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https://github.com/KabKebab/GS13.git
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@@ -96,7 +96,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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//H13
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var/body_size = 100 //Body Size in percent
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var/can_get_preg = 0 //preggers
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var/can_get_preg = 0 //Body Size in percent
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var/datum/species/pref_species = new /datum/species/human() //Mutant race
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var/list/features = list("mcolor" = "FFF",
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@@ -433,12 +433,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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//HS13 body size
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if (body_size > 0)
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dat += "<b>Body Size:</b> <a href='?_src_=prefs;preference=bodysize;task=input'>[body_size]%</a><br>"
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dat += "<b>Sprite Size:</b> <a href='?_src_=prefs;preference=bodysize;task=input'>[body_size]%</a><br>"
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if (body_size == null)
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dat += "<b>Body Size:</b> <a href='?_src_=prefs;preference=bodysize;task=input'>[body_size]%</a><br>"
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dat += "<b>Sprite Size:</b> <a href='?_src_=prefs;preference=bodysize;task=input'>[body_size]%</a><br>"
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mutant_colors = TRUE
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if((EYECOLOR in pref_species.species_traits) && !(NOEYES in pref_species.species_traits))
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if(!use_skintones && !mutant_colors)
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@@ -113,7 +113,6 @@
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if(!isnull(effects_exam))
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. += effects_exam
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/* Commented out for now, because people want customsizes.
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//Approximate character height based on current sprite scale
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if(dispSize % 2) // returns 1 or 0. 1 meaning the height is not exact and the code below will execute, 0 meaning the height is exact and the else will trigger.
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dispSize = dispSize - 1 //makes it even
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@@ -122,7 +121,6 @@
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else
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dispSize = dispSize / 2
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. += "[t_He] appears to be around [dispSize] feet tall."
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*/
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//Can be picked up?
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if(can_be_held)
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@@ -164,7 +162,7 @@
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. += "<span class='deadsay'>It appears that [t_his] brain is missing...</span>"
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var/temp = getBruteLoss() //no need to calculate each of these twice
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var/list/msg = list()
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var/list/missing = list(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
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