mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-10 23:47:16 +01:00
it compiles, that's better than it not compiling, right?
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@@ -67,7 +67,7 @@
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/obj/structure/window/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/simple_rotation,ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS ,null,CALLBACK(src, .proc/can_be_rotated),CALLBACK(src,.proc/after_rotation))
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AddComponent(/datum/component/simple_rotation,ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS ,null,CALLBACK(src,PROC_REF(can_be_rotated),CALLBACK(src,.proc/after_rotation)))
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/obj/structure/window/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
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switch(the_rcd.mode)
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@@ -186,17 +186,17 @@
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if(reinf)
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if(state == WINDOW_SCREWED_TO_FRAME || state == WINDOW_IN_FRAME)
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to_chat(user, "<span class='notice'>You begin to [state == WINDOW_SCREWED_TO_FRAME ? "unscrew the window from":"screw the window to"] the frame...</span>")
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if(I.use_tool(src, user, decon_speed, extra_checks = CALLBACK(src, .proc/check_state_and_anchored, state, anchored)))
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if(I.use_tool(src, user, decon_speed, extra_checks = CALLBACK(src,PROC_REF(check_state_and_anchored), state, anchored)))
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state = (state == WINDOW_IN_FRAME ? WINDOW_SCREWED_TO_FRAME : WINDOW_IN_FRAME)
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to_chat(user, "<span class='notice'>You [state == WINDOW_IN_FRAME ? "unfasten the window from":"fasten the window to"] the frame.</span>")
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else if(state == WINDOW_OUT_OF_FRAME)
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to_chat(user, "<span class='notice'>You begin to [anchored ? "unscrew the frame from":"screw the frame to"] the floor...</span>")
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if(I.use_tool(src, user, decon_speed, extra_checks = CALLBACK(src, .proc/check_state_and_anchored, state, anchored)))
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if(I.use_tool(src, user, decon_speed, extra_checks = CALLBACK(src,PROC_REF(check_state_and_anchored), state, anchored)))
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setAnchored(!anchored)
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to_chat(user, "<span class='notice'>You [anchored ? "fasten the frame to":"unfasten the frame from"] the floor.</span>")
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else //if we're not reinforced, we don't need to check or update state
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to_chat(user, "<span class='notice'>You begin to [anchored ? "unscrew the window from":"screw the window to"] the floor...</span>")
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if(I.use_tool(src, user, decon_speed, extra_checks = CALLBACK(src, .proc/check_anchored, anchored)))
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if(I.use_tool(src, user, decon_speed, extra_checks = CALLBACK(src,PROC_REF(check_anchored), anchored)))
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setAnchored(!anchored)
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to_chat(user, "<span class='notice'>You [anchored ? "fasten the window to":"unfasten the window from"] the floor.</span>")
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return
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@@ -205,7 +205,7 @@
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else if (istype(I, /obj/item/crowbar) && reinf && (state == WINDOW_OUT_OF_FRAME || state == WINDOW_IN_FRAME))
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to_chat(user, "<span class='notice'>You begin to lever the window [state == WINDOW_OUT_OF_FRAME ? "into":"out of"] the frame...</span>")
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I.play_tool_sound(src, 75)
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if(I.use_tool(src, user, decon_speed, extra_checks = CALLBACK(src, .proc/check_state_and_anchored, state, anchored)))
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if(I.use_tool(src, user, decon_speed, extra_checks = CALLBACK(src,PROC_REF(check_state_and_anchored), state, anchored)))
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state = (state == WINDOW_OUT_OF_FRAME ? WINDOW_IN_FRAME : WINDOW_OUT_OF_FRAME)
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to_chat(user, "<span class='notice'>You pry the window [state == WINDOW_IN_FRAME ? "into":"out of"] the frame.</span>")
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return
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@@ -213,7 +213,7 @@
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else if(istype(I, /obj/item/wrench) && !anchored)
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I.play_tool_sound(src, 75)
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to_chat(user, "<span class='notice'> You begin to disassemble [src]...</span>")
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if(I.use_tool(src, user, decon_speed, extra_checks = CALLBACK(src, .proc/check_state_and_anchored, state, anchored)))
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if(I.use_tool(src, user, decon_speed, extra_checks = CALLBACK(src,PROC_REF(check_state_and_anchored), state, anchored)))
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var/obj/item/stack/sheet/G = new glass_type(user.loc, glass_amount)
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G.add_fingerprint(user)
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playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
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