mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-10 07:30:36 +01:00
it compiles, that's better than it not compiling, right?
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@@ -287,7 +287,7 @@ interface with the mining shuttle at the landing site if a mobile beacon is also
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return
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anti_spam_cd = 1
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addtimer(CALLBACK(src, .proc/clear_cooldown), 50)
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addtimer(CALLBACK(src,PROC_REF(clear_cooldown)), 50)
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var/turf/landing_spot = get_turf(src)
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@@ -98,7 +98,7 @@
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D.fire()
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charged = FALSE
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icon_state = "mining_hammer"
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addtimer(CALLBACK(src, .proc/Recharge), charge_time)
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addtimer(CALLBACK(src,PROC_REF(Recharge)), charge_time)
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return
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if(proximity_flag && isliving(target))
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var/mob/living/L = target
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@@ -350,7 +350,7 @@
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continue
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playsound(L, 'sound/magic/fireball.ogg', 20, 1)
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new /obj/effect/temp_visual/fire(L.loc)
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addtimer(CALLBACK(src, .proc/pushback, L, user), 1) //no free backstabs, we push AFTER module stuff is done
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addtimer(CALLBACK(src,PROC_REF(pushback), L, user), 1) //no free backstabs, we push AFTER module stuff is done
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L.adjustFireLoss(bonus_value, forced = TRUE)
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/obj/item/crusher_trophy/tail_spike/proc/pushback(mob/living/target, mob/living/user)
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@@ -416,7 +416,7 @@
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/obj/item/crusher_trophy/blaster_tubes/on_mark_detonation(mob/living/target, mob/living/user)
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deadly_shot = TRUE
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addtimer(CALLBACK(src, .proc/reset_deadly_shot), 300, TIMER_UNIQUE|TIMER_OVERRIDE)
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addtimer(CALLBACK(src,PROC_REF(reset_deadly_shot)), 300, TIMER_UNIQUE|TIMER_OVERRIDE)
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/obj/item/crusher_trophy/blaster_tubes/proc/reset_deadly_shot()
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deadly_shot = FALSE
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@@ -31,7 +31,7 @@
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/obj/item/organ/regenerative_core/Initialize()
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. = ..()
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addtimer(CALLBACK(src, .proc/inert_check), 2400)
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addtimer(CALLBACK(src,PROC_REF(inert_check)), 2400)
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/obj/item/organ/regenerative_core/proc/inert_check()
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if(!preserved)
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@@ -71,7 +71,7 @@
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transform = matrix()*0.75
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animate(src, transform = matrix()*1.5, time = duration)
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deltimer(timerid)
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timerid = addtimer(CALLBACK(src, .proc/burst), duration, TIMER_STOPPABLE)
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timerid = addtimer(CALLBACK(src,PROC_REF(burst)), duration, TIMER_STOPPABLE)
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/obj/effect/temp_visual/resonance/Destroy()
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if(res)
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@@ -45,7 +45,7 @@
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name = harvested_name
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desc = harvested_desc
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harvested = TRUE
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addtimer(CALLBACK(src, .proc/regrow), rand(regrowth_time_low, regrowth_time_high))
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addtimer(CALLBACK(src,PROC_REF(regrow)), rand(regrowth_time_low, regrowth_time_high))
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return 1
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/obj/structure/flora/ash/proc/regrow()
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@@ -290,7 +290,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
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else
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user.visible_message("<span class='warning'>[user] strikes \the [src], causing a chain reaction!</span>", "<span class='danger'>You strike \the [src], causing a chain reaction.</span>")
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log_game("[key_name(user)] has primed a [name] for detonation at [AREACOORD(bombturf)]")
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det_timer = addtimer(CALLBACK(src, .proc/detonate, notify_admins), det_time, TIMER_STOPPABLE)
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det_timer = addtimer(CALLBACK(src,PROC_REF(detonate), notify_admins), det_time, TIMER_STOPPABLE)
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/obj/item/twohanded/required/gibtonite/proc/detonate(notify_admins)
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if(primed)
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@@ -339,7 +339,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
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if (!attack_self(user))
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user.visible_message("<span class='suicide'>[user] couldn't flip \the [src]!</span>")
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return SHAME
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addtimer(CALLBACK(src, .proc/manual_suicide, user), 10)//10 = time takes for flip animation
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addtimer(CALLBACK(src,PROC_REF(manual_suicide), user), 10)//10 = time takes for flip animation
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return MANUAL_SUICIDE
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/obj/item/coin/proc/manual_suicide(mob/living/user)
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