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auto hide belly option at round start.
auto hide belly option at round start.
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@@ -159,7 +159,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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clientfps = sanitize_integer(clientfps, 0, 1000, 0)
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if (clientfps == 0) clientfps = world.fps*2
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body_size = sanitize_integer(body_size, 90, 110, 0)
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can_get_preg = sanitize_integer(body_size, 0, 1, 0)
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can_get_preg = sanitize_integer(can_get_preg, 0, 1, 0)
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parallax = sanitize_integer(parallax, PARALLAX_INSANE, PARALLAX_DISABLE, null)
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ambientocclusion = sanitize_integer(ambientocclusion, 0, 1, initial(ambientocclusion))
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auto_fit_viewport = sanitize_integer(auto_fit_viewport, 0, 1, initial(auto_fit_viewport))
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@@ -414,6 +414,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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//balls features
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S["feature_has_belly"] >> features["has_belly"]
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S["feature_belly_color"] >> features["belly_color"]
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S["feature_hide_belly"] >> features["hide_belly"]
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//flavor text
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//Let's make our players NOT cry desperately as we wipe their savefiles of their special snowflake texts:
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if((S["flavor_text"] != "") && (S["flavor_text"] != null) && S["flavor_text"]) //If old text isn't null and isn't "" but still exists.
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