mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-19 03:50:32 +01:00
cryopods reflavor, small antag tweaks
nothing really changed other than sprites and flavor text. also nerfed high-chaos and antag events. Also fixed minor tweaks
This commit is contained in:
@@ -118,7 +118,7 @@
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//property_weights = list("story_potential" = 1, "trust" = 1, "chaos" = 1)
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high_population_requirement = 15
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occurances_max = 1
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chaos_min = 3.0
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chaos_min = 4.0
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map_blacklist = list("LayeniaStation.dmm")
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/datum/dynamic_ruleset/event/pirates/ready(forced = FALSE)
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@@ -143,9 +143,9 @@
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requirements = list(101,20,15,10,10,10,10,10,10,10)
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high_population_requirement = 15
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//property_weights = list("chaos" = 1, "valid" = 1)
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earliest_start = 40 MINUTES //Skyrat change.
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earliest_start = 60 MINUTES //Skyrat change.
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occurances_max = 2
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chaos_min = 2.0
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chaos_min = 2.5
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//////////////////////////////////////////////
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// //
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@@ -164,7 +164,7 @@
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high_population_requirement = 15
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earliest_start = 60 MINUTES
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occurances_max = 2
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chaos_min = 2.5
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chaos_min = 3
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//////////////////////////////////////////////
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// //
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@@ -194,13 +194,13 @@
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cost = 8
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required_enemies = list(3,3,3,2,2,2,1,1,0,0)
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typepath = /datum/round_event/vent_clog/threatening
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chaos_min = 1.7
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chaos_min = 2.0
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else if(mode.threat_level > 15 && mode.threat > 15 && prob(30))
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name = "Clogged Vents: Catastrophic"
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cost = 15
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required_enemies = list(4,4,4,3,3,3,2,1,1,1)
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typepath = /datum/round_event/vent_clog/catastrophic
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chaos_min = 2.0
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chaos_min = 2.5
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else
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cost = 0
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name = "Clogged Vents: Normal"
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@@ -251,7 +251,7 @@
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high_population_requirement = 30
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//property_weights = list("extended" = -2)
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occurances_max = 2
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chaos_min = 1.5
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chaos_min = 3.0
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map_blacklist = list("LayeniaStation.dmm")
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/datum/dynamic_ruleset/event/meteor_wave/ready()
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@@ -260,19 +260,19 @@
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cost = 5
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typepath = /datum/round_event/meteor_wave/threatening
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requirements = list(101,101,30,25,20,20,20,20,20,15)
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chaos_min = 1.8
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chaos_min = 3.0
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else if(world.time-SSticker.round_start_time > 45 MINUTES && mode.threat_level > 50 && mode.threat >= 40 && prob(30))
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name = "Meteor Wave: Catastrophic"
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cost = 10
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typepath = /datum/round_event/meteor_wave/catastrophic
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required_enemies = list(3,3,3,3,3,2,2,2,2,2)
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requirements = list(101,101,40,30,30,30,30,30,30,30)
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chaos_min = 2.0
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chaos_min = 4.0
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else
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name = "Meteor Wave: Normal"
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cost = 5
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typepath = /datum/round_event/meteor_wave
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chaos_min = 1.5
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chaos_min = 2.8
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required_enemies = list(2,2,2,2,1,1,1,1,0,0)
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return ..()
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@@ -313,8 +313,8 @@
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high_population_requirement = 10
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repeatable = TRUE
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//property_weights = list("extended" = 1)
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occurances_max = 2
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chaos_min = 1.5
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occurances_max = 1
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chaos_min = 2.5
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/datum/dynamic_ruleset/event/anomaly_gravitational
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name = "Anomaly: Gravitational"
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@@ -345,7 +345,7 @@
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repeatable = TRUE
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//property_weights = list("extended" = 1)
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occurances_max = 2
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chaos_min = 1.8
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chaos_min = 2.3
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/datum/dynamic_ruleset/event/anomaly_vortex
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name = "Anomaly: Vortex"
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@@ -376,7 +376,7 @@
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typepath = /datum/round_event/ghost_role/operative
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required_enemies = list(0,0,0,0,0,0,0,0,0,0)
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weight = 0 //This is changed in nuclearbomb.dm
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occurances_max = 3
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occurances_max = 1
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requirements = list(10,10,10,10,10,10,10,10,10,10) //SECURE THAT DISK
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cost = 50
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chaos_min = 4
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@@ -414,7 +414,7 @@
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repeatable = TRUE
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//property_weights = list("extended" = -1, "chaos" = 1)
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occurances_max = 1
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chaos_min = 1.8
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chaos_min = 2.2
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/datum/dynamic_ruleset/event/carp_migration
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name = "Carp Migration"
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@@ -527,7 +527,7 @@
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// occurances_max = 2
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// chaos_min = 1.0
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// /datum/dynamic_ruleset/event/radiation_storm
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// /datum/dynamic_ruleset/event/radiation_storm //commented out by GS13
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// name = "Radiation Storm"
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// //config_tag = "radiation_storm"
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// typepath = /datum/round_event/radiation_storm
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@@ -555,7 +555,7 @@
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earliest_start = 120 MINUTES
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//property_weights = list("teamwork" = 1,"chaos" = 1, "extended" = -1)
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occurances_max = 1
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chaos_min = 1.5
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chaos_min = 3.0
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/datum/dynamic_ruleset/event/wormholes
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@@ -587,7 +587,7 @@
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high_population_requirement = 5
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//property_weights = list("extended" = -2)
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occurances_max = 1
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chaos_min = 1.5
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chaos_min = 4.0
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map_blacklist = list("LayeniaStation.dmm")
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/datum/dynamic_ruleset/event/sentient_disease
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@@ -619,7 +619,7 @@
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high_population_requirement = 15
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//property_weights = list("story_potential" = -2, "extended" = -1)
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occurances_max = 1 //Skyrat change.
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chaos_min = 2.5
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chaos_min = 3.0
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/datum/dynamic_ruleset/event/immovable_rod
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name = "Immovable Rod"
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@@ -633,7 +633,7 @@
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occurances_max = 2
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weight = 3
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repeatable_weight_decrease = 2
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chaos_min = 2.5
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chaos_min = 3.0
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var/atom/special_target
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map_blacklist = list("LayeniaStation.dmm")
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@@ -649,7 +649,7 @@
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occurances_max = 2
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weight = 3
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repeatable_weight_decrease = 2
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chaos_min = 2.0
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chaos_min = 2.5
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var/atom/special_target
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map_whitelist = list("LayeniaStation.dmm")
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@@ -686,7 +686,7 @@
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high_population_requirement = 0
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weight = 10
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repeatable = TRUE
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occurances_max = 6
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occurances_max = 8
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/datum/dynamic_ruleset/event/bureaucratic_error
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name = "Bureaucratic Error"
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@@ -759,7 +759,7 @@
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weight = 10
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repeatable_weight_decrease = 3
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repeatable = TRUE
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occurances_max = 3
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occurances_max = 2
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/datum/dynamic_ruleset/event/grey_tide
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name = "Grey Tide"
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@@ -767,7 +767,7 @@
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enemy_roles = list("Chief Engineer","Station Engineer","Captain","Atmospheric Technician","AI","Cyborg")
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required_enemies = list(3,2,2,2,2,2,1,1,1,0)
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requirements = list(101,101,101,5,5,5,5,5,5,5)
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high_population_requirement = 0
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high_population_requirement = 30
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repeatable = TRUE
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weight = 4
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repeatable_weight_decrease = 3
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@@ -801,12 +801,12 @@
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required_enemies = list(2,2,2,1,1,1,1,1,1,0)
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requirements = list(101,101,10,9,8,7,5,5,5,0)
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cost = 2
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high_population_requirement = 0
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high_population_requirement = 18
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weight = 4
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repeatable_weight_decrease = 2
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earliest_start = 20 MINUTES
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repeatable = TRUE
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occurances_max = 3
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occurances_max = 2
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// /datum/dynamic_ruleset/event/spontaneous_appendicitis
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// name = "Spontaneous Appendicitis"
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@@ -59,10 +59,10 @@
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weight = 7
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cost = 5
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requirements = list(40,30,20,10,10,10,10,10,10,10)
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high_population_requirement = 10
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high_population_requirement = 30
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repeatable = TRUE
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flags = TRAITOR_RULESET
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chaos_min = 3.0
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chaos_min = 4.0
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//////////////////////////////////////////////
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// //
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@@ -21,7 +21,7 @@ GLOBAL_LIST_EMPTY(announcement_systems)
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var/arrivalToggle = TRUE
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var/newhead = "%PERSON, %DISP_RANK (%RANK), is the department head."
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var/newheadToggle = TRUE
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var/cryostorage = "%PERSON, %RANK, has been moved into cryogenic storage." // this shouldnt be changed
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var/cryostorage = "%PERSON, %RANK, has been teleported back to Central Command." // this shouldnt be changed
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var/greenlight = "Light_Green"
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var/pinklight = "Light_Pink"
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