Merge pull request #505 from ArchieBeepBoop/zlevel

Ports Citadel Multi-Z Level fixes
This commit is contained in:
QuoteFox
2020-09-26 23:11:47 +01:00
committed by GitHub
53 changed files with 11408 additions and 155 deletions
@@ -0,0 +1,35 @@
SUBSYSTEM_DEF(adjacent_air)
name = "Atmos Adjacency"
flags = SS_BACKGROUND
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
wait = 10
priority = FIRE_PRIORITY_ATMOS_ADJACENCY
var/list/queue = list()
/datum/controller/subsystem/adjacent_air/stat_entry()
#ifdef TESTING
..("P:[length(queue)], S:[GLOB.atmos_adjacent_savings[1]], T:[GLOB.atmos_adjacent_savings[2]]")
#else
..("P:[length(queue)]")
#endif
/datum/controller/subsystem/adjacent_air/Initialize()
while(length(queue))
fire(mc_check = FALSE)
return ..()
/datum/controller/subsystem/adjacent_air/fire(resumed = FALSE, mc_check = TRUE)
var/list/queue = src.queue
while (length(queue))
var/turf/currT = queue[1]
queue.Cut(1,2)
currT.ImmediateCalculateAdjacentTurfs()
if(mc_check)
if(MC_TICK_CHECK)
break
else
CHECK_TICK
+27 -15
View File
@@ -14,6 +14,7 @@ SUBSYSTEM_DEF(mapping)
var/list/ruins_templates = list()
var/list/space_ruins_templates = list()
var/list/lava_ruins_templates = list()
var/datum/space_level/isolated_ruins_z //Created on demand during ruin loading.
var/list/shuttle_templates = list()
var/list/shelter_templates = list()
@@ -25,6 +26,7 @@ SUBSYSTEM_DEF(mapping)
var/list/datum/turf_reservations //list of turf reservations
var/list/used_turfs = list() //list of turf = datum/turf_reservation
var/list/reservation_ready = list()
var/clearing_reserved_turfs = FALSE
// Z-manager stuff
@@ -93,7 +95,7 @@ SUBSYSTEM_DEF(mapping)
// Set up Z-level transitions.
setup_map_transitions()
generate_station_area_list()
initialize_reserved_level()
initialize_reserved_level(transit.z_value)
return ..()
/* Nuke threats, for making the blue tiles on the station go RED
@@ -441,7 +443,7 @@ GLOBAL_LIST_EMPTY(the_station_areas)
GLOB.the_gateway.wait = world.time
/datum/controller/subsystem/mapping/proc/RequestBlockReservation(width, height, z, type = /datum/turf_reservation, turf_type_override, border_type_override)
UNTIL(initialized && !clearing_reserved_turfs)
UNTIL((!z || reservation_ready["[z]"]) && !clearing_reserved_turfs)
var/datum/turf_reservation/reserve = new type
if(turf_type_override)
reserve.turf_type = turf_type_override
@@ -453,8 +455,9 @@ GLOBAL_LIST_EMPTY(the_station_areas)
return reserve
//If we didn't return at this point, theres a good chance we ran out of room on the exisiting reserved z levels, so lets try a new one
num_of_res_levels += 1
var/newReserved = add_new_zlevel("Transit/Reserved [num_of_res_levels]", list(ZTRAIT_RESERVED = TRUE))
if(reserve.Reserve(width, height, newReserved))
var/datum/space_level/newReserved = add_new_zlevel("Transit/Reserved [num_of_res_levels]", list(ZTRAIT_RESERVED = TRUE))
initialize_reserved_level(newReserved.z_value)
if(reserve.Reserve(width, height, newReserved.z_value))
return reserve
else
if(!level_trait(z, ZTRAIT_RESERVED))
@@ -466,19 +469,22 @@ GLOBAL_LIST_EMPTY(the_station_areas)
QDEL_NULL(reserve)
//This is not for wiping reserved levels, use wipe_reservations() for that.
/datum/controller/subsystem/mapping/proc/initialize_reserved_level()
/datum/controller/subsystem/mapping/proc/initialize_reserved_level(z)
UNTIL(!clearing_reserved_turfs) //regardless, lets add a check just in case.
clearing_reserved_turfs = TRUE //This operation will likely clear any existing reservations, so lets make sure nothing tries to make one while we're doing it.
for(var/i in levels_by_trait(ZTRAIT_RESERVED))
var/turf/A = get_turf(locate(SHUTTLE_TRANSIT_BORDER,SHUTTLE_TRANSIT_BORDER,i))
var/turf/B = get_turf(locate(world.maxx - SHUTTLE_TRANSIT_BORDER,world.maxy - SHUTTLE_TRANSIT_BORDER,i))
var/block = block(A, B)
for(var/t in block)
// No need to empty() these, because it's world init and they're
// already /turf/open/space/basic.
var/turf/T = t
T.flags_1 |= UNUSED_RESERVATION_TURF_1
unused_turfs["[i]"] = block
if(!level_trait(z,ZTRAIT_RESERVED))
clearing_reserved_turfs = FALSE
CRASH("Invalid z level prepared for reservations.")
var/turf/A = get_turf(locate(SHUTTLE_TRANSIT_BORDER,SHUTTLE_TRANSIT_BORDER,z))
var/turf/B = get_turf(locate(world.maxx - SHUTTLE_TRANSIT_BORDER,world.maxy - SHUTTLE_TRANSIT_BORDER,z))
var/block = block(A, B)
for(var/t in block)
// No need to empty() these, because it's world init and they're
// already /turf/open/space/basic.
var/turf/T = t
T.flags_1 |= UNUSED_RESERVATION_TURF_1
unused_turfs["[z]"] = block
reservation_ready["[z]"] = TRUE
clearing_reserved_turfs = FALSE
/datum/controller/subsystem/mapping/proc/reserve_turfs(list/turfs)
@@ -512,3 +518,9 @@ GLOBAL_LIST_EMPTY(the_station_areas)
for(var/B in areas)
var/area/A = B
A.reg_in_areas_in_z()
/datum/controller/subsystem/mapping/proc/get_isolated_ruin_z()
if(!isolated_ruins_z)
isolated_ruins_z = add_new_zlevel("Isolated Ruins/Reserved", list(ZTRAIT_RESERVED = TRUE, ZTRAIT_ISOLATED_RUINS = TRUE))
initialize_reserved_level(isolated_ruins_z.z_value)
return isolated_ruins_z.z_value
+5
View File
@@ -146,6 +146,11 @@ SUBSYSTEM_DEF(throwing)
if (callback)
callback.Invoke()
if(!thrownthing.zfalling) // I don't think you can zfall while thrown but hey, just in case.
var/turf/T = get_turf(thrownthing)
if(T && thrownthing.has_gravity(T))
T.zFall(thrownthing)
qdel(src)
/datum/thrownthing/proc/hit_atom(atom/A)