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it compiles, that's better than it not compiling, right?
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@@ -80,7 +80,7 @@
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else //if on the floor, glowshroom on-floor sprite
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icon_state = base_icon_state
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addtimer(CALLBACK(src, .proc/Spread), delay)
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addtimer(CALLBACK(src,PROC_REF(Spread)), delay)
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/obj/structure/glowshroom/proc/Spread()
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var/turf/ownturf = get_turf(src)
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@@ -127,7 +127,7 @@
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shrooms_planted++ //if we failed due to generation, don't try to plant one later
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if(shrooms_planted < myseed.yield) //if we didn't get all possible shrooms planted, try again later
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myseed.yield -= shrooms_planted
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addtimer(CALLBACK(src, .proc/Spread), delay)
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addtimer(CALLBACK(src,PROC_REF(Spread)), delay)
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/obj/structure/glowshroom/proc/CalcDir(turf/location = loc)
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var/direction = 16
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