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Scaling pickup timer
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@@ -50,6 +50,7 @@ mob/living/get_effective_size()
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var/mob/living/carbon/C = src
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for(var/obj/item/organ/genital/G in C.internal_organs)
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G.update_appearance()
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//if(src.size_multiplier >= RESIZE_A_HUGEBIG || src.size_multiplier <= RESIZE_A_TINYMICRO) Will remove clothing when too big or small. Will do later.
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previous_size = size_multiplier //And, change this now that we are finally done.
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//handle the big steppy, except nice
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