diff --git a/code/_onclick/hud/parallax.dm b/code/_onclick/hud/parallax.dm index c96d687e..f1c428cf 100644 --- a/code/_onclick/hud/parallax.dm +++ b/code/_onclick/hud/parallax.dm @@ -312,6 +312,9 @@ /obj/screen/parallax_layer/random/asteroids icon_state = "asteroids" +/obj/screen/parallax_layer/random/nebula + icon_state = "nebula1" + /obj/screen/parallax_layer/planet icon_state = "planet" blend_mode = BLEND_OVERLAY diff --git a/code/controllers/subsystem/parallax.dm b/code/controllers/subsystem/parallax.dm index af5b13ce..f7c21c76 100644 --- a/code/controllers/subsystem/parallax.dm +++ b/code/controllers/subsystem/parallax.dm @@ -14,7 +14,7 @@ SUBSYSTEM_DEF(parallax) /datum/controller/subsystem/parallax/PreInit() . = ..() if(prob(70)) //70% chance to pick a special extra layer - random_layer = pick(/obj/screen/parallax_layer/random/space_gas, /obj/screen/parallax_layer/random/asteroids) + random_layer = pick(/obj/screen/parallax_layer/random/space_gas, /obj/screen/parallax_layer/random/asteroids, /obj/screen/parallax_layer/random/nebula) random_parallax_color = pick(COLOR_TEAL, COLOR_GREEN, COLOR_SILVER, COLOR_YELLOW, COLOR_CYAN, COLOR_ORANGE, COLOR_PURPLE)//Special color for random_layer1. Has to be done here so everyone sees the same color. planet_y_offset = rand(100, 160) planet_x_offset = rand(100, 160) diff --git a/icons/effects/parallax.dmi b/icons/effects/parallax.dmi index fb996d5e..abea71f2 100644 Binary files a/icons/effects/parallax.dmi and b/icons/effects/parallax.dmi differ