Merge pull request #10570 from kevinz000/map_network_helpers

Power cable + auto mapping helpers
This commit is contained in:
Ghom
2020-01-17 22:34:38 +01:00
committed by Archie
parent 02da471330
commit 6dbdfa0c14
8 changed files with 4544 additions and 4213 deletions

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@@ -1,90 +1,4 @@
//Landmarks and other helpers which speed up the mapping process and reduce the number of unique instances/subtypes of items/turf/ect
/obj/effect/baseturf_helper //Set the baseturfs of every turf in the /area/ it is placed.
name = "baseturf editor"
icon = 'icons/effects/mapping_helpers.dmi'
icon_state = ""
var/list/baseturf_to_replace
var/baseturf
layer = POINT_LAYER
/obj/effect/baseturf_helper/Initialize()
. = ..()
return INITIALIZE_HINT_LATELOAD
/obj/effect/baseturf_helper/LateInitialize()
if(!baseturf_to_replace)
baseturf_to_replace = typecacheof(list(/turf/open/space,/turf/baseturf_bottom))
else if(!length(baseturf_to_replace))
baseturf_to_replace = list(baseturf_to_replace = TRUE)
else if(baseturf_to_replace[baseturf_to_replace[1]] != TRUE) // It's not associative
var/list/formatted = list()
for(var/i in baseturf_to_replace)
formatted[i] = TRUE
baseturf_to_replace = formatted
var/area/our_area = get_area(src)
for(var/i in get_area_turfs(our_area, z))
replace_baseturf(i)
qdel(src)
/obj/effect/baseturf_helper/proc/replace_baseturf(turf/thing)
var/list/baseturf_cache = thing.baseturfs
if(length(baseturf_cache))
for(var/i in baseturf_cache)
if(baseturf_to_replace[i])
baseturf_cache -= i
if(!baseturf_cache.len)
thing.assemble_baseturfs(baseturf)
else
thing.PlaceOnBottom(null, baseturf)
else if(baseturf_to_replace[thing.baseturfs])
thing.assemble_baseturfs(baseturf)
else
thing.PlaceOnBottom(null, baseturf)
/obj/effect/baseturf_helper/space
name = "space baseturf editor"
baseturf = /turf/open/space
/obj/effect/baseturf_helper/asteroid
name = "asteroid baseturf editor"
baseturf = /turf/open/floor/plating/asteroid
/obj/effect/baseturf_helper/asteroid/airless
name = "asteroid airless baseturf editor"
baseturf = /turf/open/floor/plating/asteroid/airless
/obj/effect/baseturf_helper/asteroid/basalt
name = "asteroid basalt baseturf editor"
baseturf = /turf/open/floor/plating/asteroid/basalt
/obj/effect/baseturf_helper/asteroid/snow
name = "asteroid snow baseturf editor"
baseturf = /turf/open/floor/plating/asteroid/snow
/obj/effect/baseturf_helper/beach/sand
name = "beach sand baseturf editor"
baseturf = /turf/open/floor/plating/beach/sand
/obj/effect/baseturf_helper/beach/water
name = "water baseturf editor"
baseturf = /turf/open/floor/plating/beach/water
/obj/effect/baseturf_helper/lava
name = "lava baseturf editor"
baseturf = /turf/open/lava/smooth
/obj/effect/baseturf_helper/lava_land/surface
name = "lavaland baseturf editor"
baseturf = /turf/open/lava/smooth/lava_land_surface
/obj/effect/mapping_helpers
icon = 'icons/effects/mapping_helpers.dmi'
icon_state = ""
@@ -94,7 +8,6 @@
..()
return late ? INITIALIZE_HINT_LATELOAD : INITIALIZE_HINT_QDEL
//airlock helpers
/obj/effect/mapping_helpers/airlock
layer = DOOR_HELPER_LAYER

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@@ -0,0 +1,82 @@
/obj/effect/baseturf_helper //Set the baseturfs of every turf in the /area/ it is placed.
name = "baseturf editor"
icon = 'icons/effects/mapping_helpers.dmi'
icon_state = ""
var/list/baseturf_to_replace
var/baseturf
layer = POINT_LAYER
/obj/effect/baseturf_helper/Initialize()
. = ..()
return INITIALIZE_HINT_LATELOAD
/obj/effect/baseturf_helper/LateInitialize()
if(!baseturf_to_replace)
baseturf_to_replace = typecacheof(list(/turf/open/space,/turf/baseturf_bottom))
else if(!length(baseturf_to_replace))
baseturf_to_replace = list(baseturf_to_replace = TRUE)
else if(baseturf_to_replace[baseturf_to_replace[1]] != TRUE) // It's not associative
var/list/formatted = list()
for(var/i in baseturf_to_replace)
formatted[i] = TRUE
baseturf_to_replace = formatted
var/area/our_area = get_area(src)
for(var/i in get_area_turfs(our_area, z))
replace_baseturf(i)
qdel(src)
/obj/effect/baseturf_helper/proc/replace_baseturf(turf/thing)
var/list/baseturf_cache = thing.baseturfs
if(length(baseturf_cache))
for(var/i in baseturf_cache)
if(baseturf_to_replace[i])
baseturf_cache -= i
if(!baseturf_cache.len)
thing.assemble_baseturfs(baseturf)
else
thing.PlaceOnBottom(null, baseturf)
else if(baseturf_to_replace[thing.baseturfs])
thing.assemble_baseturfs(baseturf)
else
thing.PlaceOnBottom(null, baseturf)
/obj/effect/baseturf_helper/space
name = "space baseturf editor"
baseturf = /turf/open/space
/obj/effect/baseturf_helper/asteroid
name = "asteroid baseturf editor"
baseturf = /turf/open/floor/plating/asteroid
/obj/effect/baseturf_helper/asteroid/airless
name = "asteroid airless baseturf editor"
baseturf = /turf/open/floor/plating/asteroid/airless
/obj/effect/baseturf_helper/asteroid/basalt
name = "asteroid basalt baseturf editor"
baseturf = /turf/open/floor/plating/asteroid/basalt
/obj/effect/baseturf_helper/asteroid/snow
name = "asteroid snow baseturf editor"
baseturf = /turf/open/floor/plating/asteroid/snow
/obj/effect/baseturf_helper/beach/sand
name = "beach sand baseturf editor"
baseturf = /turf/open/floor/plating/beach/sand
/obj/effect/baseturf_helper/beach/water
name = "water baseturf editor"
baseturf = /turf/open/floor/plating/beach/water
/obj/effect/baseturf_helper/lava
name = "lava baseturf editor"
baseturf = /turf/open/lava/smooth
/obj/effect/baseturf_helper/lava_land/surface
name = "lavaland baseturf editor"
baseturf = /turf/open/lava/smooth/lava_land_surface

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@@ -0,0 +1,43 @@
//Builds networks like power cables/atmos lines/etc
//Just a holder parent type for now..
/obj/effect/mapping_helpers/network_builder
/// set var to true to not del on lateload
var/custom_spawned = FALSE
icon = 'icons/effects/mapping_helpers.dmi'
late = TRUE
/// what directions we know connections are in
var/list/network_directions = list()
/obj/effect/mapping_helpers/network_builder/Initialize(mapload)
. = ..()
to_chat(world, "DEBUG: Initializing [COORD(src)]")
var/conflict = check_duplicates()
if(conflict)
stack_trace("WARNING: [type] network building helper found check_duplicates() conflict [conflict] in its location.!")
return INITIALIZE_HINT_QDEL
if(!mapload)
if(GLOB.Debug2)
custom_spawned = TRUE
return INITIALIZE_HINT_NORMAL
else
return INITIALIZE_HINT_QDEL
return INITIALIZE_HINT_LATELOAD
/// How this works: On LateInitialize, detect all directions that this should be applicable to, and do what it needs to do, and then inform all network builders in said directions that it's been around since it won't be around afterwards.
/obj/effect/mapping_helpers/network_builder/LateInitialize()
to_chat(world, "DEBUG: LateInitializing [COORD(src)]")
scan_directions()
build_network()
if(!custom_spawned)
qdel(src)
/obj/effect/mapping_helpers/network_builder/proc/check_duplicates()
CRASH("Base abstract network builder tried to check duplicates.")
/obj/effect/mapping_helpers/network_builder/proc/scan_directions()
CRASH("Base abstract network builder tried to scan directions.")
/obj/effect/mapping_helpers/network_builder/proc/build_network()
CRASH("Base abstract network builder tried to build network.")

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@@ -0,0 +1,96 @@
/* Automatically places pipes on init based on any pipes connecting to it and adjacent helpers. Only supports cardinals.
* Conflicts with ANY PIPE ON ITS LAYER, as well as atmos network build helpers on the same layer, as well as any pipe on all layers. Do those manually.
*/
/obj/effect/mapping_helpers/network_builder/atmos_pipe
name = "atmos pipe autobuilder"
icon_state = "atmospipebuilder"
/// Layer to put our pipes on
var/pipe_layer = PIPING_LAYER_DEFAULT
/// Color to set our pipes to
var/pipe_color
/// Whether or not pipes we make are visible
var/visible_pipes = FALSE
color = null
/obj/effect/mapping_helpers/network_builder/atmos_pipe/check_duplicates()
for(var/obj/effect/mapping_helpers/network_builder/atmos_pipe/other in loc)
if(other == src)
continue
if(other.pipe_layer == pipe_layer)
return other
for(var/obj/machinery/atmospherics/A in loc)
if(A.pipe_flags & PIPING_ALL_LAYER)
return A
if(A.piping_layer == pipe_layer)
return A
return FALSE
/// Scans directions, sets network_directions to have every direction that we can link to. If there's another power cable builder detected, make sure they know we're here by adding us to their cable directions list before we're deleted.
/obj/effect/mapping_helpers/network_builder/atmos_pipe/scan_directions()
var/turf/T
for(var/i in GLOB.cardinals)
if(i in network_directions)
continue //we're already set, that means another builder set us.
T = get_step(loc, i)
if(!T)
continue
var/found = FALSE
for(var/obj/effect/mapping_helpers/network_builder/atmos_pipe/other in T)
if(other.pipe_layer == pipe_layer)
network_directions += i
other.network_directions += turn(i, 180)
found = TRUE
break
if(found)
continue
for(var/obj/machinery/atmospherics/A in T)
if((A.piping_layer == pipe_layer) && (A.initialize_directions & turn(i, 180)))
network_directions += i
break
return network_directions
/// Directions should only ever have cardinals.
/obj/effect/mapping_helpers/network_builder/atmos_pipe/build_network()
if(length(network_directions) <= 1)
return
var/obj/machinery/atmospherics/pipe/built
switch(length(network_directions))
if(2) //straight pipe
built = new /obj/machinery/atmospherics/pipe/simple(loc)
var/d1 = network_directions[1]
var/d2 = network_directions[2]
var/combined = d1 | d2
if(combined in GLOB.diagonals)
built.setDir(combined)
else
built.setDir(d1)
if(3) //manifold
var/list/missing = network_directions ^ GLOB.cardinals
missing = missing[1]
built = new /obj/machinery/atmospherics/pipe/manifold(loc)
built.setDir(missing)
if(4) //4 way manifold
built = new /obj/machinery/atmospherics/pipe/manifold4w(loc)
built.SetInitDirections()
built.on_construction(pipe_color, pipe_layer)
built.hide(!visible_pipes)
/obj/effect/mapping_helpers/network_builder/atmos_pipe/distro
name = "distro line autobuilder"
pipe_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
pipe_color = rgb(130,43,255)
color = rgb(130,43,255)
/obj/effect/mapping_helpers/network_builder/atmos_pipe/scrubbers
name = "scrubbers line autobuilder"
pipe_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
pipe_color = rgb(255,0,0)
color = rgb(255,0,0)

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@@ -0,0 +1,189 @@
#define NO_KNOT 0
#define KNOT_AUTO 1
#define KNOT_FORCED 2
/// Automatically links on init to power cables and other cable builder helpers. Only supports cardinals.
/obj/effect/mapping_helpers/network_builder/power_cable
name = "power line autobuilder"
icon_state = "powerlinebuilder"
color = "#ff0000"
/// Whether or not we forcefully make a knot
var/knot = NO_KNOT
/// cable color as from GLOB.cable_colors
var/cable_color = "red"
/obj/effect/mapping_helpers/network_builder/power_cable/check_duplicates()
var/obj/structure/cable/C = locate() in loc
if(C)
return C
for(var/obj/effect/mapping_helpers/network_builder/power_cable/other in loc)
if(other == src)
continue
return other
/// Scans directions, sets network_directions to have every direction that we can link to. If there's another power cable builder detected, make sure they know we're here by adding us to their cable directions list before we're deleted.
/obj/effect/mapping_helpers/network_builder/power_cable/scan_directions()
var/turf/T
for(var/i in GLOB.cardinals)
if(i in network_directions)
continue //we're already set, that means another builder set us.
T = get_step(loc, i)
if(!T)
continue
var/obj/effect/mapping_helpers/network_builder/power_cable/other = locate() in T
if(other)
network_directions += i
other.network_directions += turn(i, 180)
continue
for(var/obj/structure/cable/C in T)
if(C.d1 == turn(i, 180) || C.d2 == turn(i, 180))
network_directions += i
continue
return network_directions
/// Directions should only ever have cardinals.
/obj/effect/mapping_helpers/network_builder/power_cable/build_network()
if(!length(network_directions))
return
else if(length(network_directions) == 1)
new /obj/structure/cable(loc, cable_color, NONE, network_directions[1])
else
if(knot == KNOT_FORCED)
for(var/d in network_directions)
new /obj/structure/cable(loc, cable_color, NONE, d)
else
var/do_knot = (knot == KNOT_FORCED) || ((knot == KNOT_AUTO) && should_auto_knot())
var/dirs = length(network_directions)
for(var/i in 1 to dirs - 1)
var/li = (i == 1)? dirs : (i - 1)
var/d1 = network_directions[i]
var/d2 = network_directions[li]
if(d1 > d2) //this is ugly please help me
d1 = network_directions[li]
d2 = network_directions[i]
new /obj/structure/cable(loc, cable_color, d1, d2)
if(do_knot)
new /obj/structure/cable(loc, cable_color, NONE, network_directions[i])
do_knot = FALSE
/obj/effect/mapping_helpers/network_builder/power_cable/proc/should_auto_knot()
return (locate(/obj/machinery/power/terminal) in loc)
/obj/effect/mapping_helpers/network_builder/power_cable/knot
icon_state = "powerlinebuilderknot"
knot = KNOT_FORCED
/obj/effect/mapping_helpers/network_builder/power_cable/auto
icon_state = "powerlinebuilderauto"
knot = KNOT_AUTO
// Red
/obj/effect/mapping_helpers/network_builder/power_cable/red
color = "#ff0000"
cable_color = "red"
/obj/effect/mapping_helpers/network_builder/power_cable/red/knot
icon_state = "powerlinebuilderknot"
knot = KNOT_FORCED
/obj/effect/mapping_helpers/network_builder/power_cable/red/auto
icon_state = "powerlinebuilderauto"
knot = KNOT_AUTO
// White
/obj/effect/mapping_helpers/network_builder/power_cable/white
color = "#ffffff"
cable_color = "white"
/obj/effect/mapping_helpers/network_builder/power_cable/white/knot
icon_state = "powerlinebuilderknot"
knot = KNOT_FORCED
/obj/effect/mapping_helpers/network_builder/power_cable/white/auto
icon_state = "powerlinebuilderauto"
knot = KNOT_AUTO
// Cyan
/obj/effect/mapping_helpers/network_builder/power_cable/cyan
color = "#00ffff"
cable_color = "cyan"
/obj/effect/mapping_helpers/network_builder/power_cable/cyan/knot
icon_state = "powerlinebuilderknot"
knot = KNOT_FORCED
/obj/effect/mapping_helpers/network_builder/power_cable/cyan/auto
icon_state = "powerlinebuilderauto"
knot = KNOT_AUTO
// Orange
/obj/effect/mapping_helpers/network_builder/power_cable/orange
color = "#ff8000"
cable_color = "orange"
/obj/effect/mapping_helpers/network_builder/power_cable/orange/knot
icon_state = "powerlinebuilderknot"
knot = KNOT_FORCED
/obj/effect/mapping_helpers/network_builder/power_cable/orange/auto
icon_state = "powerlinebuilderauto"
knot = KNOT_AUTO
// Pink
/obj/effect/mapping_helpers/network_builder/power_cable/pink
color = "#ff3cc8"
cable_color = "pink"
/obj/effect/mapping_helpers/network_builder/power_cable/pink/knot
icon_state = "powerlinebuilderknot"
knot = KNOT_FORCED
/obj/effect/mapping_helpers/network_builder/power_cable/pink/auto
icon_state = "powerlinebuilderauto"
knot = KNOT_AUTO
// Blue
/obj/effect/mapping_helpers/network_builder/power_cable/blue
color = "#1919c8"
cable_color = "blue"
/obj/effect/mapping_helpers/network_builder/power_cable/blue/knot
icon_state = "powerlinebuilderknot"
knot = KNOT_FORCED
/obj/effect/mapping_helpers/network_builder/power_cable/blue/auto
icon_state = "powerlinebuilderauto"
knot = KNOT_AUTO
// Green
/obj/effect/mapping_helpers/network_builder/power_cable/green
color = "#00aa00"
cable_color = "green"
/obj/effect/mapping_helpers/network_builder/power_cable/green/knot
icon_state = "powerlinebuilderknot"
knot = KNOT_FORCED
/obj/effect/mapping_helpers/network_builder/power_cable/green/auto
icon_state = "powerlinebuilderauto"
knot = KNOT_AUTO
// Yellow
/obj/effect/mapping_helpers/network_builder/power_cable/yellow
color = "#ffff00"
cable_color = "yellow"
/obj/effect/mapping_helpers/network_builder/power_cable/yellow/knot
icon_state = "powerlinebuilderknot"
knot = KNOT_FORCED
/obj/effect/mapping_helpers/network_builder/power_cable/yellow/auto
icon_state = "powerlinebuilderauto"
knot = KNOT_AUTO
#undef NO_KNOT
#undef KNOT_AUTO
#undef KNOT_FORCED

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