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it compiles, that's better than it not compiling, right?
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@@ -101,7 +101,7 @@
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D.adjustStaminaLoss(20)
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D.Stun(100)
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restraining = TRUE
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addtimer(CALLBACK(src, .proc/drop_restraining), 50, TIMER_UNIQUE)
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addtimer(CALLBACK(src,PROC_REF(drop_restraining)), 50, TIMER_UNIQUE)
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return TRUE
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/datum/martial_art/cqc/proc/Consecutive(mob/living/carbon/human/A, mob/living/carbon/human/D)
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@@ -325,7 +325,7 @@
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A.setDir(turn(A.dir, 90))
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A.forceMove(D.loc)
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addtimer(CALLBACK(src, .proc/CheckStrikeTurf, A, T), 4)
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addtimer(CALLBACK(src,PROC_REF(CheckStrikeTurf), A, T), 4)
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A.visible_message("<span class = 'danger'><b>[A] headbutts [D]!</b></span>")
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D.adjustBruteLoss(rand(10,20))
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