diff --git a/code/game/objects/items/defib.dm b/code/game/objects/items/defib.dm index 93ec8088..946b3cac 100644 --- a/code/game/objects/items/defib.dm +++ b/code/game/objects/items/defib.dm @@ -628,13 +628,12 @@ H.adjustOxyLoss(H.health - HALFWAYCRITDEATH, 0) else var/overall_damage = total_brute + total_burn + H.getToxLoss() + H.getOxyLoss() - if(!overall_damage) //Avoid divide-by runtime - overall_damage = 1 - var/mobhealth = H.health - H.adjustOxyLoss((mobhealth - HALFWAYCRITDEATH) * (H.getOxyLoss() / overall_damage), 0) - H.adjustToxLoss((mobhealth - HALFWAYCRITDEATH) * (H.getToxLoss() / overall_damage), 0) - H.adjustFireLoss((mobhealth - HALFWAYCRITDEATH) * (total_burn / overall_damage), 0) - H.adjustBruteLoss((mobhealth - HALFWAYCRITDEATH) * (total_brute / overall_damage), 0) + if(overall_damage) + var/mobhealth = H.health + H.adjustOxyLoss((mobhealth - HALFWAYCRITDEATH) * (H.getOxyLoss() / overall_damage), 0) + H.adjustToxLoss((mobhealth - HALFWAYCRITDEATH) * (H.getToxLoss() / overall_damage), 0) + H.adjustFireLoss((mobhealth - HALFWAYCRITDEATH) * (total_burn / overall_damage), 0) + H.adjustBruteLoss((mobhealth - HALFWAYCRITDEATH) * (total_brute / overall_damage), 0) H.updatehealth() // Previous "adjust" procs don't update health, so we do it manually. user.visible_message("[req_defib ? "[defib]" : "[src]"] pings: Resuscitation successful.") playsound(src, 'sound/machines/defib_success.ogg', 50, 0)