mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-20 12:29:32 +01:00
error fixing
This commit is contained in:
@@ -57,7 +57,7 @@
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newbrain.brainmob = null
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brainmob.forceMove(src)
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brainmob.container = src
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if(!(newbrain.organ_flags & ORGAN_FAILING)) // the brain organ hasn't been beaten to death.
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if(!(newbrain.organ_flags & ORGAN_FAILING)) // the brain organ hasn't been beaten to death.
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brainmob.stat = CONSCIOUS //we manually revive the brain mob
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GLOB.dead_mob_list -= brainmob
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GLOB.alive_mob_list += brainmob
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@@ -42,7 +42,7 @@
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if(brainmob.mind)
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brainmob.mind.transfer_to(C)
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else
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brainmob.transfer_ckey(C)
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C.key = brainmob.key
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QDEL_NULL(brainmob)
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@@ -40,13 +40,13 @@
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update_damage_overlays()
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else
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adjustStaminaLoss(damage * hit_percent)
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if(BRAIN)
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adjustBrainLoss(damage * hit_percent)
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//citadel code
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if(AROUSAL)
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adjustArousalLoss(damage * hit_percent)
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return TRUE
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//These procs fetch a cumulative total damage from all bodyparts
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/mob/living/carbon/getBruteLoss()
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var/amount = 0
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@@ -62,6 +62,7 @@
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amount += BP.burn_dam
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return amount
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/mob/living/carbon/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE)
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if(!forced && (status_flags & GODMODE))
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return FALSE
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@@ -155,6 +156,7 @@
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O.applyOrganDamage(amount, maximum)
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O.onDamage(amount, maximum)
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////////////////////////////////////////////
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//Returns a list of damaged bodyparts
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@@ -296,3 +298,4 @@
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if(B)
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var/adjusted_amount = amount - B.get_brain_damage()
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B.adjust_brain_damage(adjusted_amount, null)
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*/
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@@ -1,7 +1,6 @@
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// This code handles different species in the game.
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GLOBAL_LIST_EMPTY(roundstart_races)
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GLOBAL_LIST_EMPTY(roundstart_race_names)
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/datum/species
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var/id // if the game needs to manually check your race to do something not included in a proc here, it will use this
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@@ -9,35 +8,13 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/name // this is the fluff name. these will be left generic (such as 'Lizardperson' for the lizard race) so servers can change them to whatever
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var/default_color = "#FFF" // if alien colors are disabled, this is the color that will be used by that race
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var/sexes = 1 // whether or not the race has sexual characteristics. at the moment this is only 0 for skeletons and shadows
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var/sexes = 1 // whether or not the race has sexual characteristics. at the moment this is only 0 for skeletons and shadows
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//Species Icon Drawing Offsets - Pixel X, Pixel Y, Aka X = Horizontal and Y = Vertical, from bottom left corner
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var/list/offset_features = list(
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OFFSET_UNIFORM = list(0,0),
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OFFSET_ID = list(0,0),
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OFFSET_GLOVES = list(0,0),
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OFFSET_GLASSES = list(0,0),
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OFFSET_EARS = list(0,0),
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OFFSET_SHOES = list(0,0),
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OFFSET_S_STORE = list(0,0),
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OFFSET_FACEMASK = list(0,0),
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OFFSET_HEAD = list(0,0),
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OFFSET_EYES = list(0,0),
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OFFSET_LIPS = list(0,0),
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OFFSET_BELT = list(0,0),
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OFFSET_BACK = list(0,0),
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OFFSET_HAIR = list(0,0),
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OFFSET_FHAIR = list(0,0),
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OFFSET_SUIT = list(0,0),
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OFFSET_NECK = list(0,0),
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OFFSET_MUTPARTS = list(0,0)
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)
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var/list/offset_features = list(OFFSET_UNIFORM = list(0,0), OFFSET_ID = list(0,0), OFFSET_GLOVES = list(0,0), OFFSET_GLASSES = list(0,0), OFFSET_EARS = list(0,0), OFFSET_SHOES = list(0,0), OFFSET_S_STORE = list(0,0), OFFSET_FACEMASK = list(0,0), OFFSET_HEAD = list(0,0), OFFSET_FACE = list(0,0), OFFSET_BELT = list(0,0), OFFSET_BACK = list(0,0), OFFSET_SUIT = list(0,0), OFFSET_NECK = list(0,0))
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var/hair_color // this allows races to have specific hair colors... if null, it uses the H's hair/facial hair colors. if "mutcolor", it uses the H's mutant_color
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var/hair_alpha = 255 // the alpha used by the hair. 255 is completely solid, 0 is transparent.
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var/horn_color //specific horn colors, because why not?
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var/use_skintones = 0 // does it use skintones or not? (spoiler alert this is only used by humans)
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var/exotic_blood = "" // If your race wants to bleed something other than bog standard blood, change this to reagent id.
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var/exotic_bloodtype = "" //If your race uses a non standard bloodtype (A+, O-, AB-, etc)
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@@ -102,7 +79,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/fixed_mut_color3 = ""
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var/whitelisted = 0 //Is this species restricted to certain players?
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var/whitelist = list() //List the ckeys that can use this species, if it's whitelisted.: list("John Doe", "poopface666", "SeeALiggerPullTheTrigger") Spaces & capitalization can be included or ignored entirely for each key as it checks for both.
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var/should_draw_citadel = FALSE
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///////////
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// PROCS //
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@@ -121,7 +98,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/datum/species/S = new I
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if(S.check_roundstart_eligible())
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GLOB.roundstart_races += S.id
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GLOB.roundstart_race_names["[S.name]"] = S.id
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qdel(S)
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if(!GLOB.roundstart_races.len)
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GLOB.roundstart_races += "human"
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@@ -153,10 +129,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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return
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//Please override this locally if you want to define when what species qualifies for what rank if human authority is enforced.
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/datum/species/proc/qualifies_for_rank(rank, list/features) //SPECIES JOB RESTRICTIONS
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//if(rank in GLOB.command_positions) Left as an example: The format qualifies for rank takes.
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// return 0 //It returns false when it runs the proc so they don't get jobs from the global list.
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return 1 //It returns 1 to say they are a-okay to continue.
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/datum/species/proc/qualifies_for_rank(rank, list/features)
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if(rank in GLOB.command_positions)
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return 0
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return 1
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//Will regenerate missing organs
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/datum/species/proc/regenerate_organs(mob/living/carbon/C,datum/species/old_species,replace_current=TRUE)
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@@ -284,7 +260,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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C.hud_used.update_locked_slots()
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// this needs to be FIRST because qdel calls update_body which checks if we have DIGITIGRADE legs or not and if not then removes DIGITIGRADE from species_traits
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if(("legs" in C.dna.species.mutant_bodyparts) && (C.dna.features["legs"] == "Digitigrade" || C.dna.features["legs"] == "Avian"))
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if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Digitigrade Legs")
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species_traits += DIGITIGRADE
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if(DIGITIGRADE in species_traits)
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C.Digitigrade_Leg_Swap(FALSE)
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@@ -318,6 +294,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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for(var/datum/disease/A in C.diseases)
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A.cure(FALSE)
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SEND_SIGNAL(C, COMSIG_SPECIES_GAIN, src, old_species)
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//CITADEL EDIT
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if(NOAROUSAL in species_traits)
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C.canbearoused = FALSE
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@@ -328,11 +306,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/mob/living/carbon/human/H = C
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if(NOGENITALS in H.dna.species.species_traits)
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H.give_genitals(TRUE) //call the clean up proc to delete anything on the mob then return.
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if("meat_type" in default_features) //I can't believe it's come to the meat
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H.type_of_meat = GLOB.meat_types[H.dna.features["meat_type"]]
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SEND_SIGNAL(C, COMSIG_SPECIES_GAIN, src, old_species)
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// EDIT ENDS
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@@ -344,11 +317,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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for(var/X in inherent_traits)
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REMOVE_TRAIT(C, X, SPECIES_TRAIT)
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if("meat_type" in default_features)
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C.type_of_meat = GLOB.meat_types[C.dna.features["meat_type"]]
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else
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C.type_of_meat = initial(meat)
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SEND_SIGNAL(C, COMSIG_SPECIES_LOSS, src)
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/datum/species/proc/handle_hair(mob/living/carbon/human/H, forced_colour)
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@@ -421,10 +389,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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facial_overlay.alpha = hair_alpha
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if(OFFSET_FHAIR in H.dna.species.offset_features)
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facial_overlay.pixel_x += H.dna.species.offset_features[OFFSET_FHAIR][1]
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facial_overlay.pixel_y += H.dna.species.offset_features[OFFSET_FHAIR][2]
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standing += facial_overlay
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if(H.head)
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@@ -482,11 +446,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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else
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hair_overlay.color = forced_colour
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hair_overlay.alpha = hair_alpha
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if(OFFSET_HAIR in H.dna.species.offset_features)
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hair_overlay.pixel_x += H.dna.species.offset_features[OFFSET_HAIR][1]
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hair_overlay.pixel_y += H.dna.species.offset_features[OFFSET_HAIR][2]
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if(OFFSET_FACE in H.dna.species.offset_features)
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hair_overlay.pixel_x += H.dna.species.offset_features[OFFSET_FACE][1]
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hair_overlay.pixel_y += H.dna.species.offset_features[OFFSET_FACE][2]
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if(hair_overlay.icon)
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standing += hair_overlay
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@@ -507,11 +469,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if(H.lip_style && (LIPS in species_traits))
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var/mutable_appearance/lip_overlay = mutable_appearance('icons/mob/human_face.dmi', "lips_[H.lip_style]", -BODY_LAYER)
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lip_overlay.color = H.lip_color
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if(OFFSET_LIPS in H.dna.species.offset_features)
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lip_overlay.pixel_x += H.dna.species.offset_features[OFFSET_LIPS][1]
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lip_overlay.pixel_y += H.dna.species.offset_features[OFFSET_LIPS][2]
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if(OFFSET_FACE in H.dna.species.offset_features)
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lip_overlay.pixel_x += H.dna.species.offset_features[OFFSET_FACE][1]
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lip_overlay.pixel_y += H.dna.species.offset_features[OFFSET_FACE][2]
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standing += lip_overlay
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// eyes
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@@ -524,11 +484,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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eye_overlay = mutable_appearance('icons/mob/human_face.dmi', "eyes", -BODY_LAYER)
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if((EYECOLOR in species_traits) && has_eyes)
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eye_overlay.color = "#" + H.eye_color
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if(OFFSET_EYES in H.dna.species.offset_features)
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eye_overlay.pixel_x += H.dna.species.offset_features[OFFSET_EYES][1]
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eye_overlay.pixel_y += H.dna.species.offset_features[OFFSET_EYES][2]
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if(OFFSET_FACE in H.dna.species.offset_features)
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eye_overlay.pixel_x += H.dna.species.offset_features[OFFSET_FACE][1]
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eye_overlay.pixel_y += H.dna.species.offset_features[OFFSET_FACE][2]
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standing += eye_overlay
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//Underwear, Undershirts & Socks
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@@ -571,7 +529,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/digilegs = (DIGITIGRADE in species_traits) ? "_d" : ""
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var/mutable_appearance/MA = mutable_appearance(S.icon, "[S.icon_state][digilegs]", -BODY_LAYER)
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if(UNDIE_COLORABLE(S))
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MA.color = "#[H.socks_color]"
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MA.color = "[H.socks_color]"
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standing += MA
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if(standing.len)
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@@ -654,10 +612,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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else if ("wings" in mutant_bodyparts)
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bodyparts_to_add -= "wings_open"
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if("insect_fluff" in mutant_bodyparts)
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if(!H.dna.features["insect_fluff"] || H.dna.features["insect_fluff"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT))
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bodyparts_to_add -= "insect_fluff"
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//CITADEL EDIT
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//Race specific bodyparts:
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//Xenos
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@@ -761,14 +715,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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S = GLOB.wings_list[H.dna.features["wings"]]
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if("wingsopen")
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S = GLOB.wings_open_list[H.dna.features["wings"]]
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if("deco_wings")
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S = GLOB.deco_wings_list[H.dna.features["deco_wings"]]
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if("legs")
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S = GLOB.legs_list[H.dna.features["legs"]]
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if("insect_wings")
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S = GLOB.insect_wings_list[H.dna.features["insect_wings"]]
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if("insect_fluff")
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S = GLOB.insect_fluffs_list[H.dna.features["insect_fluff"]]
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if("moth_wings")
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S = GLOB.moth_wings_list[H.dna.features["moth_wings"]]
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if("moth_markings")
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S = GLOB.moth_markings_list[H.dna.features["moth_markings"]]
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if("caps")
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S = GLOB.caps_list[H.dna.features["caps"]]
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if("ipc_screen")
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@@ -865,8 +817,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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accessory_overlay.color = "#[H.facial_hair_color]"
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if(EYECOLOR)
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accessory_overlay.color = "#[H.eye_color]"
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if(HORNCOLOR)
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accessory_overlay.color = "#[H.horn_color]"
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else
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accessory_overlay.color = forced_colour
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else
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@@ -883,11 +833,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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for(var/index=1, index<=husklist.len, index++)
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husklist[index] = husklist[index]/255
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accessory_overlay.color = husklist
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if(OFFSET_MUTPARTS in H.dna.species.offset_features)
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accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
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accessory_overlay.pixel_y += H.dna.species.offset_features[OFFSET_MUTPARTS][2]
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standing += accessory_overlay
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if(S.hasinner)
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@@ -900,10 +845,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if(S.center)
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inner_accessory_overlay = center_image(inner_accessory_overlay, S.dimension_x, S.dimension_y)
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if(OFFSET_MUTPARTS in H.dna.species.offset_features)
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inner_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
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inner_accessory_overlay.pixel_y += H.dna.species.offset_features[OFFSET_MUTPARTS][2]
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standing += inner_accessory_overlay
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if(S.extra) //apply the extra overlay, if there is one
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@@ -941,14 +882,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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extra_accessory_overlay.color = "#[H.facial_hair_color]"
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if(EYECOLOR)
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extra_accessory_overlay.color = "#[H.eye_color]"
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if(HORNCOLOR)
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extra_accessory_overlay.color = "#[H.horn_color]"
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if(OFFSET_MUTPARTS in H.dna.species.offset_features)
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extra_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
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extra_accessory_overlay.pixel_y += H.dna.species.offset_features[OFFSET_MUTPARTS][2]
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standing += extra_accessory_overlay
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if(S.extra2) //apply the extra overlay, if there is one
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@@ -981,13 +914,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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extra2_accessory_overlay.color = "#[H.dna.features["mcolor"]]"
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else
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extra2_accessory_overlay.color = "#[H.hair_color]"
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if(HORNCOLOR)
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extra2_accessory_overlay.color = "#[H.horn_color]"
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if(OFFSET_MUTPARTS in H.dna.species.offset_features)
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extra2_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
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extra2_accessory_overlay.pixel_y += H.dna.species.offset_features[OFFSET_MUTPARTS][2]
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standing += extra2_accessory_overlay
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@@ -1395,9 +1321,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if(!istype(J) && istype(C))
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J = C.jetpack
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if(istype(J) && J.full_speed && J.allow_thrust(0.01, H)) //Prevents stacking
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. -= 0.4
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. -= 2
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else if(istype(T) && T.allow_thrust(0.01, H))
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. -= 0.4
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. -= 2
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if(!ignoreslow && gravity)
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if(H.wear_suit)
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@@ -1777,7 +1703,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if(H.stat == CONSCIOUS && H != user && prob(I.force + ((100 - H.health) * 0.5))) // rev deconversion through blunt trauma.
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var/datum/antagonist/rev/rev = H.mind.has_antag_datum(/datum/antagonist/rev)
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var/datum/antagonist/gang/gang = H.mind.has_antag_datum(/datum/antagonist/gang && !/datum/antagonist/gang/boss)
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var/datum/antagonist/gang/gang = H.mind.has_antag_datum(/datum/antagonist/gang/)
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if(rev)
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rev.remove_revolutionary(FALSE, user)
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if(gang)
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@@ -1813,130 +1739,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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H.forcesay(GLOB.hit_appends) //forcesay checks stat already.
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return TRUE
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||||
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||||
/datum/species/proc/alt_spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style)
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||||
if(!istype(M))
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||||
return TRUE
|
||||
CHECK_DNA_AND_SPECIES(M)
|
||||
CHECK_DNA_AND_SPECIES(H)
|
||||
|
||||
if(!istype(M)) //sanity check for drones.
|
||||
return TRUE
|
||||
if(M.mind)
|
||||
attacker_style = M.mind.martial_art
|
||||
if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(M, 0, M.name, attack_type = UNARMED_ATTACK))
|
||||
log_combat(M, H, "attempted to touch")
|
||||
H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
|
||||
return TRUE
|
||||
switch(M.a_intent)
|
||||
if(INTENT_HELP)
|
||||
if(M == H)
|
||||
althelp(M, H, attacker_style)
|
||||
return TRUE
|
||||
return FALSE
|
||||
if(INTENT_DISARM)
|
||||
altdisarm(M, H, attacker_style)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/species/proc/althelp(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
|
||||
if(user == target && istype(user))
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")
|
||||
return
|
||||
if(!user.resting)
|
||||
to_chat(user, "<span class='notice'>You can only force yourself up if you're on the ground.</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] forces [p_them()]self up to [p_their()] feet!</span>", "<span class='notice'>You force yourself up to your feet!</span>")
|
||||
user.resting = 0
|
||||
user.update_canmove()
|
||||
user.adjustStaminaLossBuffered(user.stambuffer) //Rewards good stamina management by making it easier to instantly get up from resting
|
||||
playsound(user, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
/datum/species/proc/altdisarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
to_chat(user, "<span class='warning'>You're too exhausted.</span>")
|
||||
return FALSE
|
||||
if(target.check_block())
|
||||
target.visible_message("<span class='warning'>[target] blocks [user]'s shoving attempt!</span>")
|
||||
return FALSE
|
||||
if(attacker_style && attacker_style.disarm_act(user,target))
|
||||
return TRUE
|
||||
if(user.resting)
|
||||
return FALSE
|
||||
else
|
||||
if(user == target)
|
||||
return
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
|
||||
user.adjustStaminaLossBuffered(4)
|
||||
playsound(target, 'sound/weapons/thudswoosh.ogg', 50, TRUE, -1)
|
||||
|
||||
if(target.w_uniform)
|
||||
target.w_uniform.add_fingerprint(user)
|
||||
SEND_SIGNAL(target, COMSIG_HUMAN_DISARM_HIT, user, user.zone_selected)
|
||||
|
||||
if(!target.resting)
|
||||
target.adjustStaminaLoss(5)
|
||||
|
||||
if(target.is_shove_knockdown_blocked())
|
||||
return
|
||||
|
||||
var/turf/target_oldturf = target.loc
|
||||
var/shove_dir = get_dir(user.loc, target_oldturf)
|
||||
var/turf/target_shove_turf = get_step(target.loc, shove_dir)
|
||||
var/mob/living/carbon/human/target_collateral_human
|
||||
var/shove_blocked = FALSE //Used to check if a shove is blocked so that if it is knockdown logic can be applied
|
||||
|
||||
//Thank you based whoneedsspace
|
||||
target_collateral_human = locate(/mob/living/carbon/human) in target_shove_turf.contents
|
||||
if(target_collateral_human && !target_collateral_human.resting)
|
||||
shove_blocked = TRUE
|
||||
else
|
||||
target_collateral_human = null
|
||||
target.Move(target_shove_turf, shove_dir)
|
||||
if(get_turf(target) == target_oldturf)
|
||||
shove_blocked = TRUE
|
||||
|
||||
if(shove_blocked && !target.buckled)
|
||||
var/directional_blocked = !target.Adjacent(target_shove_turf)
|
||||
var/targetatrest = target.resting
|
||||
if((directional_blocked || !(target_collateral_human || target_shove_turf.shove_act(target, user))) && !targetatrest)
|
||||
target.Knockdown(SHOVE_KNOCKDOWN_SOLID)
|
||||
user.visible_message("<span class='danger'>[user.name] shoves [target.name], knocking them down!</span>",
|
||||
"<span class='danger'>You shove [target.name], knocking them down!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
log_combat(user, target, "shoved", "knocking them down")
|
||||
else if(target_collateral_human && !targetatrest)
|
||||
target.Knockdown(SHOVE_KNOCKDOWN_HUMAN)
|
||||
target_collateral_human.Knockdown(SHOVE_KNOCKDOWN_COLLATERAL)
|
||||
user.visible_message("<span class='danger'>[user.name] shoves [target.name] into [target_collateral_human.name]!</span>",
|
||||
"<span class='danger'>You shove [target.name] into [target_collateral_human.name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
log_combat(user, target, "shoved", "into [target_collateral_human.name]")
|
||||
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user.name] shoves [target.name]!</span>",
|
||||
"<span class='danger'>You shove [target.name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
var/target_held_item = target.get_active_held_item()
|
||||
var/knocked_item = FALSE
|
||||
if(!is_type_in_typecache(target_held_item, GLOB.shove_disarming_types))
|
||||
target_held_item = null
|
||||
if(!target.has_movespeed_modifier(SHOVE_SLOWDOWN_ID))
|
||||
target.add_movespeed_modifier(SHOVE_SLOWDOWN_ID, multiplicative_slowdown = SHOVE_SLOWDOWN_STRENGTH)
|
||||
if(target_held_item)
|
||||
target.visible_message("<span class='danger'>[target.name]'s grip on \the [target_held_item] loosens!</span>",
|
||||
"<span class='danger'>Your grip on \the [target_held_item] loosens!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
addtimer(CALLBACK(target, /mob/living/carbon/human/proc/clear_shove_slowdown), SHOVE_SLOWDOWN_LENGTH)
|
||||
else if(target_held_item)
|
||||
target.dropItemToGround(target_held_item)
|
||||
knocked_item = TRUE
|
||||
target.visible_message("<span class='danger'>[target.name] drops \the [target_held_item]!!</span>",
|
||||
"<span class='danger'>You drop \the [target_held_item]!!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
var/append_message = ""
|
||||
if(target_held_item)
|
||||
if(knocked_item)
|
||||
append_message = "causing them to drop [target_held_item]"
|
||||
else
|
||||
append_message = "loosening their grip on [target_held_item]"
|
||||
log_combat(user, target, "shoved", append_message)
|
||||
|
||||
/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H)
|
||||
var/hit_percent = (100-(blocked+armor))/100
|
||||
hit_percent = (hit_percent * (100-H.physiology.damage_resistance))/100
|
||||
|
||||
@@ -14,7 +14,6 @@
|
||||
liked_food = VEGETABLES | DAIRY
|
||||
disliked_food = FRUIT | GROSS
|
||||
toxic_food = MEAT | RAW
|
||||
mutanteyes = /obj/item/organ/eyes/moth
|
||||
|
||||
/datum/species/moth/on_species_gain(mob/living/carbon/C)
|
||||
. = ..()
|
||||
|
||||
@@ -57,6 +57,7 @@
|
||||
if(STAMINA)
|
||||
return getStaminaLoss()
|
||||
|
||||
|
||||
/mob/living/proc/apply_damages(brute = 0, burn = 0, tox = 0, oxy = 0, clone = 0, def_zone = null, blocked = FALSE, stamina = 0, brain = 0)
|
||||
if(blocked >= 100)
|
||||
return 0
|
||||
|
||||
@@ -1373,7 +1373,6 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
|
||||
/datum/reagent/consumable/ethanol/neurotoxin
|
||||
name = "Neurotoxin"
|
||||
id = "neurotoxin"
|
||||
description = "A strong neurotoxin that puts the subject into a death-like state."
|
||||
color = "#2E2E61" // rgb: 46, 46, 97
|
||||
boozepwr = 50
|
||||
@@ -1383,10 +1382,6 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_icon_state = "neurotoxinglass"
|
||||
glass_name = "Neurotoxin"
|
||||
glass_desc = "A drink that is guaranteed to knock you silly."
|
||||
//SplitChem = TRUE
|
||||
impure_chem = "neuroweak"
|
||||
inverse_chem_val = 0.5 //Clear conversion
|
||||
inverse_chem = "neuroweak"
|
||||
|
||||
/datum/reagent/consumable/ethanol/neurotoxin/proc/pickt()
|
||||
return (pick(TRAIT_PARALYSIS_L_ARM,TRAIT_PARALYSIS_R_ARM,TRAIT_PARALYSIS_R_LEG,TRAIT_PARALYSIS_L_LEG))
|
||||
@@ -1395,12 +1390,12 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
M.set_drugginess(50)
|
||||
M.dizziness +=2
|
||||
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 1*REM, 150)
|
||||
if(prob(20) && !holder.has_reagent("neuroweak"))
|
||||
if(prob(20))
|
||||
M.adjustStaminaLoss(10)
|
||||
M.drop_all_held_items()
|
||||
to_chat(M, "<span class='notice'>You cant feel your hands!</span>")
|
||||
if(current_cycle > 5)
|
||||
if(prob(20) && !holder.has_reagent("neuroweak"))
|
||||
if(prob(20))
|
||||
var/t = pickt()
|
||||
ADD_TRAIT(M, t, type)
|
||||
M.adjustStaminaLoss(10)
|
||||
@@ -1422,25 +1417,6 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
M.adjustStaminaLoss(10)
|
||||
..()
|
||||
|
||||
/datum/reagent/consumable/ethanol/neuroweak
|
||||
name = "Neuro-Smash"
|
||||
id = "neuroweak"
|
||||
description = "A mostly safe alcoholic drink for the true daredevils. Counteracts Neurotoxins."
|
||||
boozepwr = 60
|
||||
pH = 8
|
||||
|
||||
/datum/reagent/consumable/ethanol/neuroweak/on_mob_life(mob/living/carbon/M)
|
||||
if(holder.has_reagent("neurotoxin"))
|
||||
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1*REM, 150)
|
||||
M.reagents.remove_reagent("neurotoxin", 1.5 * REAGENTS_METABOLISM, FALSE)
|
||||
if(holder.has_reagent("fentanyl"))
|
||||
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1*REM, 150)
|
||||
M.reagents.remove_reagent("fentanyl", 0.75 * REAGENTS_METABOLISM, FALSE)
|
||||
else
|
||||
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -0.5*REM, 150)
|
||||
M.dizziness +=2
|
||||
..()
|
||||
|
||||
/datum/reagent/consumable/ethanol/hippies_delight
|
||||
name = "Hippie's Delight"
|
||||
id = "hippiesdelight"
|
||||
@@ -2146,29 +2122,6 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_name = "Planet Cracker"
|
||||
glass_desc = "Although historians believe the drink was originally created to commemorate the end of an important conflict in man's past, its origins have largely been forgotten and it is today seen more as a general symbol of human supremacy."
|
||||
|
||||
/datum/reagent/consumable/ethanol/commander_and_chief
|
||||
name = "Commander and Chief"
|
||||
id = "commander_and_chief"
|
||||
description = "A cocktail for the captain on the go."
|
||||
color = "#ffffc9"
|
||||
boozepwr = 50
|
||||
quality = DRINK_FANTASTIC
|
||||
taste_description = "Tastes like...duty and responsibility?"
|
||||
glass_icon_state = "commander_and_chief"
|
||||
glass_name = "Commander and Chief"
|
||||
glass_desc = "The gems of this majestic chalice represent the departments and their Heads."
|
||||
|
||||
/datum/reagent/consumable/ethanol/commander_and_chief/on_mob_life(mob/living/carbon/M)
|
||||
if(M.mind && HAS_TRAIT(M.mind, TRAIT_CAPTAIN_METABOLISM))
|
||||
M.heal_bodypart_damage(2,2,2)
|
||||
M.adjustBruteLoss(-3.5,0)
|
||||
M.adjustOxyLoss(-3.5,0)
|
||||
M.adjustFireLoss(-3.5,0)
|
||||
M.adjustToxLoss(-3.5,0)
|
||||
M.radiation = max(M.radiation - 25, 0)
|
||||
. = 1
|
||||
return ..()
|
||||
|
||||
/datum/reagent/consumable/ethanol/fruit_wine
|
||||
name = "Fruit Wine"
|
||||
id = "fruit_wine"
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
name = "Blood"
|
||||
id = "blood"
|
||||
color = "#C80000" // rgb: 200, 0, 0
|
||||
description = "Blood from a human, or otherwise."
|
||||
metabolization_rate = 5 //fast rate so it disappears fast.
|
||||
taste_description = "iron"
|
||||
taste_mult = 1.3
|
||||
@@ -201,20 +200,22 @@
|
||||
pH = 7.5 //God is alkaline
|
||||
|
||||
/datum/reagent/water/holywater/on_mob_metabolize(mob/living/L)
|
||||
. = ..()
|
||||
..()
|
||||
ADD_TRAIT(L, TRAIT_HOLY, id)
|
||||
|
||||
if(is_servant_of_ratvar(L))
|
||||
to_chat(L, "<span class='userdanger'>A fog spreads through your mind, purging the Justiciar's influence!</span>")
|
||||
else if(iscultist(L))
|
||||
to_chat(L, "<span class='userdanger'>A fog spreads through your mind, weakening your connection to the veil and purging Nar-sie's influence</span>")
|
||||
|
||||
/datum/reagent/water/holywater/on_mob_end_metabolize(mob/living/L)
|
||||
REMOVE_TRAIT(L, TRAIT_HOLY, id)
|
||||
if(iscultist(L))
|
||||
for(var/datum/action/innate/cult/blood_magic/BM in L.actions)
|
||||
BM.holy_dispel = FALSE
|
||||
return ..()
|
||||
..()
|
||||
|
||||
/datum/reagent/water/holywater/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
|
||||
if(is_servant_of_ratvar(M))
|
||||
to_chat(M, "<span class='userdanger'>A fog spreads through your mind, purging the Justiciar's influence!</span>")
|
||||
..()
|
||||
|
||||
/datum/reagent/water/holywater/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
|
||||
if(iscultist(M))
|
||||
to_chat(M, "<span class='userdanger'>A fog spreads through your mind, weakening your connection to the veil and purging Nar-sie's influence</span>")
|
||||
..()
|
||||
|
||||
/datum/reagent/water/holywater/on_mob_life(mob/living/carbon/M)
|
||||
if(!data)
|
||||
@@ -223,11 +224,9 @@
|
||||
M.jitteriness = min(M.jitteriness+4,10)
|
||||
if(iscultist(M))
|
||||
for(var/datum/action/innate/cult/blood_magic/BM in M.actions)
|
||||
if(!BM.holy_dispel)
|
||||
BM.holy_dispel = TRUE
|
||||
to_chat(M, "<span class='cultlarge'>Your blood rites falter as holy water scours your body!</span>")
|
||||
for(var/datum/action/innate/cult/blood_spell/BS in BM.spells)
|
||||
qdel(BS)
|
||||
to_chat(M, "<span class='cultlarge'>Your blood rites falter as holy water scours your body!</span>")
|
||||
for(var/datum/action/innate/cult/blood_spell/BS in BM.spells)
|
||||
qdel(BS)
|
||||
if(data >= 25) // 10 units, 45 seconds @ metabolism 0.4 units & tick rate 1.8 sec
|
||||
if(!M.stuttering)
|
||||
M.stuttering = 1
|
||||
@@ -537,12 +536,12 @@
|
||||
race = /datum/species/fly
|
||||
mutationtext = "<span class='danger'>The pain subsides. You feel... buzzy.</span>"
|
||||
|
||||
/datum/reagent/mutationtoxin/insect
|
||||
name = "Insect Mutation Toxin"
|
||||
/datum/reagent/mutationtoxin/moth
|
||||
name = "Moth Mutation Toxin"
|
||||
id = "mothmutationtoxin"
|
||||
description = "A glowing toxin."
|
||||
color = "#5EFF3B" //RGB: 94, 255, 59
|
||||
race = /datum/species/insect
|
||||
race = /datum/species/moth
|
||||
mutationtext = "<span class='danger'>The pain subsides. You feel... attracted to light.</span>"
|
||||
|
||||
/datum/reagent/mutationtoxin/pod
|
||||
@@ -1223,7 +1222,7 @@
|
||||
description = "A perfluoronated sulfonic acid that forms a foam when mixed with water."
|
||||
color = "#9E6B38" // rgb: 158, 107, 56
|
||||
taste_description = "metal"
|
||||
pH = 11
|
||||
pH = 13
|
||||
|
||||
/datum/reagent/foaming_agent// Metal foaming agent. This is lithium hydride. Add other recipes (e.g. LiH + H2O -> LiOH + H2) eventually.
|
||||
name = "Foaming agent"
|
||||
@@ -1232,7 +1231,7 @@
|
||||
reagent_state = SOLID
|
||||
color = "#664B63" // rgb: 102, 75, 99
|
||||
taste_description = "metal"
|
||||
pH = 11.5
|
||||
pH = 12.5
|
||||
|
||||
/datum/reagent/smart_foaming_agent //Smart foaming agent. Functions similarly to metal foam, but conforms to walls.
|
||||
name = "Smart foaming agent"
|
||||
@@ -1329,10 +1328,12 @@
|
||||
..()
|
||||
ADD_TRAIT(L, TRAIT_STUNIMMUNE, id)
|
||||
ADD_TRAIT(L, TRAIT_SLEEPIMMUNE, id)
|
||||
ADD_TRAIT(L, TRAIT_NOSLIPALL, id)
|
||||
|
||||
/datum/reagent/stimulum/on_mob_end_metabolize(mob/living/L)
|
||||
REMOVE_TRAIT(L, TRAIT_STUNIMMUNE, id)
|
||||
REMOVE_TRAIT(L, TRAIT_SLEEPIMMUNE, id)
|
||||
REMOVE_TRAIT(L, TRAIT_NOSLIPALL, id)
|
||||
..()
|
||||
|
||||
/datum/reagent/stimulum/on_mob_life(mob/living/carbon/M)
|
||||
@@ -1359,6 +1360,11 @@
|
||||
REMOVE_TRAIT(L, TRAIT_GOTTAGOFAST, id)
|
||||
..()
|
||||
|
||||
/datum/reagent/nitryl/on_mob_life(mob/living/carbon/M)
|
||||
current_cycle++
|
||||
holder.remove_reagent(id, 0.99) //Gives time for the next tick of life().
|
||||
. = TRUE //Update status effects.
|
||||
|
||||
/////////////////////////Coloured Crayon Powder////////////////////////////
|
||||
//For colouring in /proc/mix_color_from_reagents
|
||||
|
||||
@@ -1446,6 +1452,9 @@
|
||||
color = "#FFFFFF" // white
|
||||
random_color_list = list("#FFFFFF") //doesn't actually change appearance at all
|
||||
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////Hydroponics stuff///////////////////////////////
|
||||
|
||||
/datum/reagent/plantnutriment
|
||||
@@ -1487,8 +1496,16 @@
|
||||
tox_prob = 15
|
||||
pH = 1
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// GOON OTHERS
|
||||
|
||||
|
||||
|
||||
/datum/reagent/oil
|
||||
name = "Oil"
|
||||
id = "oil"
|
||||
@@ -1520,6 +1537,20 @@
|
||||
taste_description = "metal"
|
||||
pH = 4.5
|
||||
|
||||
/datum/reagent/carpet
|
||||
name = "Carpet"
|
||||
id = "carpet"
|
||||
description = "For those that need a more creative way to roll out a red carpet."
|
||||
reagent_state = LIQUID
|
||||
color = "#b51d05"
|
||||
taste_description = "carpet" // Your tounge feels furry.
|
||||
|
||||
/datum/reagent/carpet/reaction_turf(turf/T, reac_volume)
|
||||
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
|
||||
var/turf/open/floor/F = T
|
||||
F.PlaceOnTop(/turf/open/floor/carpet)
|
||||
..()
|
||||
|
||||
/datum/reagent/bromine
|
||||
name = "Bromine"
|
||||
id = "bromine"
|
||||
@@ -1652,7 +1683,7 @@
|
||||
reagent_state = LIQUID
|
||||
color = "#FFFFD6" // very very light yellow
|
||||
taste_description = "alkali" //who put ACID for NaOH ????
|
||||
pH = 11.9
|
||||
pH = 13
|
||||
|
||||
/datum/reagent/drying_agent
|
||||
name = "Drying agent"
|
||||
@@ -1673,143 +1704,6 @@
|
||||
qdel(O)
|
||||
new /obj/item/clothing/shoes/galoshes/dry(t_loc)
|
||||
|
||||
// Liquid Carpets
|
||||
/datum/reagent/carpet
|
||||
name = "Liquid Carpet"
|
||||
id = "carpet"
|
||||
description = "For those that need a more creative way to roll out a carpet."
|
||||
reagent_state = LIQUID
|
||||
color = "#b51d05"
|
||||
taste_description = "carpet" // Your tounge feels furry.
|
||||
|
||||
/datum/reagent/carpet/reaction_turf(turf/T, reac_volume)
|
||||
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
|
||||
var/turf/open/floor/F = T
|
||||
F.PlaceOnTop(/turf/open/floor/carpet)
|
||||
..()
|
||||
|
||||
/datum/reagent/carpet/black
|
||||
name = "Liquid Black Carpet"
|
||||
id = "blackcarpet"
|
||||
color = "#363636"
|
||||
|
||||
/datum/reagent/carpet/black/reaction_turf(turf/T, reac_volume)
|
||||
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
|
||||
var/turf/open/floor/F = T
|
||||
F.PlaceOnTop(/turf/open/floor/carpet/black)
|
||||
..()
|
||||
|
||||
/datum/reagent/carpet/blackred
|
||||
name = "Liquid Red Black Carpet"
|
||||
id = "blackredcarpet"
|
||||
color = "#342125"
|
||||
|
||||
/datum/reagent/carpet/blackred/reaction_turf(turf/T, reac_volume)
|
||||
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
|
||||
var/turf/open/floor/F = T
|
||||
F.PlaceOnTop(/turf/open/floor/carpet/blackred)
|
||||
..()
|
||||
|
||||
/datum/reagent/carpet/monochrome
|
||||
name = "Liquid Monochrome Carpet"
|
||||
id = "monochromecarpet"
|
||||
color = "#b4b4b4"
|
||||
|
||||
/datum/reagent/carpet/monochrome/reaction_turf(turf/T, reac_volume)
|
||||
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
|
||||
var/turf/open/floor/F = T
|
||||
F.PlaceOnTop(/turf/open/floor/carpet/monochrome)
|
||||
..()
|
||||
|
||||
/datum/reagent/carpet/blue
|
||||
name = "Liquid Blue Carpet"
|
||||
id = "bluecarpet"
|
||||
color = "#1256ff"
|
||||
|
||||
/datum/reagent/carpet/blue/reaction_turf(turf/T, reac_volume)
|
||||
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
|
||||
var/turf/open/floor/F = T
|
||||
F.PlaceOnTop(/turf/open/floor/carpet/blue)
|
||||
..()
|
||||
|
||||
/datum/reagent/carpet/cyan
|
||||
name = "Liquid Cyan Carpet"
|
||||
id = "cyancarpet"
|
||||
color = "#3acfb9"
|
||||
|
||||
/datum/reagent/carpet/cyan/reaction_turf(turf/T, reac_volume)
|
||||
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
|
||||
var/turf/open/floor/F = T
|
||||
F.PlaceOnTop(/turf/open/floor/carpet/cyan)
|
||||
..()
|
||||
|
||||
/datum/reagent/carpet/green
|
||||
name = "Liquid Green Carpet"
|
||||
id = "greencarpet"
|
||||
color = "#619b62"
|
||||
|
||||
/datum/reagent/carpet/green/reaction_turf(turf/T, reac_volume)
|
||||
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
|
||||
var/turf/open/floor/F = T
|
||||
F.PlaceOnTop(/turf/open/floor/carpet/green)
|
||||
..()
|
||||
|
||||
/datum/reagent/carpet/orange
|
||||
name = "Liquid Orange Carpet"
|
||||
id = "orangecarpet"
|
||||
color = "#cc7900"
|
||||
|
||||
/datum/reagent/carpet/orange/reaction_turf(turf/T, reac_volume)
|
||||
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
|
||||
var/turf/open/floor/F = T
|
||||
F.PlaceOnTop(/turf/open/floor/carpet/orange)
|
||||
..()
|
||||
|
||||
/datum/reagent/carpet/purple
|
||||
name = "Liquid Purple Carpet"
|
||||
id = "purplecarpet"
|
||||
color = "#6d3392"
|
||||
|
||||
/datum/reagent/carpet/purple/reaction_turf(turf/T, reac_volume)
|
||||
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
|
||||
var/turf/open/floor/F = T
|
||||
F.PlaceOnTop(/turf/open/floor/carpet/purple)
|
||||
..()
|
||||
|
||||
/datum/reagent/carpet/red
|
||||
name = "Liquid Red Carpet"
|
||||
id = "redcarpet"
|
||||
color = "#871515"
|
||||
|
||||
/datum/reagent/carpet/red/reaction_turf(turf/T, reac_volume)
|
||||
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
|
||||
var/turf/open/floor/F = T
|
||||
F.PlaceOnTop(/turf/open/floor/carpet/red)
|
||||
..()
|
||||
|
||||
/datum/reagent/carpet/royalblack
|
||||
name = "Liquid Royal Black Carpet"
|
||||
id = "royalblackcarpet"
|
||||
color = "#483d05"
|
||||
|
||||
/datum/reagent/carpet/royalblack/reaction_turf(turf/T, reac_volume)
|
||||
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
|
||||
var/turf/open/floor/F = T
|
||||
F.PlaceOnTop(/turf/open/floor/carpet/royalblack)
|
||||
..()
|
||||
|
||||
/datum/reagent/carpet/royalblue
|
||||
name = "Liquid Royal Blue Carpet"
|
||||
id = "royalbluecarpet"
|
||||
color = "#24227e"
|
||||
|
||||
/datum/reagent/carpet/royalblue/reaction_turf(turf/T, reac_volume)
|
||||
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
|
||||
var/turf/open/floor/F = T
|
||||
F.PlaceOnTop(/turf/open/floor/carpet/royalblue)
|
||||
..()
|
||||
|
||||
|
||||
// Virology virus food chems.
|
||||
|
||||
/datum/reagent/toxin/mutagen/mutagenvirusfood
|
||||
@@ -2116,7 +2010,7 @@
|
||||
can_synth = FALSE
|
||||
var/datum/dna/original_dna
|
||||
var/reagent_ticks = 0
|
||||
chemical_flags = REAGENT_INVISIBLE
|
||||
invisible = TRUE
|
||||
|
||||
/datum/reagent/changeling_string/on_mob_metabolize(mob/living/carbon/C)
|
||||
if(C && C.dna && data["desired_dna"])
|
||||
@@ -2144,25 +2038,3 @@
|
||||
/datum/reagent/changeling_string/Destroy()
|
||||
qdel(original_dna)
|
||||
return ..()
|
||||
|
||||
/datum/reagent/mustardgrind
|
||||
name = "Mustardgrind"
|
||||
id = "mustardgrind"
|
||||
description = "A powerd that is mixed with water and enzymes to make mustard."
|
||||
color = "#BCC740" //RGB: 188, 199, 64
|
||||
taste_description = "plant dust"
|
||||
|
||||
/datum/reagent/pax/catnip
|
||||
name = "catnip"
|
||||
id = "catnip"
|
||||
taste_description = "grass"
|
||||
description = "A colorless liquid that makes people more peaceful and felines more happy."
|
||||
metabolization_rate = 1.75 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/pax/catnip/on_mob_life(mob/living/carbon/M)
|
||||
if(prob(20))
|
||||
M.emote("nya")
|
||||
if(prob(20))
|
||||
to_chat(M, "<span class = 'notice'>[pick("Headpats feel nice.", "The feeling of a hairball...", "Backrubs would be nice.", "Whats behind those doors?")]</span>")
|
||||
M.adjustArousalLoss(2)
|
||||
..()
|
||||
|
||||
Reference in New Issue
Block a user