it compiles, that's better than it not compiling, right?

This commit is contained in:
Pinta
2024-03-24 06:36:59 -04:00
parent d46cf2d981
commit 63009681fa
452 changed files with 1046 additions and 987 deletions
+1 -1
View File
@@ -63,7 +63,7 @@
playsound(src, "gun_insert_full_magazine", 70, 1)
if(!chambered)
chamber_round()
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, src, 'sound/weapons/gun_chamber_round.ogg', 100, 1), 3)
addtimer(CALLBACK(GLOBAL_PROC_REF(playsound), src, 'sound/weapons/gun_chamber_round.ogg', 100, 1), 3)
else
playsound(src, "gun_insert_empty_magazine", 70, 1)
A.update_icon()
@@ -39,7 +39,7 @@
if(!QDELING(src) && !holds_charge)
// Put it on a delay because moving item from slot to hand
// calls dropped().
addtimer(CALLBACK(src, .proc/empty_if_not_held), 1.60)
addtimer(CALLBACK(src,PROC_REF(empty_if_not_held)), 1.60)
/obj/item/ammo_casing/energy/kinetic/premium
projectile_type = /obj/item/projectile/kinetic/premium
@@ -138,7 +138,7 @@
if(!QDELING(src) && !holds_charge)
// Put it on a delay because moving item from slot to hand
// calls dropped().
addtimer(CALLBACK(src, .proc/empty_if_not_held), 2)
addtimer(CALLBACK(src,PROC_REF(empty_if_not_held)), 2)
/obj/item/gun/energy/kinetic_accelerator/proc/empty_if_not_held()
if(!ismob(loc))
@@ -169,7 +169,7 @@
carried = 1
deltimer(recharge_timerid)
recharge_timerid = addtimer(CALLBACK(src, .proc/reload), recharge_time * carried, TIMER_STOPPABLE)
recharge_timerid = addtimer(CALLBACK(src,PROC_REF(reload)), recharge_time * carried, TIMER_STOPPABLE)
/obj/item/gun/energy/kinetic_accelerator/emp_act(severity)
return
@@ -268,7 +268,7 @@
if(istype(user))
current_user = user
LAZYOR(current_user.mousemove_intercept_objects, src)
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/on_mob_move)
RegisterSignal(user, COMSIG_MOVABLE_MOVED,PROC_REF(on_mob_move))
listeningTo = user
/obj/item/gun/energy/beam_rifle/onMouseDrag(src_object, over_object, src_location, over_location, params, mob)
@@ -53,7 +53,7 @@
current_target = target
active = TRUE
current_beam = new(user,current_target,time=6000,beam_icon_state="medbeam",btype=/obj/effect/ebeam/medical)
INVOKE_ASYNC(current_beam, /datum/beam.proc/Start)
INVOKE_ASYNC(current_beam, TYPE_PROC_REF(/datum/beam,Start))
SSblackbox.record_feedback("tally", "gun_fired", 1, type)