diff --git a/hyperstation/code/modules/power/reactor/rbmk.dm b/hyperstation/code/modules/power/reactor/rbmk.dm index d7433941..39faa817 100644 --- a/hyperstation/code/modules/power/reactor/rbmk.dm +++ b/hyperstation/code/modules/power/reactor/rbmk.dm @@ -882,8 +882,11 @@ The reactor CHEWS through moderator. It does not do this slowly. Be very careful /obj/effect/decal/nuclear_waste/Initialize() . = ..() + for(var/obj/A in get_turf(src)) + if(istype(A, /obj/structure)) + qdel(src) //It is more processing efficient to do this here rather than when searching for available turfs. set_light(3) - AddComponent(/datum/component/radioactive, 1500, src, 0) + AddComponent(/datum/component/radioactive, 1000, src, 0) /obj/effect/decal/nuclear_waste/epicenter //The one that actually does the irradiating. This is to avoid every bit of sludge PROCESSING name = "Dense nuclear sludge"