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Crystal Asteroid event
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@@ -21,7 +21,8 @@
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/obj/effect/collapse,
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/obj/effect/particle_effect/ion_trails,
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/obj/effect/dummy/phased_mob,
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/obj/effect/immovablerod
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/obj/effect/immovablerod,
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/obj/effect/crystalline_reentry
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))
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/datum/component/chasm/Initialize(turf/target)
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@@ -612,6 +612,22 @@
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var/atom/special_target
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map_blacklist = list("LayeniaStation.dmm")
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/datum/dynamic_ruleset/event/crystalline_reentry
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name = "Crystalline Asteroid"
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controller = /datum/round_event_control/crystalline_reentry
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typepath = /datum/round_event/crystalline_reentry
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enemy_roles = list("Research Director","Chief Engineer","Station Engineer","Captain","Chaplain","AI")
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required_enemies = list(2,2,2,2,2,2,1,1,1,0)
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requirements = list(101,101,20,18,16,14,12,10,8,6)
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high_population_requirement = 15
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cost = 0
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occurances_max = 2
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weight = 3
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repeatable_weight_decrease = 2
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chaos_min = 1.5
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var/atom/special_target
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map_whitelist = list("LayeniaStation.dmm")
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/*
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/datum/dynamic_ruleset/event/immovable_rod/execute() //I do not know why this is necessary
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var/datum/round_event_control/E = locate(/datum/round_event_control/immovable_rod) in SSevents.control
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