbar/power=1,
|
||||
/obj/item/shovel=1,
|
||||
/obj/item/geiger_counter=1)
|
||||
|
||||
/datum/outfit/ert/cleanup/New()
|
||||
if(prob(30))
|
||||
l_hand = /obj/item/inducer/sci/combat //A whole engine gets destroyed, so add a nice inducer to help charge areas back up
|
||||
. = ..()
|
||||
|
||||
//Clothes
|
||||
/obj/item/radio/headset/headset_cent/cleanup
|
||||
icon_state = "rob_headset" //cause it looks fancy
|
||||
keyslot = new /obj/item/encryptionkey/headset_eng
|
||||
|
||||
/obj/item/card/id/ert/Engineer/cleanup
|
||||
registered_name = "Waste Expert"
|
||||
assignment = "Emergency Cleanup Technician"
|
||||
|
||||
/obj/item/card/id/ert/Engineer/cleanup/Initialize()
|
||||
access = get_ert_access("eng")+get_region_accesses(1)+get_region_accesses(5)+get_region_accesses(7) //CC eng, general, engineering, and command
|
||||
|
||||
/obj/item/clothing/gloves/color/yellow/nuclear_sanitation
|
||||
name = "thick gloves"
|
||||
desc = "A pair of yellow gloves. They help protect from radiation."
|
||||
siemens_coefficient = 0.85
|
||||
permeability_coefficient = 0.7
|
||||
cold_protection = HANDS
|
||||
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
|
||||
heat_protection = HANDS
|
||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 20, "rad" = 100, "fire" = 0, "acid" = 50)
|
||||
item_color = "chief"
|
||||
|
||||
/obj/item/clothing/shoes/jackboots/nuclear_sanitation
|
||||
desc = "A pair of jackboots, sewn with special material to help protect from radiation."
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 5, "bomb" = 5, "bio" = 0, "rad" = 100, "fire" = 10, "acid" = 70)
|
||||
item_color = "chief"
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/rd/hev/no_sound/nuclear_sanitation
|
||||
name = "improved radiation suit"
|
||||
desc = "A radiation suit that's been manufactured for being a hardsuit. It provides complete protection from radiation and bio contaminants."
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/rd/hev/no_scanner/nuclear_sanitation
|
||||
slowdown = 0.7 //removes 30% of the slowness. This is actually a considerable amount
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/rd/hev/no_scanner/nuclear_sanitation
|
||||
name = "improved radiation hood"
|
||||
desc = "It protects from radiation and bio contaminants."
|
||||
@@ -9,6 +9,9 @@
|
||||
armor = list("melee" = 30, "bullet" = 10, "laser" = 10, "energy" = 5, "bomb" = 80, "bio" = 100, "rad" = 100, "fire" = 60, "acid" = 60)
|
||||
actions_types = list(/datum/action/item_action/toggle_research_scanner)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/rd/hev/no_scanner
|
||||
actions_types = list()
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/rd/hev
|
||||
name = "HEV Suit"
|
||||
desc = "The hazard suit. It was designed to protect scientists from the blunt trauma, radiation, energy discharge that hazardous materials might produce or entail. Fits you like a glove. The automatic medical system seems broken... They're waiting for you, Gordon. In the test chamberrrrrr."
|
||||
@@ -24,9 +27,15 @@
|
||||
tauric = FALSE //Citadel Add for tauric hardsuits
|
||||
taurmode = NOT_TAURIC
|
||||
var/firstpickup = TRUE
|
||||
var/pickupsound = TRUE
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/rd/hev/no_sound
|
||||
pickup_sound = FALSE
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/rd/hev/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if(!pickup_sound)
|
||||
return
|
||||
if(!ishuman(user))
|
||||
return
|
||||
if(slot == SLOT_WEAR_SUIT)
|
||||
|
||||
Reference in New Issue
Block a user