mirror of
https://github.com/KabKebab/GS13.git
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Merge pull request #10570 from kevinz000/map_network_helpers
Power cable + auto mapping helpers
This commit is contained in:
@@ -1,90 +1,4 @@
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//Landmarks and other helpers which speed up the mapping process and reduce the number of unique instances/subtypes of items/turf/ect
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/obj/effect/baseturf_helper //Set the baseturfs of every turf in the /area/ it is placed.
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name = "baseturf editor"
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icon = 'icons/effects/mapping_helpers.dmi'
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icon_state = ""
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var/list/baseturf_to_replace
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var/baseturf
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layer = POINT_LAYER
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/obj/effect/baseturf_helper/Initialize()
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. = ..()
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return INITIALIZE_HINT_LATELOAD
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/obj/effect/baseturf_helper/LateInitialize()
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if(!baseturf_to_replace)
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baseturf_to_replace = typecacheof(list(/turf/open/space,/turf/baseturf_bottom))
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else if(!length(baseturf_to_replace))
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baseturf_to_replace = list(baseturf_to_replace = TRUE)
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else if(baseturf_to_replace[baseturf_to_replace[1]] != TRUE) // It's not associative
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var/list/formatted = list()
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for(var/i in baseturf_to_replace)
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formatted[i] = TRUE
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baseturf_to_replace = formatted
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var/area/our_area = get_area(src)
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for(var/i in get_area_turfs(our_area, z))
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replace_baseturf(i)
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qdel(src)
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/obj/effect/baseturf_helper/proc/replace_baseturf(turf/thing)
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var/list/baseturf_cache = thing.baseturfs
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if(length(baseturf_cache))
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for(var/i in baseturf_cache)
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if(baseturf_to_replace[i])
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baseturf_cache -= i
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if(!baseturf_cache.len)
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thing.assemble_baseturfs(baseturf)
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else
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thing.PlaceOnBottom(null, baseturf)
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else if(baseturf_to_replace[thing.baseturfs])
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thing.assemble_baseturfs(baseturf)
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else
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thing.PlaceOnBottom(null, baseturf)
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/obj/effect/baseturf_helper/space
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name = "space baseturf editor"
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baseturf = /turf/open/space
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/obj/effect/baseturf_helper/asteroid
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name = "asteroid baseturf editor"
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baseturf = /turf/open/floor/plating/asteroid
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/obj/effect/baseturf_helper/asteroid/airless
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name = "asteroid airless baseturf editor"
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baseturf = /turf/open/floor/plating/asteroid/airless
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/obj/effect/baseturf_helper/asteroid/basalt
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name = "asteroid basalt baseturf editor"
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baseturf = /turf/open/floor/plating/asteroid/basalt
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/obj/effect/baseturf_helper/asteroid/snow
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name = "asteroid snow baseturf editor"
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baseturf = /turf/open/floor/plating/asteroid/snow
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/obj/effect/baseturf_helper/beach/sand
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name = "beach sand baseturf editor"
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baseturf = /turf/open/floor/plating/beach/sand
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/obj/effect/baseturf_helper/beach/water
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name = "water baseturf editor"
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baseturf = /turf/open/floor/plating/beach/water
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/obj/effect/baseturf_helper/lava
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name = "lava baseturf editor"
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baseturf = /turf/open/lava/smooth
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/obj/effect/baseturf_helper/lava_land/surface
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name = "lavaland baseturf editor"
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baseturf = /turf/open/lava/smooth/lava_land_surface
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/obj/effect/mapping_helpers
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icon = 'icons/effects/mapping_helpers.dmi'
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icon_state = ""
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@@ -94,7 +8,6 @@
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..()
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return late ? INITIALIZE_HINT_LATELOAD : INITIALIZE_HINT_QDEL
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//airlock helpers
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/obj/effect/mapping_helpers/airlock
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layer = DOOR_HELPER_LAYER
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82
code/modules/mapping/mapping_helpers/baseturf.dm
Normal file
82
code/modules/mapping/mapping_helpers/baseturf.dm
Normal file
@@ -0,0 +1,82 @@
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/obj/effect/baseturf_helper //Set the baseturfs of every turf in the /area/ it is placed.
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name = "baseturf editor"
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icon = 'icons/effects/mapping_helpers.dmi'
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icon_state = ""
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var/list/baseturf_to_replace
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var/baseturf
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layer = POINT_LAYER
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/obj/effect/baseturf_helper/Initialize()
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. = ..()
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return INITIALIZE_HINT_LATELOAD
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/obj/effect/baseturf_helper/LateInitialize()
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if(!baseturf_to_replace)
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baseturf_to_replace = typecacheof(list(/turf/open/space,/turf/baseturf_bottom))
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else if(!length(baseturf_to_replace))
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baseturf_to_replace = list(baseturf_to_replace = TRUE)
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else if(baseturf_to_replace[baseturf_to_replace[1]] != TRUE) // It's not associative
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var/list/formatted = list()
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for(var/i in baseturf_to_replace)
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formatted[i] = TRUE
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baseturf_to_replace = formatted
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var/area/our_area = get_area(src)
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for(var/i in get_area_turfs(our_area, z))
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replace_baseturf(i)
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qdel(src)
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/obj/effect/baseturf_helper/proc/replace_baseturf(turf/thing)
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var/list/baseturf_cache = thing.baseturfs
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if(length(baseturf_cache))
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for(var/i in baseturf_cache)
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if(baseturf_to_replace[i])
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baseturf_cache -= i
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if(!baseturf_cache.len)
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thing.assemble_baseturfs(baseturf)
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else
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thing.PlaceOnBottom(null, baseturf)
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else if(baseturf_to_replace[thing.baseturfs])
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thing.assemble_baseturfs(baseturf)
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else
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thing.PlaceOnBottom(null, baseturf)
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/obj/effect/baseturf_helper/space
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name = "space baseturf editor"
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baseturf = /turf/open/space
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/obj/effect/baseturf_helper/asteroid
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name = "asteroid baseturf editor"
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baseturf = /turf/open/floor/plating/asteroid
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/obj/effect/baseturf_helper/asteroid/airless
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name = "asteroid airless baseturf editor"
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baseturf = /turf/open/floor/plating/asteroid/airless
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/obj/effect/baseturf_helper/asteroid/basalt
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name = "asteroid basalt baseturf editor"
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baseturf = /turf/open/floor/plating/asteroid/basalt
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/obj/effect/baseturf_helper/asteroid/snow
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name = "asteroid snow baseturf editor"
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baseturf = /turf/open/floor/plating/asteroid/snow
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/obj/effect/baseturf_helper/beach/sand
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name = "beach sand baseturf editor"
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baseturf = /turf/open/floor/plating/beach/sand
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/obj/effect/baseturf_helper/beach/water
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name = "water baseturf editor"
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baseturf = /turf/open/floor/plating/beach/water
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/obj/effect/baseturf_helper/lava
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name = "lava baseturf editor"
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baseturf = /turf/open/lava/smooth
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/obj/effect/baseturf_helper/lava_land/surface
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name = "lavaland baseturf editor"
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baseturf = /turf/open/lava/smooth/lava_land_surface
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@@ -0,0 +1,43 @@
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//Builds networks like power cables/atmos lines/etc
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//Just a holder parent type for now..
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/obj/effect/mapping_helpers/network_builder
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/// set var to true to not del on lateload
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var/custom_spawned = FALSE
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icon = 'icons/effects/mapping_helpers.dmi'
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late = TRUE
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/// what directions we know connections are in
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var/list/network_directions = list()
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/obj/effect/mapping_helpers/network_builder/Initialize(mapload)
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. = ..()
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to_chat(world, "DEBUG: Initializing [COORD(src)]")
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var/conflict = check_duplicates()
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if(conflict)
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stack_trace("WARNING: [type] network building helper found check_duplicates() conflict [conflict] in its location.!")
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return INITIALIZE_HINT_QDEL
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if(!mapload)
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if(GLOB.Debug2)
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custom_spawned = TRUE
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return INITIALIZE_HINT_NORMAL
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else
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return INITIALIZE_HINT_QDEL
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return INITIALIZE_HINT_LATELOAD
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/// How this works: On LateInitialize, detect all directions that this should be applicable to, and do what it needs to do, and then inform all network builders in said directions that it's been around since it won't be around afterwards.
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/obj/effect/mapping_helpers/network_builder/LateInitialize()
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to_chat(world, "DEBUG: LateInitializing [COORD(src)]")
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scan_directions()
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build_network()
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if(!custom_spawned)
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qdel(src)
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/obj/effect/mapping_helpers/network_builder/proc/check_duplicates()
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CRASH("Base abstract network builder tried to check duplicates.")
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/obj/effect/mapping_helpers/network_builder/proc/scan_directions()
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CRASH("Base abstract network builder tried to scan directions.")
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/obj/effect/mapping_helpers/network_builder/proc/build_network()
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CRASH("Base abstract network builder tried to build network.")
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@@ -0,0 +1,96 @@
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/* Automatically places pipes on init based on any pipes connecting to it and adjacent helpers. Only supports cardinals.
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* Conflicts with ANY PIPE ON ITS LAYER, as well as atmos network build helpers on the same layer, as well as any pipe on all layers. Do those manually.
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*/
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/obj/effect/mapping_helpers/network_builder/atmos_pipe
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name = "atmos pipe autobuilder"
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icon_state = "atmospipebuilder"
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/// Layer to put our pipes on
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var/pipe_layer = PIPING_LAYER_DEFAULT
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/// Color to set our pipes to
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var/pipe_color
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/// Whether or not pipes we make are visible
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var/visible_pipes = FALSE
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color = null
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/obj/effect/mapping_helpers/network_builder/atmos_pipe/check_duplicates()
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for(var/obj/effect/mapping_helpers/network_builder/atmos_pipe/other in loc)
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if(other == src)
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continue
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if(other.pipe_layer == pipe_layer)
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return other
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for(var/obj/machinery/atmospherics/A in loc)
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if(A.pipe_flags & PIPING_ALL_LAYER)
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return A
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if(A.piping_layer == pipe_layer)
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return A
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return FALSE
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/// Scans directions, sets network_directions to have every direction that we can link to. If there's another power cable builder detected, make sure they know we're here by adding us to their cable directions list before we're deleted.
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/obj/effect/mapping_helpers/network_builder/atmos_pipe/scan_directions()
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var/turf/T
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for(var/i in GLOB.cardinals)
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if(i in network_directions)
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continue //we're already set, that means another builder set us.
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T = get_step(loc, i)
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if(!T)
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continue
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var/found = FALSE
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for(var/obj/effect/mapping_helpers/network_builder/atmos_pipe/other in T)
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if(other.pipe_layer == pipe_layer)
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network_directions += i
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other.network_directions += turn(i, 180)
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found = TRUE
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break
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if(found)
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continue
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for(var/obj/machinery/atmospherics/A in T)
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if((A.piping_layer == pipe_layer) && (A.initialize_directions & turn(i, 180)))
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network_directions += i
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break
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return network_directions
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/// Directions should only ever have cardinals.
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/obj/effect/mapping_helpers/network_builder/atmos_pipe/build_network()
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if(length(network_directions) <= 1)
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return
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var/obj/machinery/atmospherics/pipe/built
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switch(length(network_directions))
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if(2) //straight pipe
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built = new /obj/machinery/atmospherics/pipe/simple(loc)
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var/d1 = network_directions[1]
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var/d2 = network_directions[2]
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var/combined = d1 | d2
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if(combined in GLOB.diagonals)
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built.setDir(combined)
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else
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built.setDir(d1)
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if(3) //manifold
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var/list/missing = network_directions ^ GLOB.cardinals
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missing = missing[1]
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built = new /obj/machinery/atmospherics/pipe/manifold(loc)
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built.setDir(missing)
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if(4) //4 way manifold
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built = new /obj/machinery/atmospherics/pipe/manifold4w(loc)
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built.SetInitDirections()
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built.on_construction(pipe_color, pipe_layer)
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built.hide(!visible_pipes)
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/obj/effect/mapping_helpers/network_builder/atmos_pipe/distro
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name = "distro line autobuilder"
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pipe_layer = PIPING_LAYER_MIN
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pixel_x = -PIPING_LAYER_P_X
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pixel_y = -PIPING_LAYER_P_Y
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pipe_color = rgb(130,43,255)
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color = rgb(130,43,255)
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/obj/effect/mapping_helpers/network_builder/atmos_pipe/scrubbers
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name = "scrubbers line autobuilder"
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pipe_layer = PIPING_LAYER_MAX
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pixel_x = PIPING_LAYER_P_X
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pixel_y = PIPING_LAYER_P_Y
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pipe_color = rgb(255,0,0)
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color = rgb(255,0,0)
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@@ -0,0 +1,189 @@
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#define NO_KNOT 0
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#define KNOT_AUTO 1
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#define KNOT_FORCED 2
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/// Automatically links on init to power cables and other cable builder helpers. Only supports cardinals.
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/obj/effect/mapping_helpers/network_builder/power_cable
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name = "power line autobuilder"
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icon_state = "powerlinebuilder"
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color = "#ff0000"
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/// Whether or not we forcefully make a knot
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var/knot = NO_KNOT
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/// cable color as from GLOB.cable_colors
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var/cable_color = "red"
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/obj/effect/mapping_helpers/network_builder/power_cable/check_duplicates()
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var/obj/structure/cable/C = locate() in loc
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if(C)
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return C
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for(var/obj/effect/mapping_helpers/network_builder/power_cable/other in loc)
|
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if(other == src)
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continue
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return other
|
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/// Scans directions, sets network_directions to have every direction that we can link to. If there's another power cable builder detected, make sure they know we're here by adding us to their cable directions list before we're deleted.
|
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/obj/effect/mapping_helpers/network_builder/power_cable/scan_directions()
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var/turf/T
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for(var/i in GLOB.cardinals)
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if(i in network_directions)
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continue //we're already set, that means another builder set us.
|
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T = get_step(loc, i)
|
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if(!T)
|
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continue
|
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var/obj/effect/mapping_helpers/network_builder/power_cable/other = locate() in T
|
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if(other)
|
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network_directions += i
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other.network_directions += turn(i, 180)
|
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continue
|
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for(var/obj/structure/cable/C in T)
|
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if(C.d1 == turn(i, 180) || C.d2 == turn(i, 180))
|
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network_directions += i
|
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continue
|
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return network_directions
|
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|
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/// Directions should only ever have cardinals.
|
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/obj/effect/mapping_helpers/network_builder/power_cable/build_network()
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if(!length(network_directions))
|
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return
|
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else if(length(network_directions) == 1)
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new /obj/structure/cable(loc, cable_color, NONE, network_directions[1])
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else
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if(knot == KNOT_FORCED)
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for(var/d in network_directions)
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new /obj/structure/cable(loc, cable_color, NONE, d)
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else
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var/do_knot = (knot == KNOT_FORCED) || ((knot == KNOT_AUTO) && should_auto_knot())
|
||||
var/dirs = length(network_directions)
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for(var/i in 1 to dirs - 1)
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var/li = (i == 1)? dirs : (i - 1)
|
||||
var/d1 = network_directions[i]
|
||||
var/d2 = network_directions[li]
|
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if(d1 > d2) //this is ugly please help me
|
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d1 = network_directions[li]
|
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d2 = network_directions[i]
|
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new /obj/structure/cable(loc, cable_color, d1, d2)
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if(do_knot)
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new /obj/structure/cable(loc, cable_color, NONE, network_directions[i])
|
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do_knot = FALSE
|
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/obj/effect/mapping_helpers/network_builder/power_cable/proc/should_auto_knot()
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||||
return (locate(/obj/machinery/power/terminal) in loc)
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/knot
|
||||
icon_state = "powerlinebuilderknot"
|
||||
knot = KNOT_FORCED
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/auto
|
||||
icon_state = "powerlinebuilderauto"
|
||||
knot = KNOT_AUTO
|
||||
|
||||
// Red
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/red
|
||||
color = "#ff0000"
|
||||
cable_color = "red"
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/red/knot
|
||||
icon_state = "powerlinebuilderknot"
|
||||
knot = KNOT_FORCED
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/red/auto
|
||||
icon_state = "powerlinebuilderauto"
|
||||
knot = KNOT_AUTO
|
||||
|
||||
// White
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/white
|
||||
color = "#ffffff"
|
||||
cable_color = "white"
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/white/knot
|
||||
icon_state = "powerlinebuilderknot"
|
||||
knot = KNOT_FORCED
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/white/auto
|
||||
icon_state = "powerlinebuilderauto"
|
||||
knot = KNOT_AUTO
|
||||
|
||||
// Cyan
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/cyan
|
||||
color = "#00ffff"
|
||||
cable_color = "cyan"
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/cyan/knot
|
||||
icon_state = "powerlinebuilderknot"
|
||||
knot = KNOT_FORCED
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/cyan/auto
|
||||
icon_state = "powerlinebuilderauto"
|
||||
knot = KNOT_AUTO
|
||||
|
||||
// Orange
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/orange
|
||||
color = "#ff8000"
|
||||
cable_color = "orange"
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/orange/knot
|
||||
icon_state = "powerlinebuilderknot"
|
||||
knot = KNOT_FORCED
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/orange/auto
|
||||
icon_state = "powerlinebuilderauto"
|
||||
knot = KNOT_AUTO
|
||||
|
||||
// Pink
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/pink
|
||||
color = "#ff3cc8"
|
||||
cable_color = "pink"
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/pink/knot
|
||||
icon_state = "powerlinebuilderknot"
|
||||
knot = KNOT_FORCED
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/pink/auto
|
||||
icon_state = "powerlinebuilderauto"
|
||||
knot = KNOT_AUTO
|
||||
|
||||
// Blue
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/blue
|
||||
color = "#1919c8"
|
||||
cable_color = "blue"
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/blue/knot
|
||||
icon_state = "powerlinebuilderknot"
|
||||
knot = KNOT_FORCED
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/blue/auto
|
||||
icon_state = "powerlinebuilderauto"
|
||||
knot = KNOT_AUTO
|
||||
|
||||
// Green
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/green
|
||||
color = "#00aa00"
|
||||
cable_color = "green"
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/green/knot
|
||||
icon_state = "powerlinebuilderknot"
|
||||
knot = KNOT_FORCED
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/green/auto
|
||||
icon_state = "powerlinebuilderauto"
|
||||
knot = KNOT_AUTO
|
||||
|
||||
// Yellow
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/yellow
|
||||
color = "#ffff00"
|
||||
cable_color = "yellow"
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/yellow/knot
|
||||
icon_state = "powerlinebuilderknot"
|
||||
knot = KNOT_FORCED
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/yellow/auto
|
||||
icon_state = "powerlinebuilderauto"
|
||||
knot = KNOT_AUTO
|
||||
|
||||
#undef NO_KNOT
|
||||
#undef KNOT_AUTO
|
||||
#undef KNOT_FORCED
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user