it compiles, that's better than it not compiling, right?

This commit is contained in:
Pinta
2024-03-24 06:36:59 -04:00
parent d46cf2d981
commit 63009681fa
452 changed files with 1046 additions and 987 deletions
+2 -2
View File
@@ -80,7 +80,7 @@
tesla_zap(src, 5, power_produced, tesla_flags, shocked_targets)
if(istype(linked_techweb))
linked_techweb.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, min(power_produced, 1)) // x4 coils = ~240/m point bonus for R&D
addtimer(CALLBACK(src, .proc/reset_shocked), 10)
addtimer(CALLBACK(src,PROC_REF(reset_shocked)), 10)
tesla_buckle_check(power)
else
..()
@@ -115,7 +115,7 @@
tesla_zap(src, 5, power_produced, tesla_flags, shocked_things)
if(istype(linked_techweb))
linked_techweb.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, min(power_produced, 3)) // x4 coils with a pulse per second or so = ~720/m point bonus for R&D
addtimer(CALLBACK(src, .proc/reset_shocked), 10)
addtimer(CALLBACK(src,PROC_REF(reset_shocked)), 10)
tesla_buckle_check(power)
else
..()
+1 -1
View File
@@ -78,7 +78,7 @@
energy_to_raise = energy_to_raise * 1.25
playsound(src.loc, 'sound/magic/lightning_chargeup.ogg', 100, 1, extrarange = 30)
addtimer(CALLBACK(src, .proc/new_mini_ball), 100)
addtimer(CALLBACK(src,PROC_REF(new_mini_ball)), 100)
else if(energy < energy_to_lower && orbiting_balls.len)
energy_to_raise = energy_to_raise / 1.25